Champion's Road: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Tag: Mobile edit
No edit summary
Line 15: Line 15:


==Layout==
==Layout==
[[File:SM3DW Plessie Greeting 2.jpg|thumb|left]]
[[File:SM3DW Plessie Greeting 2.jpg|thumb|left]] Plessie greeting Toad.
The first section of the level contains floating colorful blocks and [[Octoomba]]s on top of dark purple blocks that move from side to side. After that, a [[Clear Pipe]] takes players to an elevating section with three [[Fire Bro]]s. On top of it, players must run across blocks that are only one block wide and must either defeat or dodge the several [[Chargin' Chuck]]s (which can also run across these blocks). A [[Warp Box]] then transports players to the next section.
The first section of the level contains floating colorful blocks and [[Octoomba]]s on top of dark purple blocks that move from side to side. After that, a [[Clear Pipe]] takes players to an elevating section with three [[Fire Bro]]s. On top of it, players must run across blocks that are only one block wide and must either defeat or dodge the several [[Chargin' Chuck]]s (which can also run across these blocks). A [[Warp Box]] then transports players to the next section.



Revision as of 08:08, October 31, 2020

Template:Levelbox

Champion's Road (Champion Road in the British English version), or World Crown-Crown, is the final level in Super Mario 3D World. It is analogous to Special 8-Crown of Super Mario 3D Land and the Grandmaster Galaxy of Super Mario Galaxy 2, designed to be the most challenging level in the game. The level is relatively lengthy, and contains no checkpoints or power-ups. It is available as soon as its World is unlocked, which requires obtaining all Green Stars, Stamps and Golden Flags available thus far. A heartbeat sound effect can be heard while entering the level.

Layout

Plessie greeting Toad in Champion's Road of Super Mario 3D World.

Plessie greeting Toad.

The first section of the level contains floating colorful blocks and Octoombas on top of dark purple blocks that move from side to side. After that, a Clear Pipe takes players to an elevating section with three Fire Bros. On top of it, players must run across blocks that are only one block wide and must either defeat or dodge the several Chargin' Chucks (which can also run across these blocks). A Warp Box then transports players to the next section.

The next section requires players to run and time their jumps over Beep Blocks that alternate in double time. After traversing the Beep Blocks, players go into a Clear Pipe cannon that tosses them into an arena with respawning crumbling blocks and three Magikoopas. Players must defeat all the Magikoopas in order for a Warp Box to appear.

After the area with the Magikoopas and the crumbling blocks, players must travel across gray platforms while also avoiding swinging spiky pillars and Fuzzies. The players can use a Piranha Plant to help get rid of the Fuzzies. If the player gets rid of all the Fuzzies on the large block before the end of the section, they receive some Coins. Then there is another Warp Box that takes players to the next section.

In this section, players must wall-jump upward, with the aid of a spring platform. They also must avoid jumping into the Horned Ant Troopers, but they can also use them to move up the walls. Past the wall-jumping, players must then jump on a series of Piranha Creepers to go up. Then, players need to swim on a floating square of water that takes them through blue and red Spike Blocks. When players succeed, they go into the Clear Pipe, which shoots them into the last obstacle part of the level.

Players must use the Dash Panels to dash through this section also while avoiding the shockwaves of Ring Burners. The path takes them to a square area, where players must collect five Key Coins to open up a Warp Box. Then, past the Warp Box, players go through Clear Pipes that word "THANK YOU!!" in neon lights. Then the players see several Sprixies, Toads, Rabbits, Lumas, Plessie, and Captain Toad cheering for them near the Goal Pole. Unlike most regular stages, this stage's Goal Pole is the boss version.

Green Stars

  • Green Star 1: The first Green Star is found past the area with the Beep Blocks.
  • Green Star 2: The second Green Star is at the end of the section with the Fuzzies and swinging spike pillars.
  • Green Star 3: The third Green Star is as the end of the dash section.

Stamp

Enemies

Names in other languages

Language Name Meaning Notes
Japanese ファイナル!チャンピオンシップロード[?]
Fainaru! Chanpionshippu rōdo
Final! Championship Road
Dutch Kampioensweg[?] Champion road
German Der Weg der Champions[?] The road of the champions
Italian Percorso del campione[?] Champion's Route
Portuguese Rota dos campeões[?] Champions' route
Spanish La prueba final de los campeones[?] Champions' ultimate test

Trivia

  • The part where the Clear Pipe makes up the word "THANK YOU!!" is similar to Super Mario 3D Land's Special 8-Crown's "THANK YOU!!", which is made of Flip Panels instead.
  • The music that plays in this level is a rendition of Gusty Garden Galaxy's theme from Super Mario Galaxy, which also plays in Honeycomb Starway and Honeycomb Skyway. This arrangement is also available as a track in Super Smash Bros. for Wii U, where it can be heard on the Mario Galaxy stage, and any stage related to the Mario series in Super Smash Bros. Ultimate.
    • Coincidentally, Gusty Garden Galaxy's theme was used during the first three sections of the "The Perfect Run" mission of the Grandmaster Galaxy from Super Mario Galaxy 2.
    • Probably due to this, in the Sound Test of Super Smash Bros. Ultimate, this music is listed between the original theme and "Theme of SMG2" from Super Mario Galaxy 2, rather than next to "The Great Tower Showdown 2" from this game's The Great Tower of Bowser Land level.
  • Unlike in other levels, collecting all of the Key Coins does not interrupt gameplay to show the Warp Box opening, instead causing it to open immediately; this is likely to prevent the player from losing control on the Dash Panels and falling off of the level.

Template:SM3DW Levels