Pikmin (microgame): Difference between revisions
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==Gameplay== | ==Gameplay== | ||
The microgame is based on | The microgame is based on ''[[pikipedia:Pikmin (game)|Pikmin]]''. The player controls [[Captain Olimar]] holding a [[Pikmin|Red Pikmin]]. The point of the game is to throw the Pikmin onto the rock that contains [[pikipedia:Nectar|nectar]]. The player needs to tap the screen when the cursor is over the rock. If the Pikmin lands on the rock and drinks the nectar, the game is won. However, if time runs out or if the Pikmin is accidentally thrown into the water, the game ends in a loss. | ||
{{9-Volt and 18-Volt's Microgames}} | {{9-Volt and 18-Volt's Microgames}} |
Revision as of 09:51, August 24, 2021
Template:Minigame-infobox Pikmin is one of 9-Volt's microgames in localized versions of WarioWare: D.I.Y. Since the microgame Murasamejō from the Japanese version is based off a Japan-only game, Nazo no Murasame Jō, all non-Japanese releases of the game replace Murasamejō with the Pikmin microgame.
Gameplay
The microgame is based on Pikmin. The player controls Captain Olimar holding a Red Pikmin. The point of the game is to throw the Pikmin onto the rock that contains nectar. The player needs to tap the screen when the cursor is over the rock. If the Pikmin lands on the rock and drinks the nectar, the game is won. However, if time runs out or if the Pikmin is accidentally thrown into the water, the game ends in a loss.
Template:9-Volt and 18-Volt's Microgames Template:WWDIY Microgames