Block and Roll: Difference between revisions

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==Gameplay==
==Gameplay==
The solo player attempts to transport three blocks to the other side while dodging the rivals' boulders. After a rival rolls a boulder, there is a three-second delay before that rival can roll another one. If the solo player is hit by a boulder, they will drop the cube and need to return to the cube source to get a new one. If there are only two rivals playing, the boulders that they toss are larger than those a team of three gets when playing. The solo player moves more quickly when not carrying a block. If the rivals successfully prevent the solo player from transporting three blocks within 60 seconds, they will be victorious. If the solo player manages to transport three blocks within 60 seconds, they will win.
The solo player attempts to transport three blocks to the door knob on the other side while dodging the rivals' boulders. After a rival rolls a boulder, there is a three-second delay before that rival can roll another one. If the solo player is hit by a boulder, they will drop the cube and need to return to the cube source to get a new one. If there are only two rivals playing, the boulders that they toss are larger than those a team of three gets when playing. The solo player moves more quickly when not carrying a block. If the rivals successfully prevent the solo player from transporting three blocks to the door knob within 60 seconds, they will be victorious. If the solo player manages to transport three blocks to the door knob within 60 seconds, they will win.


==Ending==
==Ending==

Revision as of 22:09, September 18, 2021

Template:Minigame-infobox Block and Roll is a 1-vs.-Rivals minigame featured in Mario Party 9. Its name is a pun on "rock and roll."

Introduction

The screen shows the solo player's destination. It then goes across the path to the solo player, who picks up a block and begins walking, but a boulder knocks the block out of their hands. As the camera zooms out to show the rivals, the solo player grabs a new block.

Gameplay

The solo player attempts to transport three blocks to the door knob on the other side while dodging the rivals' boulders. After a rival rolls a boulder, there is a three-second delay before that rival can roll another one. If the solo player is hit by a boulder, they will drop the cube and need to return to the cube source to get a new one. If there are only two rivals playing, the boulders that they toss are larger than those a team of three gets when playing. The solo player moves more quickly when not carrying a block. If the rivals successfully prevent the solo player from transporting three blocks to the door knob within 60 seconds, they will be victorious. If the solo player manages to transport three blocks to the door knob within 60 seconds, they will win.

Ending

If the solo player is victorious, the area begins to shake, and a path across the gorge appears. The solo player then walks across it into a ruined temple.

In-game text

  • Rules"The solo player must carry three blocks from the right to the left as the other players roll boulders to stop the solo player's progress."
  • Controls (Solo)"Hold the Wii Remote sideways. Press +Control Pad to move. Go to the right to pick up a block, then carry it to the left to drop it off."
  • Controls (Team)"Hold the Wii Remote sideways. Press +Control Pad to move and Two Button to release a boulder."

See also

Names in other languages

Language Name Meaning Notes
Japanese ゴロゴロとおせんぼ[?]
Gorogoro tōsen bo
?
Chinese 你丟我躲[?]
Nǐ diū wǒ duǒ
You Throw, I Dodge
German Wegelagerei[?] Waylay
Italian Massi Rotolanti[?] Rolling Boulders
Spanish (NOA) Cruce peligroso[?] Perilous Crossing
Spanish (NOE) Rampa mortal[?] Mortal Ramp, pun on trampa mortal, meaning "death trap"

Template:MP9 Minigames