Jump Charge: Difference between revisions
Green Mario (talk | contribs) m (Added TTYD info.) |
|||
Line 6: | Line 6: | ||
|pm=Lets you charge up Jump power. Uses 1 FP. When charged, Mario's Jump power goes up by 2. Lets you charge unlimited times, but power fades after attack. | |pm=Lets you charge up Jump power. Uses 1 FP. When charged, Mario's Jump power goes up by 2. Lets you charge unlimited times, but power fades after attack. | ||
}} | }} | ||
'''Jump Charge''' is a [[badge]] in ''[[Paper Mario]]''. It can be bought from [[Rowf and Rhuff]]'s badge shop for fifty [[coin]]s. If Mario equips the badge, he gains access to Charge, a [[jump]] attack that costs one [[Flower Point|FP]] to use. It acts as a weaker version of [[S. Jump Chg.]]; when used, Mario powers up his jump attacks, gaining two attack points at the cost of using his turn to do so. If the move is used again, Mario's power is increased by another two points, and there is no limit to how many times he can use Charge. This also works in conjunction with S. Jump Chg. His next jump attack automatically uses all of his accumulated charge, and the charge is lost for every subsequent jump. | '''Jump Charge''' is a [[badge]] in ''[[Paper Mario]]''. It can be bought from [[Rowf and Rhuff]]'s badge shop for fifty [[coin]]s. If [[Mario]] equips the badge, he gains access to Charge, a [[jump]] attack that costs one [[Flower Point|FP]] to use. It acts as a weaker version of [[S. Jump Chg.]]; when used, Mario powers up his jump attacks, gaining two attack points at the cost of using his turn to do so. If the move is used again, Mario's power is increased by another two points, and there is no limit to how many times he can use Charge. This also works in conjunction with S. Jump Chg. His next jump attack automatically uses all of his accumulated charge, and the charge is lost for every subsequent jump. | ||
The Jump Charge badge does not reappear ''[[Paper Mario: The Thousand-Year Door]]''. Instead, its function is merged with that of [[Smash Charge]] in the form of the [[Charge (badge)|Charge]] badge, raising Mario's jump and hammer power by 2 in a single move in his Tactics menu. | |||
==[[Merluvlee]]'s predictions in ''Paper Mario''== | ==[[Merluvlee]]'s predictions in ''Paper Mario''== |
Revision as of 19:18, August 7, 2021
- Not to be confused with charge jump.
Template:Badge-infobox Jump Charge is a badge in Paper Mario. It can be bought from Rowf and Rhuff's badge shop for fifty coins. If Mario equips the badge, he gains access to Charge, a jump attack that costs one FP to use. It acts as a weaker version of S. Jump Chg.; when used, Mario powers up his jump attacks, gaining two attack points at the cost of using his turn to do so. If the move is used again, Mario's power is increased by another two points, and there is no limit to how many times he can use Charge. This also works in conjunction with S. Jump Chg. His next jump attack automatically uses all of his accumulated charge, and the charge is lost for every subsequent jump.
The Jump Charge badge does not reappear Paper Mario: The Thousand-Year Door. Instead, its function is merged with that of Smash Charge in the form of the Charge badge, raising Mario's jump and hammer power by 2 in a single move in his Tactics menu.
Merluvlee's predictions in Paper Mario
- "I see...a Jump Charge Badge. It is for sale at the open-air shop in the plaza outside the castle gate."
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ジャンチャージ[?] Template:Nowrap |
Jump Charge | |
Chinese | 蓄力跳勋章[?] Xùlì Tiào Xūnzhāng |
Charge Jump Badge | |
German | Sprung +[?] | Jump + | |
Spanish | Salto Carga[?] | Jump Charge |