Elite Wizzerd: Difference between revisions

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The '''Elite Wizzerds''' are very powerful [[Wizzerd]]s in ''[[Paper Mario: The Thousand-Year Door]]''. They are only found on levels 91-99 of the [[Pit of 100 Trials (Rogueport)|Pit of 100 Trials]].
The '''Elite Wizzerds''' are very powerful [[Wizzerd]]s in ''[[Paper Mario: The Thousand-Year Door]]''. They are only found on levels 91-99 of the [[Pit of 100 Trials (Rogueport)|Pit of 100 Trials]].


There can be 5 at once, and taking into account that Mario's stats are probably low from fighting deep into the Pit, he can lose easily. These are impossibly hard enemies and have a huge defense. If Mario can, he can try to [[Superguard]], even though their thin green laser attacks are hard to see. The lasers are defense-penetrating, making  all Defend upgrading badges useless except for P-Down D-Up (P).
There can be 5 at once, and taking into account that Mario's stats are probably low from fighting deep into the Pit, he can lose easily. These are impossibly hard enemies and have a huge defense. Art Attack and Koop's Shell Slam work best but if Art Attack is gone, Shooting Stars also work. If Mario can, he can try to [[Superguard]], even though their thin green laser attacks are hard to see. The lasers are defense-penetrating, making  all Defend upgrading badges useless except for P-Down D-Up (P).


When this enemy doesn't have any allies in the battlefield, it's best to have [[Vivian]] set it on fire, so its illusion trick will keep failing.
When this enemy doesn't have any allies in the battlefield, it's best to have [[Vivian]] set it on fire, so its illusion trick will keep failing.

Revision as of 03:02, January 26, 2008

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The Elite Wizzerds are very powerful Wizzerds in Paper Mario: The Thousand-Year Door. They are only found on levels 91-99 of the Pit of 100 Trials.

There can be 5 at once, and taking into account that Mario's stats are probably low from fighting deep into the Pit, he can lose easily. These are impossibly hard enemies and have a huge defense. Art Attack and Koop's Shell Slam work best but if Art Attack is gone, Shooting Stars also work. If Mario can, he can try to Superguard, even though their thin green laser attacks are hard to see. The lasers are defense-penetrating, making all Defend upgrading badges useless except for P-Down D-Up (P).

When this enemy doesn't have any allies in the battlefield, it's best to have Vivian set it on fire, so its illusion trick will keep failing.

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