Hazard Hold: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
The solo player attempts to eliminate all the other players by using three different attacks. The electricity attack button sends a ring of electricity that expands from the center out, with a four-second regeneration time. The fire attack button causes the four [[Rocket Engine]]s to activate and slowly pivot 90 degrees, with a four-second regeneration time. The wind attack button sends a strong gust of wind from the fan, with a three-second regeneration time. All of these moves will instantly eliminate a rival if hit. If the solo player eliminates all the rivals within 30 seconds, the solo player is victorious. If at least one rival survives for the entire 30 seconds, the rivals are victorious. | The solo player attempts to eliminate all the other players by using three different attacks. The electricity attack button sends a ring of electricity that expands from the center out, with a four-second regeneration time. The fire attack button causes the four [[Burner|Rocket Engine]]s to activate and slowly pivot 90 degrees, with a four-second regeneration time. The [[wind]] attack button sends a strong gust of wind from the fan, with a three-second regeneration time. All of these moves will instantly eliminate a rival if hit. If the solo player eliminates all the rivals within 30 seconds, the solo player is victorious. If at least one rival survives for the entire 30 seconds, the rivals are victorious. | ||
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Revision as of 22:05, August 23, 2021
Template:More images Template:Minigame-infobox Hazard Hold is a 1-vs.-Rivals minigame featured in Mario Party 9. The electricity and fire of the solo player's attacks are similar to those in Revolving Fire from Mario Party 5.
Introduction
The screen shows the solo player firing an electricity ring at the other players, who jump to avoid it. The screen then splits into one side for the solo player and another for the rivals.
Gameplay
The solo player attempts to eliminate all the other players by using three different attacks. The electricity attack button sends a ring of electricity that expands from the center out, with a four-second regeneration time. The fire attack button causes the four Rocket Engines to activate and slowly pivot 90 degrees, with a four-second regeneration time. The wind attack button sends a strong gust of wind from the fan, with a three-second regeneration time. All of these moves will instantly eliminate a rival if hit. If the solo player eliminates all the rivals within 30 seconds, the solo player is victorious. If at least one rival survives for the entire 30 seconds, the rivals are victorious.
In-game text
- Rules – "Unleash fire, electricity, and wind on your opponents! The solo player must hit all of the other players to win."
- Controls (Solo) – "Hold the Wii Remote sideways. Press
to face the different switches. Press
to activate the switch you're facing."
- Controls (Team) – "Hold the Wii Remote sideways. Press
to move and
to jump."
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Chinese | 三重陷阱[?] Sānchóng xiànjǐng |
Triple Trap | |
German | Dreifache Bedrohung[?] | Triple Threat | |
Italian | Marchingegno Infernale[?] | Infernal Contraption | |
Spanish | Triple trampa[?] | Triple Trap |