Mario & Luigi: Partners in Time bestiary: Difference between revisions
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(Here's the source I'm talking about: {{https://m.youtube.com/watch?v=TTcldxp4Wn8}}) |
(I did not hear 250 HP with that source) |
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|image={{{image|[[File:M&L-PiT Swiggler Idle.gif]] | |image={{{image|[[File:M&L-PiT Swiggler Idle.gif]] | ||
}}}|location=[[Vim Factory]] | }}}|location=[[Vim Factory]] | ||
|hp= | |hp=200 | ||
|pow=36 | |pow=36 | ||
|def=100 | |def=100 |
Revision as of 11:16, July 6, 2021
A comprehensive list of enemy statistics from the game Mario & Luigi: Partners in Time.
Statistics listed are from the normal non-revised North American version of the game, with stats from the Japanese and European versions listed in parentheses if they differ.
Legend
- Name: The name of the enemy.
- Normal: Enemy. (Ex: Shrooblet)
- Italic: Mini-Boss. (Ex: Hammer Bro.)
- Bold: Boss. (Ex: Swiggler)
- Underline: Support enemy, object. (Ex: Support Shroob)
- Location: The location in either world where the enemy is located.
- Level: The enemy's level. Mario, Luigi, Baby Mario, and Baby Luigi can easily overcome it if they match or exceed its level.
- HP: The enemy's (maximum) hit points at the start of the battle.
- POW: The enemy's attack power, or POW.
- DEF: The enemy's defense power, or DEF.
- Speed: The enemy's speed.
- Experience: The amount of experience points earned from defeating the enemy.
- Coins: The amount of coins dropped from the enemy.
- Item Drop 1: The item that can be earned from defeating the enemy.
- Rate: The rate of the item being dropped from the enemy.
- Item Drop 2: Another item that can be earned from defeating the enemy. These items are rarer in nature.
- Rate: The rate of the item being dropped from the enemy.
- Battled by: Who the enemy can be battled by (battled meaning that they are present on screen during the player's turn and are technically standalone enemies according to the game data). The choices are "Baby Mario & Baby Luigi", "Baby Mario", "Mario", "Everyone", or "Anyone".
Enemy Stats
Notes
- Although Baby Bowser's HP is at 20, the player automatically wins the battle after five turns. The game will freeze if the player reduces Baby Bowser's HP to 0 in less than the supplied turns.
- No matter how much damage Shroob-omb receives, it always takes 1 damage despite having a defense of 95. This is corrected in the Japanese and European versions as its defense is at 999.
- Although the standing Snifaro has 78 HP, its HP will vary seeing that the player needs to use a Bros. Flower to render the Snifaro in that state.
- Whether or not the player defeats Mrs. Thwomp in her small form, the player is given the coin reward for defeating her larger form (which is 0 coins). This is corrected in the Japanese and European version as her coin reward is 150 for her larger form instead of the her smaller form's coin rating of 0.
- When the player lands a First Strike against a Thwack Totem, it will do nothing as the Thwacks stack before the player's turn.
- If Baby Mario and Baby Luigi have higher speed than the Thwack Totem, Baby Mario (or Baby Luigi depending on whose speed is higher) will get another turn before the Thwack Totem attacks.
- Although the Snoozorb's speed stat is 98, it will not get its turn until the player attacks it.
- Although the Crown's Pow stat is 140, the crown doesn't attack. Though this is corrected in the Japanese and European versions as its Pow is at 0.
- Shrowser's internal HP, DEF, and SPEED have no impact on the battle, due to the fact that the battle ends after countering 20 attacks, and the Mario Bros. have no chances to attack.
- Although the egg POW stat is 5 and Speed stat is 3, it does not attack.
- Due to how item drop-rates are calculated, enemies will only drop a maximum of one item each.