Fun Run: Difference between revisions
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==Introduction== | ==Introduction== | ||
The first player starts out running in a spiral castle-like area and | The first player starts out running in a spiral castle-like area and [[jump]]s over a [[Spiny Shell (red)|Spiny Shell]]. The screen splits into four screens to show all the players. | ||
==Gameplay== | ==Gameplay== | ||
The players must run to the finish line while dodging Spiny Shells, trapdoors, and mechanical punching walls. Spiny Shells stun players for a short time, trapdoors have players fall and lose more time than Spiny Shells do, and mechanical punching walls push players out of the stage, having them lose the most time. Spiny Shells and trapdoors can be avoided by | The players must run to the finish line while dodging Spiny Shells, trapdoors, and mechanical punching walls. Spiny Shells stun players for a short time, trapdoors have players fall and lose more time than Spiny Shells do, and mechanical punching walls push players out of the stage, having them lose the most time. Spiny Shells and trapdoors can be avoided by jumping over them. Players can avoid the mechanical walls by approaching them until they thrust. Then, they can jump over the horizontal pole that pushes the wall. Alternatively, they can run along the right edge of the path, as the walls are not fast enough to reach them. The first one to the finish line wins. The scenery changes from day to night as the players advance to the finish line. | ||
This is one of the minigames that can appear in Decathlon Castle. Here, the player's objective is to get to the goal as fast as possible to earn as many points as possible, up to 1,000. | This is one of the minigames that can appear in Decathlon Castle. Here, the player's objective is to get to the goal as fast as possible to earn as many points as possible, up to 1,000. |
Revision as of 00:03, June 26, 2021
Template:Minigame-infobox Fun Run is a 4-Player minigame from Mario Party 7.
Introduction
The first player starts out running in a spiral castle-like area and jumps over a Spiny Shell. The screen splits into four screens to show all the players.
Gameplay
The players must run to the finish line while dodging Spiny Shells, trapdoors, and mechanical punching walls. Spiny Shells stun players for a short time, trapdoors have players fall and lose more time than Spiny Shells do, and mechanical punching walls push players out of the stage, having them lose the most time. Spiny Shells and trapdoors can be avoided by jumping over them. Players can avoid the mechanical walls by approaching them until they thrust. Then, they can jump over the horizontal pole that pushes the wall. Alternatively, they can run along the right edge of the path, as the walls are not fast enough to reach them. The first one to the finish line wins. The scenery changes from day to night as the players advance to the finish line.
This is one of the minigames that can appear in Decathlon Castle. Here, the player's objective is to get to the goal as fast as possible to earn as many points as possible, up to 1,000.
Ending
The winner does their victory animation atop the tower.
Controls
– Move
– Jump
In-game text
- Rules – "Run for the finish line at the top of the tower, but don't hit any obstacles!"
- Advice – "Move carefully! There are hidden traps in the walls and floor!"
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
German | Turmstürmer[?] | Tower Striker | |
Italian | Torre a ostacoli[?] | Obstacle tower | |
Spanish | Torre de marfil[?] | Ivory Tower |