Dizzy Dancing: Difference between revisions
mNo edit summary Tag: Mobile edit |
(→Gameplay: The term Ground Pound is illegal in Mario Parties 1 and 2.) |
||
Line 12: | Line 12: | ||
==Gameplay== | ==Gameplay== | ||
The players have to grab the clef hovering over the center of the record. Due to the players' dizziness, the controls are altered, and players have to figure out how each direction on the controller translates to the screen. Players can [[jump]] on, [[punch]], or [[Ground Pound| | The players have to grab the clef hovering over the center of the record. Due to the players' dizziness, the controls are altered, and players have to figure out how each direction on the controller translates to the screen. Players can [[jump]] on, [[punch]], or [[Ground Pound|hip-drop]] their opponents to stun them temporarily. The first player to grab the clef wins. If nobody grabs the clef when the timer reaches zero, the clef floats away off the top of the screen and the minigame ends in a draw. | ||
In ''Mario Party 2'', this minigame can be bought for 150 [[coin]]s. | In ''Mario Party 2'', this minigame can be bought for 150 [[coin]]s. |
Revision as of 08:10, April 15, 2021
Template:Minigame-infobox Dizzy Dancing is a 4-Player minigame found in Mario Party 2 and Mario Party: The Top 100. Its name is a pun on the title of the movie Dirty Dancing.
Introduction
The record on which the players are standing starts spinning, thus knocking them all into their corners; as a result, the players are now dizzy.
Gameplay
The players have to grab the clef hovering over the center of the record. Due to the players' dizziness, the controls are altered, and players have to figure out how each direction on the controller translates to the screen. Players can jump on, punch, or hip-drop their opponents to stun them temporarily. The first player to grab the clef wins. If nobody grabs the clef when the timer reaches zero, the clef floats away off the top of the screen and the minigame ends in a draw.
In Mario Party 2, this minigame can be bought for 150 coins.
Gameplay in Mario Party: The Top 100 is different. Players now compete for points in this minigame. Each clef players grab is worth one point, and a new one spawns in another location. After 30 seconds, the player with the most points wins.
Ending
The winner does their signature victory animation while the other players do their losing animations. There is a separate screen in The Top 100.
Controls
Mario Party 2
- – Move
- – Jump
- – Attack
- → – Hip Drop
Mario Party: The Top 100
- : Attempt to move in a given direction
- : Jump
- : Punch
- in the air: Ground Pound
In-game text
Mario Party 2
- Game Rules – "The record spins and spins, and so does your head! Be the first of the dizzy dancers to grab the floating musical note."
- Game Rules (Mini-Game Coaster) – "As the record spins, so does your head! Be the first dizzy dancer to grab the note above the record to clear the game."
- Advice – "Figuring out which direction to tilt your in to make you walk straight is the key."
Mario Party: The Top 100
- Description – "Fight through the dizziness to grab the Clef hovering above the record!"
- On-screen – "Grab the Clef!"
See also
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | フラフラレコード[?] Furafura Rekōdo |
Dizzying Record | |
Dutch | Duizeldansen[?] | Dizzy Dancing | |
German | Platten-Meister[?] | Record Master | |
Italian | Ballo Vertiginoso[?] | Dizzy Dance | |
Spanish | Baile Mareado[?] | Dizzy Dance |