Moon (Super Mario Maker 2): Difference between revisions
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| Underground || Level is flipped upside-down | | Underground || Level is flipped upside-down | ||
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| Underwater || rowspan=2|Level is completely dark except for a small radius around the player and certain objects; the radius changes based on the status of the [[ON/OFF Switch]] | | Underwater || rowspan=2|Level is completely dark except for a small radius around the player and certain objects; the radius changes based on the status of the [[ON/OFF Switch]] | ||
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| Ghost House | | Ghost House |
Revision as of 20:13, September 15, 2020
Template:Item-infobox The Moon is a course part introduced in Super Mario Maker 2. It is a crescent moon with a face, similar to 3-Up Moons and the moon found in the Space Zone of Super Mario Land 2: 6 Golden Coins. It serves as an alternate form of the Angry Sun.
Description
When a Moon is placed in a course in the editor mode, the current theme switches to a 'night' variant with different properties than the normal daytime one. However, after it has been placed once, the night variant of every theme becomes selectable from the menu, and the Moon will not need to be placed again to trigger night mode from that point onward. In addition to unique level effects, nighttime levels have a starry background, with the exception of Ghost House, Airship, and Underwater levels, which have darker versions of their respective backgrounds; a music-box version of the level's music plays instead of the standard one. An 8-bit drum beat, differing slightly depending on whether the game style is Super Mario Bros. or Super Mario Bros. 3, plays while walking in a Goomba's Stiletto (in the Sky theme, only half this beat plays), and the laughing sound that plays while flutter jumping in a winged Stiletto is bit-crushed.
In gameplay, unlike the Angry Sun, the Moon does not harm the playable characters upon contact; when touched, it instead defeats every enemy on the screen, similar to a POW Block or a Lucky Star.
The Moon, along with the Angry Sun, is absent in the Super Mario 3D World game style. As such, the night theme is not present in it.
Level effects
Themes
Theme | Night-time effect |
---|---|
Ground | Causes many different behavior changes in certain items and enemies (see below) |
Underground | Level is flipped upside-down |
Underwater | Level is completely dark except for a small radius around the player and certain objects; the radius changes based on the status of the ON/OFF Switch |
Ghost House | |
Airship | Cosmetic thunder and rain effects (except in the Super Mario Bros. style); all enemies behave as if underwater but Spinies, which act in low gravity |
Castle | Characters swim in the air, everything else behaves as normal |
Desert | Strong winds blow (direction and frequency depends on game style, see below) |
Snow | All walkable surfaces have reduced traction |
Forest | Water is turned into poison |
Sky | Low gravity for all players and Spinies; all other enemies behave as if underwater |
Night-time Ground theme effects
Items
Item | Night-time Ground theme effect |
---|---|
Super Mushroom/Big Mushroom | Continuously bounces while trying to avoid the player, like a Super Star. |
Fire Flower | Travels along the ground while trying to avoid the player. If it hits a wall, it will attempt to jump over it. |
Super Leaf | Floats upwards. |
Cape Feather | Descends slower and over a wider radius. |
Propeller Mushroom | Moves around diagonally, constantly changing its direction. |
1-Up Mushroom | Replaced with Rotten Mushroom. |
Link's bomb | Grows legs and walks in the direction they were thrown. They stop when they are jumped on or hit a wall. |
SMB2 Mushroom | Bounces whenever the player jumps. |
Frog Suit | Bounces back and forth. |
Power Balloon | Flies around in a circular motion. |
Super Acorn | Bounces at various heights while moving. |
Enemies
Item | Night-time Ground theme effect |
---|---|
Goomba/Wiggler | Floats in the air, behaving as if they were underwater. |
Chain Chomp | Has longer chains. |
Boo | Exhibits opposite behavior than normal, chasing the player only when they are being looked at. |
Boo Buddies | Chases the player (while still maintaining the spinning ring) if not looked at and stops (both moving and rotating) if looked at. |
Thwomp | Slowly moves so they can hit the player if not looked at, similar to Boos. |
Stretch | Stops moving (and doesn't disappear) if the player is facing them. |
Spike Ball | Rolls while targeting the player. The ones thrown by Spikes in the Super Mario Bros. and Super Mario Bros. 3 styles will also follow the player in the air. |
Pokey | Floats through the air in a wave-like pattern, and chases the player if winged. |
Mechakoopa | Periodically flies into the air using jet boosters on their feet. |
Night-time Desert theme effects
Styles | Wind direction and frequency |
---|---|
Template:SMMstyle | Blow left periodically |
Template:SMMstyle | Blow right periodically |
Template:SMMstyle | Makes the periodic wind constantly switch between left or right |
Template:SMMstyle | Blow right constantly |
Gallery
Sprites
The Moon in the Super Mario Bros. game style
The Moon in the Super Mario Bros. game style
The Moon in the Super Mario Bros. 3 game style
The Moon in the Super Mario World game style
Screenshots
Screenshot of the Moon in an overworld New Super Mario Bros. U course
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 月[?] Tsuki |
Moon | |
Chinese | 月亮[?] Yuèliang |
Moon | |
Italian | Luna[?] | Moon | |
Spanish | Luna[?] | Moon |