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Super Jump is a special attack used by Mario in ''[[Super Mario RPG: Legend of the Seven Stars]]''. He learns the attack at Level 6. When Mario uses his Super Jump, he can Jump on one enemy multiple times. In fact, if the player does a [[Timed Hit]] right before Mario stomps the enemy, the plumber will keep jumping until the player messes up. With this attack, it is possible (although extremely difficult) for Mario to Jump on an enemy over one hundred times. Super Jump uses seven Flower Points (FP) and has a Magic Power rating of 45. This move is closely related to Power Bounce, a Paper Mario move. | Super Jump is a special attack used by Mario in ''[[Super Mario RPG: Legend of the Seven Stars]]''. He learns the attack at Level 6. When Mario uses his Super Jump, he can Jump on one enemy multiple times. In fact, if the player does a [[Timed Hit]] right before Mario stomps the enemy, the plumber will keep jumping until the player messes up. With this attack, it is possible (although extremely difficult) for Mario to Jump on an enemy over one hundred times. Super Jump uses seven Flower Points (FP) and has a Magic Power rating of 45. This move is closely related to Power Bounce, a Paper Mario move. | ||
In Paper Mario: The Thousand Year Door after Mario gets the Super Boots, Mario automatically learns this move which requires 2 FP for a base damage of 8. | In ''[[Paper Mario: The Thousand Year Door]]'' after Mario gets the Super Boots, Mario automatically learns this move which requires 2 FP for a base damage of 8. | ||
[[Category:Special Moves]] | [[Category:Special Moves]] |
Revision as of 00:40, September 1, 2006
The trademark move of the whole Marioverse. This move is is easily recognizable to all, even people who have not played any of the games. It elevates a character temporarily in the air when on the floor. In the platformers you can break and activate blocks by hitting them from underneath during a Jump. In some sidescrollers, you had to be normal Mario to break bricks. By running and then jumping you can Jump higher than usual. There are many variations to this move. The height and width of the Jump varies on the game and character. On the Mario Party Series all of the characters Jump to the same height, thought the short(Ex.Toad) characters technically Jump higher because they Jump to the same height as the tall (Ex.Waluigi) characters.
Pretty much anything with legs can use it. Even characters without legs, like Boo can use it. Mario was also the first to use it. Donkey Kong was the first game it has been used in and also the first game in the Marioverse. It has appeared in almost every Mario game to date. It was also the first game with a Jump action.
Stomp
Stomp is the second part of a Jump while coming down. You don't have to Jump, you can also fall off a ledge or cliff. If you Stomp on top of an enemy or switch you can either kill/hurt the enemy or activate the Switch. You can Stomp on many enemies, though it doesn't work on spiked and fire enemies and can return damage. Boo is an exception because you can't Stomp on him in the Mario sidescrollers, but you can in the rest of the games.
Anyone who can Jump can Stomp. In the Mario Rpg Series you use it with a Timed Hit for extra damage. In Mario Party Series you can jump on rival to stun them briefly, though it is still not as strong as a Ground Pound.
High Jump
High Jump is a move exclusive to Mario and Luigi: Superstar Saga. Luigi jumps on top of Mario to reach high places. It is used more than the Spin Jump in Mario and Luigi: Superstar Saga, but is not used in any other games.
Spin Jump
The Spin Jump is a very common move that has various uses.To cross large gaps, but in Mario and Luigi: Superstar Saga, Mario jumps on Luigi's shoulders to Spin Jump. In Mario and Luigi: Partners in Time, the reverse happens. In Super Mario RPG: Legend of the Seven Stars, you float on top of a flower and Spin Jump. In the Paper Mario Series it is used for height rather than width. There is also a special flower that you spin upwards on by pressing Z in Paper Mario. In the rest of the platformers it is used for both height and width.
So far Mario, Luigi, Wario, and Yoshi are the only people who have used it, though others can easily learn this move. Mario and Luigi can use it in most of the Mario RPG Series. All of them can use it in Super Mario 64 DS by jumping on top of a Spindrift or jumping into a Sand Tornado. Luigi also uses it when he is coming down from a Somersault.
It also started from Super Mario 64 as an after effect from a Sand Tornado or jumping on top of a Spindrift. The move has been evolved into most of the RPG Series as an move you can use anywhere, even as a battle move. In Super Mario Sunshine you can also use it anytime by rotating the control stick and then jumping. It is currently being used in New Super Mario Bros. when you jump off a spring.
Side Jump
Side Jump is an is a very rarely used move. It is useful when you want to immediately change your jump direction. Other than that it has no significant uses. You can use it by quickly tilting the control stick the opposite direction and jumping at the same time.
Mario, Luigi, Wario, and Yoshi are the only ones who can use it so far. It has been used in Super Mario 64, Super Mario 64, and Super Mario Sunshine. It is more useful in Super Mario Sunshine though.
Super Jump
Super Jump is a special attack used by Mario in Super Mario RPG: Legend of the Seven Stars. He learns the attack at Level 6. When Mario uses his Super Jump, he can Jump on one enemy multiple times. In fact, if the player does a Timed Hit right before Mario stomps the enemy, the plumber will keep jumping until the player messes up. With this attack, it is possible (although extremely difficult) for Mario to Jump on an enemy over one hundred times. Super Jump uses seven Flower Points (FP) and has a Magic Power rating of 45. This move is closely related to Power Bounce, a Paper Mario move.
In Paper Mario: The Thousand Year Door after Mario gets the Super Boots, Mario automatically learns this move which requires 2 FP for a base damage of 8.