Clothing: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
No edit summary
Line 9: Line 9:
!width="5%"|Clothing
!width="5%"|Clothing
!width="15%"|Location
!width="15%"|Location
!width="8%"|For
!width="4%"|For
!width="8%"|Buy Price
!width="4%"|Buy Price
!width="20%"|Description
!width="10%"|Effect
!width="10%"|Effect
!width="10%"|Special Effect
!width="18%"|Description
!width="20%"|Special Effect
|-
|-
|#1 Trousers
|#1 Trousers
|
|Beanbean Castle Town
|Both
|250
|DEF +35
|Wear these to always move first!
|Allows you to always move first.
|-
|Ancient Pants
|Drop: Limbo Bro
|Both
|N/A
|DEF +40
|Slightly moldy pants.
|Causes enemies to drop more Mushrooms.
|}
|}



Revision as of 19:43, August 28, 2006

Clothing are items in the Mario & Luigi series that serve much like armor in other RPGs. Clothing mainly exists to boost defense power, but some clothes boost other stats as well.

Mario & Luigi: Superstar Saga

Clothing in this game can also come with special effects.

Clothing Location For Buy Price Effect Description Special Effect
#1 Trousers Beanbean Castle Town Both 250 DEF +35 Wear these to always move first! Allows you to always move first.
Ancient Pants Drop: Limbo Bro Both N/A DEF +40 Slightly moldy pants. Causes enemies to drop more Mushrooms.

Mario & Luigi: Partners In Time

In this game, clothes only boost stats. Badges are used to get special effects.

Clothing Location Buy Price Sell Price Effect