Coaster Hills: Difference between revisions

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{{media table
{{media table
|type1=audio
|type1=audio
|name1=MvDKMLM CoasterHills
|file1=MvDKMLM CoasterHills.oga
|pipe1=Music theme
|pipe1=Music theme
|type2=audio
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|name2=MvDKMLM CoasterHillsIntro
|file2=MvDKMLM CoasterHillsIntro.oga
|pipe2=Introductive cutscene music
|pipe2=Introductive cutscene music
|type3=audio
|type3=audio
|name3=MvDKMLM CoasterHillsMenu
|file3=MvDKMLM CoasterHillsMenu.oga
|pipe3=Stage select music
|pipe3=Stage select music
|type4=audio
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|name4=MvDKMLM CoasterHillsBoss
|file4=MvDKMLM CoasterHillsBoss.oga
|pipe4=Boss music
|pipe4=Boss music
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|name5=MvDKMLM CoasterHillsBossVictory
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Revision as of 10:09, May 13, 2021

Template:Worldbox Coaster Hills is the first attraction in Mario vs. Donkey Kong: Mini-Land Mayhem!. It starts off as Mario and his Mini Marios begin their adventure to save Pauline. The only enemies found here are Shy Guys and Circus Kongs. A roller coaster can be seen in the background. Besides Mini Marios, another mini can be found here, Mini Toad. The levels consist of Ground Tiles for the floor, girders, and Spikes as obstacles.

In their first encounter with Donkey Kong, the Mini Marios must avoid the barrels thrown by the ape, use ladders and girders to reach a switch near DK and press it to damage him. The player has to repeat this technique three times to defeat Donkey Kong, who takes Pauline and flees to the second attraction.

Levels

Level Preview Description Enemies and obstacles encountered
Area 1-1 MvsDK1-1.png The level where Red Girders are first used in the game. Spikes
Area 1-2 MvsDK1-2.png This level introduces Girder Pickups. Spikes
Area 1-3 MvsDK1-3.png This level introduces Warp Pipes to the player. Spikes
Area 1-4 MvsDK1-4.png This level introduces doors for each respective Mini. Spikes
Area 1-5 MvsDK1-5.png This level introduces Hammers and the first enemies in the game. Spikes, Shy Guys
Area 1-6 MvsDK1-6.png This level introduces Ladders and camera panning. Spikes
Area 1-7 MvsDK1-7.png This level introduces the Circus Kongs. Spikes, Circus Kongs
Area 1-8 MvsDK1-8.png This level introduces Keys which can be used by the Minis to unlock doors. Spikes
Area 1-DK MvsDK1-DK.png The first boss fight against Donkey Kong. Donkey Kong, Barrels

Media

Audio.svg MvDKMLM CoasterHills
File:MvDKMLM CoasterHills.oga
File info
Audio.svg MvDKMLM CoasterHillsIntro
File infoMedia:MvDKMLM CoasterHillsIntro.oga
Audio.svg MvDKMLM CoasterHillsMenu
File infoMedia:MvDKMLM CoasterHillsMenu.oga
Audio.svg MvDKMLM CoasterHillsBoss
File infoMedia:MvDKMLM CoasterHillsBoss.oga
Audio.svg MvDKMLM CoasterHillsBossVictory
File infoMedia:MvDKMLM CoasterHillsBossVictory.oga
Help:MediaHaving trouble playing?

Names in other languages

Language Name Meaning Notes
German Achterbahn-Hügel[?] Rollercoaster hills
Italian Colline saliscendi[?] Down-hills
Spanish (NOA) Lomas onduladas[?] Rolling hills
Spanish (NOE) Montaña Rusa[?] Roller Coaster

Trivia

  • The music played in this attraction is remixed music from Super Mario Bros. 2. The theme played in the levels is a remix of the overworld theme, the music played in the DK level is a remix of the boss theme, and the music played after completing a level is a remix of the theme played after defeating a world boss.