Terry Bogard: Difference between revisions
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During the September 2019 Nintendo Direct, Terry was announced to appear as a DLC fighter in ''[[Super Smash Bros. Ultimate]]'', being included in Challenger Pack 4 of the first Fighters Pass and thus being the fifth downloadable fighter overall for the game.<ref>[https://youtu.be/8TVE44feo_I?t=514 Nintendo Direct, September 4, 2019]</ref> His in-game design resembles his appearance in the older ''The King of Fighters'' games throughout the 1990s, while his animations during matches appear to be based off of his animations in ''{{wp|The King of Fighters XII}}'' and ''{{wp|The King of Fighters XIII}}''. He was released along with the 6.0 update on November 6th, 2019 (PST). | During the September 2019 Nintendo Direct, Terry was announced to appear as a DLC fighter in ''[[Super Smash Bros. Ultimate]]'', being included in Challenger Pack 4 of the first Fighters Pass and thus being the fifth downloadable fighter overall for the game.<ref>[https://youtu.be/8TVE44feo_I?t=514 Nintendo Direct, September 4, 2019]</ref> His in-game design resembles his appearance in the older ''The King of Fighters'' games throughout the 1990s, while his animations during matches appear to be based off of his animations in ''{{wp|The King of Fighters XII}}'' and ''{{wp|The King of Fighters XIII}}''. He was released along with the 6.0 update on November 6th, 2019 (PST). | ||
In a similar vein to [[Ryu]] and [[Ken Masters|Ken]], Terry always faces his opponent in 1-on-1 battles, allowing him to walk backwards; however, he can still dash in any direction. Unlike Ryu and Ken, Terry sports inputs only for his special moves, though he has more inputs for said moves than the ''Street Fighter'' characters. Terry sports a unique comeback mechanic: once | In a similar vein to [[Ryu]] and [[Ken Masters|Ken]], Terry always faces his opponent in 1-on-1 battles, allowing him to walk backwards; however, he can still dash in any direction. Unlike Ryu and Ken, Terry sports inputs only for his special moves, though he has more inputs for said moves than the ''Street Fighter'' characters. Terry sports a unique comeback mechanic: once his damage percentage reaches 100% in Timed and Stock Battles, or he has 30% or less of his health in a Stamina Battle, he gains access to two "Super Special Moves" called Power Geyser and Buster Wolf. Terry has a somewhat slow walking speed, but he sports an average dashing speed and a high overall damage output. He is a heavyweight fighter, and specifically weighs as much as [[Samus Aran|Samus]], [[Dark Samus]], [[Bowser Jr.]], and the [[Koopalings]]. | ||
Unlike other fighters, | Unlike most of the other fighters, the majority of Terry's standard attacks (barring his grab, pummel, edge attack, and floor attacks) are named in reference to his moveset from his home series. Standard attack is Jab, Body Blow, High Kick; tilt attacks are Middle Kick, Rising Upper, and Under Kick respectively; dash attack is Power Charge; smash attacks are Backspin Kick, Wild Upper, and Slide Kick respectively; aerial attacks are Chop, Jump Kick, Jump Backward Kick, Somersault Kick, and Jump Karate Punch respectively; forward and back throws are both Buster Throw; and up and down throws are Grasping Upper and Neck Breaker Drop respectively. | ||
{{br|left}} | {{br|left}} | ||
====Classic Mode route==== | ====Classic Mode route==== | ||
All matches in Terry's Classic Mode route are Stamina | All matches in Terry's Classic Mode route are Stamina Battles, a trait shared only with Ryu's Classic Mode route. They are all made up of three characters with some trait in common, referencing how the teams in the ''King of Fighters'' series are set up. | ||
{| class="wikitable" style="margin: auto;" | {| class="wikitable" style="margin: auto;" | ||
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[[File:SSBU Power Wave.png|thumb|upright=1.1|Power Wave in ''Super Smash Bros. Ultimate'']] | [[File:SSBU Power Wave.png|thumb|upright=1.1|Power Wave in ''Super Smash Bros. Ultimate'']] | ||
{{main-external|SmashWiki|Power Wave}} | {{main-external|SmashWiki|Power Wave}} | ||
'''Power Wave''' is Terry's standard special move. When activated, Terry | '''Power Wave''' is Terry's standard special move. When activated, Terry punches the ground to launch a burst of energy that travels along the ground until it hits a wall or opponent. The distance that the Power Wave travels is dependent on how long the player holds the button down. If used in the air, the energy burst briefly stalls Terry's descent, and deals slightly more damage and knockback to compensate for its much shorter range. | ||
;Names in other languages | ;Names in other languages | ||
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[[File:SSBU Burning Knuckle.png|thumb|left|upright=1.1|Burning Knuckle in ''Super Smash Bros. Ultimate'']] | [[File:SSBU Burning Knuckle.png|thumb|left|upright=1.1|Burning Knuckle in ''Super Smash Bros. Ultimate'']] | ||
{{main-external|SmashWiki|Burning Knuckle}} | {{main-external|SmashWiki|Burning Knuckle}} | ||
Terry's side special move is | Terry's side special move is a first for the series in that there are two different moves depending on whether the move is inputted toward or away from the direction he is currently facing: | ||
'''Burning Knuckle | '''Burning Knuckle''' is Terry's front special move. He will gather energy in his hand before leaping forward to throw an energy-infused [[wikipedia:Cross (boxing)|cross]]. Like with Power Wave, the distance and strength of the move depends on how long the player holds the button for. In addition, there is a command input that makes it stronger (↓ ↘ → + attack/special, where → is the direction Terry is facing); this is indicated by a tinge of green energy flames alongside the usual blue energy flames, and essentially gives Burning Knuckle four different strength variants. Contrary to its name, it does not deal flame damage. | ||
'''Crack Shoot | '''Crack Shoot''' is Terry's back special move. When activated, he will perform a [[wikipedia:Professional wrestling attacks#Spinning heel kick|spinning heel kick]]. A stronger version of Crack Shoot can be done by doing a command input (↓ ↙ ← + attack/special, where ← is the direction behind Terry). | ||
{{br}} | {{br}} | ||
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[[File:SSBU Rising Tackle.png|thumb|upright=1.4|Rising Tackle in ''Super Smash Bros. Ultimate'']] | [[File:SSBU Rising Tackle.png|thumb|upright=1.4|Rising Tackle in ''Super Smash Bros. Ultimate'']] | ||
{{main-external|SmashWiki|Rising Tackle}} | {{main-external|SmashWiki|Rising Tackle}} | ||
'''Rising Tackle''' is Terry's up special move. When | '''Rising Tackle''' is Terry's up special move. When activated, he performs an upward corkscrew flying kick while extending his arms. There is a special variant that happens if the player holds down for 24 frames, then activates the move: it will consist of more hits, propel Terry slightly higher than usual, and will grant him invincibility frames for the duration of the move. The special variant is indicated by Terry faintly flashing blue. | ||
;Names in other languages | ;Names in other languages | ||
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[[File:SSBU Power Dunk.png|thumb|left|upright=1.4|Power Dunk in ''Super Smash Bros. Ultimate'']] | [[File:SSBU Power Dunk.png|thumb|left|upright=1.4|Power Dunk in ''Super Smash Bros. Ultimate'']] | ||
{{main-external|SmashWiki|Power Dunk}} | {{main-external|SmashWiki|Power Dunk}} | ||
'''Power Dunk''' is Terry's down special move. When activated he will | '''Power Dunk''' is Terry's down special move. When activated, he will perform a jumping knee strike, followed by a descending downward angled, energy-infused cross. The move can hit twice, once when Terry jumps with a knee strike, and the other during the dive itself. Like his other special moves, there is a command input for this move that makes it stronger as well (→ ↓ ↘ + attack/special). When done with a command input, it can also meteor smash during the first few frames of the dive, and is indicated by the energy engulfing Terry's fist being whitish orange instead of reddish orange. | ||
;Names in other languages | ;Names in other languages | ||
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[[File:SSBU Power Geyser.png|thumb|upright=1.1|Power Geyser in ''Super Smash Bros. Ultimate'']] | [[File:SSBU Power Geyser.png|thumb|upright=1.1|Power Geyser in ''Super Smash Bros. Ultimate'']] | ||
{{main-external|SmashWiki|Power Geyser}} | {{main-external|SmashWiki|Power Geyser}} | ||
'''Power Geyser''' is one of Terry's Super Special Moves. | '''Power Geyser''' is one of Terry's Super Special Moves. Upon inputting ↓ ↙ ← ↙ → + attack/special (or ↓ ← ↓ → + attack/special), Terry will punch the ground similarly to when activating Power Wave, but will instead generate a massive geyser of energy from the ground. The move boasts outstanding vertical range (albeit at a slightly diagonal angle) and impressive power, with even its weakest hitbox (the apex of the geyser) being capable of KOing opponents below 100%. In addition to its offensive potential, Power Geyser also grants Terry armor during its start-up that can withstand a total of 5%. | ||
;Names in other languages | ;Names in other languages | ||
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[[File:SSBU Buster Wolf.png|thumb|left|upright=1.1|Terry launching [[Falco Lombardi|Falco]] with Buster Wolf in ''Super Smash Bros. Ultimate'']] | [[File:SSBU Buster Wolf.png|thumb|left|upright=1.1|Terry launching [[Falco Lombardi|Falco]] with Buster Wolf in ''Super Smash Bros. Ultimate'']] | ||
{{main-external|SmashWiki|Buster Wolf}} | {{main-external|SmashWiki|Buster Wolf}} | ||
'''Buster Wolf''' is one of Terry's Super Special Moves. Terry will | '''Buster Wolf''' is one of Terry's Super Special Moves. Upon inputting ↓ ↘ → ↓ ↘ → + attack/special (or ↓ → ↓ → + attack/special), Terry will quickly slide forward to throw a punch and ask, "Are you okay?" If the move connects with an opponent, Terry will shout "Buster Wolf!" and fire an explosive energy blast from his fist. If the move is performed while an opponent is down, only the initial hit activates with low knockback. The move has a unique structure; while the initial hit is considered a standard attack, the move will grab upon hitting an opponent successfully. This means the move does not ignore [[Shield (Super Smash Bros. series)|shield]]s or counterattacks, unlike other grab attacks such as [[Bowser]]'s [[Flying Slam]] and [[Ganondorf]]'s [[Ganondorf#Flame Choke|Flame Choke]], but Terry can damage [[Banjo]] & [[Kazooie]] while they are performing [[Banjo#Wonderwing|Wonderwing]], due to that move's nature of being vulnerable to grabs and shields. | ||
{{br}} | {{br}} | ||
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{{main-external|SmashWiki|Triple Wolf}} | {{main-external|SmashWiki|Triple Wolf}} | ||
{{quote2|Here's the big one! ...BUSTER WOLF!!|Terry Bogard|Super Smash Bros. Ultimate}} | {{quote2|Here's the big one! ...BUSTER WOLF!!|Terry Bogard|Super Smash Bros. Ultimate}} | ||
'''Triple Wolf''' is Terry's [[Final Smash]]. | '''Triple Wolf''' is Terry's [[Final Smash]]. When activated, Terry will perform Triple Geyser, his Super Desperation Move that debuted in ''Real Bout Fatal Fury''. If the last geyser hits an opponent, Terry will quickly follow up with Power Dunk and then conclude with Buster Wolf. | ||
The follow-up from Triple Geyser will only hit one opponent, whereas bystanders will receive increased knockback from Triple Geyser's final hit. | |||
;Names in other languages | ;Names in other languages | ||
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Terry Faces The Fury v2.png|Terry's splash art from his updated trailer that premiered on the day of his release | Terry Faces The Fury v2.png|Terry's splash art from his updated trailer that premiered on the day of his release | ||
Terry Bogard Fatal Fury Special.png|Official artwork of Terry Bogard from ''Fatal Fury Special'', the basis of his fighter spirit | Terry Bogard Fatal Fury Special.png|Official artwork of Terry Bogard from ''Fatal Fury Special'', the basis of his fighter spirit | ||
Terry SSBU.jpg|Higher quality artwork | Terry SSBU.jpg|Higher quality artwork of Terry's render | ||
</gallery> | </gallery> | ||
Revision as of 22:23, June 12, 2020
Template:Character-infobox Template:Quote2 Terry Bogard is one of the main characters of SNK's Fatal Fury series, as well as the company's crossover series, The King of Fighters, first appearing in Fatal Fury: King of Fighters. He is one of SNK's most iconic characters, leading to his numerous appearances and roles in other fighting games.
History
Super Smash Bros. Ultimate
Template:Main-external Template:SSB Infobox During the September 2019 Nintendo Direct, Terry was announced to appear as a DLC fighter in Super Smash Bros. Ultimate, being included in Challenger Pack 4 of the first Fighters Pass and thus being the fifth downloadable fighter overall for the game.[1] His in-game design resembles his appearance in the older The King of Fighters games throughout the 1990s, while his animations during matches appear to be based off of his animations in The King of Fighters XII and The King of Fighters XIII. He was released along with the 6.0 update on November 6th, 2019 (PST).
In a similar vein to Ryu and Ken, Terry always faces his opponent in 1-on-1 battles, allowing him to walk backwards; however, he can still dash in any direction. Unlike Ryu and Ken, Terry sports inputs only for his special moves, though he has more inputs for said moves than the Street Fighter characters. Terry sports a unique comeback mechanic: once his damage percentage reaches 100% in Timed and Stock Battles, or he has 30% or less of his health in a Stamina Battle, he gains access to two "Super Special Moves" called Power Geyser and Buster Wolf. Terry has a somewhat slow walking speed, but he sports an average dashing speed and a high overall damage output. He is a heavyweight fighter, and specifically weighs as much as Samus, Dark Samus, Bowser Jr., and the Koopalings.
Unlike most of the other fighters, the majority of Terry's standard attacks (barring his grab, pummel, edge attack, and floor attacks) are named in reference to his moveset from his home series. Standard attack is Jab, Body Blow, High Kick; tilt attacks are Middle Kick, Rising Upper, and Under Kick respectively; dash attack is Power Charge; smash attacks are Backspin Kick, Wild Upper, and Slide Kick respectively; aerial attacks are Chop, Jump Kick, Jump Backward Kick, Somersault Kick, and Jump Karate Punch respectively; forward and back throws are both Buster Throw; and up and down throws are Grasping Upper and Neck Breaker Drop respectively.
Classic Mode route
All matches in Terry's Classic Mode route are Stamina Battles, a trait shared only with Ryu's Classic Mode route. They are all made up of three characters with some trait in common, referencing how the teams in the King of Fighters series are set up.
The King of Smash | ||||
---|---|---|---|---|
Round | Opponent(s) | Stage | Song | |
1 | Mario, Peach, Rosalina | King of Fighters Stadium | Ne! - KOF '94 | |
2 | Sheik, Link, Zelda | Prism Tower | Let's Go to Seoul! - FATAL FURY 2 | |
3 | Bowser, King Dedede, King K. Rool | Suzaku Castle (Ω) | Tarkun and Kitapy - FATAL FURY 2 | |
4 | Pit, Dark Pit, Palutena | Palutena's Temple (Battlefield) | Forest World - Athena | |
5 | Sonic, Mega Man, Pac-Man | Boxing Ring | ESAKA!! - KOF 2002 UM | |
6 | Ridley, Ganondorf, Bayonetta | Fourside (Ω) | Soy Sauce for Geese - KOF XIV | |
Final | Ryu, Ken, Terry (*) | King of Fighters Stadium | Art of Fighting Ver.230000000.0 - FATAL FURY SPECIAL |
(*) - Terry uses his blue costume if the player uses his default costume.
Special moves
This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
Power Wave
Template:Main-external Power Wave is Terry's standard special move. When activated, Terry punches the ground to launch a burst of energy that travels along the ground until it hits a wall or opponent. The distance that the Power Wave travels is dependent on how long the player holds the button down. If used in the air, the energy burst briefly stalls Terry's descent, and deals slightly more damage and knockback to compensate for its much shorter range.
- Names in other languages
Language | Name | Meaning | Notes |
---|
Burning Knuckle / Crack Shoot
Template:Main-external Terry's side special move is a first for the series in that there are two different moves depending on whether the move is inputted toward or away from the direction he is currently facing:
Burning Knuckle is Terry's front special move. He will gather energy in his hand before leaping forward to throw an energy-infused cross. Like with Power Wave, the distance and strength of the move depends on how long the player holds the button for. In addition, there is a command input that makes it stronger (↓ ↘ → + attack/special, where → is the direction Terry is facing); this is indicated by a tinge of green energy flames alongside the usual blue energy flames, and essentially gives Burning Knuckle four different strength variants. Contrary to its name, it does not deal flame damage.
Crack Shoot is Terry's back special move. When activated, he will perform a spinning heel kick. A stronger version of Crack Shoot can be done by doing a command input (↓ ↙ ← + attack/special, where ← is the direction behind Terry).
- Names in other languages
Language | Name | Meaning | Notes |
---|
Rising Tackle
This section is a stub. Please consider expanding it to include any missing information.
Template:Main-external Rising Tackle is Terry's up special move. When activated, he performs an upward corkscrew flying kick while extending his arms. There is a special variant that happens if the player holds down for 24 frames, then activates the move: it will consist of more hits, propel Terry slightly higher than usual, and will grant him invincibility frames for the duration of the move. The special variant is indicated by Terry faintly flashing blue.
- Names in other languages
Language | Name | Meaning | Notes |
---|
Power Dunk
This section is a stub. Please consider expanding it to include any missing information.
Template:Main-external Power Dunk is Terry's down special move. When activated, he will perform a jumping knee strike, followed by a descending downward angled, energy-infused cross. The move can hit twice, once when Terry jumps with a knee strike, and the other during the dive itself. Like his other special moves, there is a command input for this move that makes it stronger as well (→ ↓ ↘ + attack/special). When done with a command input, it can also meteor smash during the first few frames of the dive, and is indicated by the energy engulfing Terry's fist being whitish orange instead of reddish orange.
- Names in other languages
Language | Name | Meaning | Notes |
---|
Super Special Moves
Power Geyser
This section is a stub. Please consider expanding it to include any missing information.
Template:Main-external Power Geyser is one of Terry's Super Special Moves. Upon inputting ↓ ↙ ← ↙ → + attack/special (or ↓ ← ↓ → + attack/special), Terry will punch the ground similarly to when activating Power Wave, but will instead generate a massive geyser of energy from the ground. The move boasts outstanding vertical range (albeit at a slightly diagonal angle) and impressive power, with even its weakest hitbox (the apex of the geyser) being capable of KOing opponents below 100%. In addition to its offensive potential, Power Geyser also grants Terry armor during its start-up that can withstand a total of 5%.
- Names in other languages
Language | Name | Meaning | Notes |
---|
Buster Wolf

Template:Main-external Buster Wolf is one of Terry's Super Special Moves. Upon inputting ↓ ↘ → ↓ ↘ → + attack/special (or ↓ → ↓ → + attack/special), Terry will quickly slide forward to throw a punch and ask, "Are you okay?" If the move connects with an opponent, Terry will shout "Buster Wolf!" and fire an explosive energy blast from his fist. If the move is performed while an opponent is down, only the initial hit activates with low knockback. The move has a unique structure; while the initial hit is considered a standard attack, the move will grab upon hitting an opponent successfully. This means the move does not ignore shields or counterattacks, unlike other grab attacks such as Bowser's Flying Slam and Ganondorf's Flame Choke, but Terry can damage Banjo & Kazooie while they are performing Wonderwing, due to that move's nature of being vulnerable to grabs and shields.
- Names in other languages
Language | Name | Meaning | Notes |
---|
Final Smash
Triple Wolf
This section is a stub. Please consider expanding it to include any missing information.
Template:Main-external Template:Quote2 Triple Wolf is Terry's Final Smash. When activated, Terry will perform Triple Geyser, his Super Desperation Move that debuted in Real Bout Fatal Fury. If the last geyser hits an opponent, Terry will quickly follow up with Power Dunk and then conclude with Buster Wolf. The follow-up from Triple Geyser will only hit one opponent, whereas bystanders will receive increased knockback from Triple Geyser's final hit.
- Names in other languages
Language | Name | Meaning | Notes |
---|
Profiles and statistics
Palutena's Guidance
Terry shares this stock conversation with all other DLC characters except Piranha Plant. It was originally used for Mewtwo, Lucas, Roy, Ryu, Cloud, Corrin, and Bayonetta in Super Smash Bros. for Wii U, who are downloadable fighters in that game.
- Pit: Who is THAT?
- Palutena: I have no data on this fighter. I can't believe it!
- Viridi: It must be an intruder from another dimension!
- Pit: Whoever it is, the goal remains the same: to fight and win!
Super Smash Bros. Ultimate official website
- Terry Bogard faces the fury in the Super Smash Bros. Ultimate game as a new playable fighter! This iconic fighter from the Fatal Fury series of fighting games is the fourth fighter in the Super Smash Bros. Ultimate Fighters Pass. Using his Power Wave and Burning Knuckle, earn your title as The King of Fighters!
Quotes
- "Hey, come on!" (Said by Terry at the end of the pixel art portion of his reveal trailer)
- "Power Charge!"
- "Goodbye!"
- "Power Wave!"
- "Rock you!"
- "Overheat!"
- "Here's the big one!"
- "Hey come on, come on!"
- "Stand up."
- "Okay!"
- "Power...Geyser!"
- "Go burn!"
- "Are you okay?"
- "Buster Wolf!"
- "Burn Knuckle!"
- "Burn!"
- "Burning!"
- "Crack Shoot!"
- "Kick back!"
- "Rising Tackle!"
- "Bingo!"
- "Power Dunk!"
- "Beat up!"
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Chinese (simplified) | 特瑞[?] Tèruì |
Terry | |
Chinese (traditional) | 泰利‧波格[?] Tàilì Bōgé |
Terry | |
Korean | 테리 보가드[?] Teri Bogadeu |
Terry Bogard | |
Russian | Терри Богард[?] Terri Bogard |
Terry Bogard |
Trivia
- During Terry's reveal trailer, several references to various SNK properties are shown in a series of "fake-out" attempts to receive the invitation. In order:
- The spinning letter with an "S" (for Sakurai or Smash) emblazoned on its seal is a reference to Rugal Bernstein's R-sealed letters from The King of Fighters, particularly The King of Fighters '94. The hand of the main protagonist of The King of Fighters, Kyo Kusanagi, is briefly shown attempting to grab it like in that game, but unlike the actual game, he fails to do so.
- Ryo Sakazaki of Art of Fighting is shown immediately after, using graphics from his own series' cutscenes as he unsuccessfully swipes at the letter.
- Andy Bogard and Joe Higashi, the other two playable characters in Fatal Fury: King of Fighters are then shown fighting over the letter.
- Geese Howard, Terry's nemesis, then attempts to grab the letter only to fall from his penthouse, parodying his death in the ending of Fatal Fury.
- Nakoruru of Samurai Shodown is then shown attempting to grab it via her hawk, Mamahaha.
- Iori Yagami of The King of Fighters games starting from The King of Fighters '95 then makes a slight attempt to grab it and, upon failing to do so, proceeds to perform his signature maniacal laugh.
- In the end, when Terry picks up the letter, his hand uses the sprite from his ending in Real Bout Fatal Fury where he unsuccessfully attempts to rescue Geese from falling to his death. The sprite of Terry lifting the letter up in the air is edited from the intro cinematic of the same game.
- Terry's Challenger Pack came with the most music tracks out of any DLC franchise in the overall Super Smash Bros. series, with 50 new songs being added to Super Smash Bros. Ultimate.
External links
References
- ^ Nintendo Direct, September 4, 2019
- ^ Nintendo (September 4, 2019). 【スマブラSP】バンジョー&カズーイのつかいかた. YouTube. Retrieved September 5, 2019.
Super Smash Bros. Ultimate | |||||||
---|---|---|---|---|---|---|---|
Playable fighters | Banjo & Kazooie (DLC) • Bowser • Bowser Jr. / Koopalings (Larry · Morton · Wendy · Iggy · Roy · Lemmy · Ludwig) • Daisy • Diddy Kong • Donkey Kong • Dr. Mario • Fox • Inkling • Isabelle • King K. Rool • Kirby • Link • Luigi • Mario • Mega Man • Mii Fighter • Mr. Game & Watch • Pac-Man • Peach • Piranha Plant (DLC) • R.O.B. • Rosalina & Luma • Samus • Sonic • Villager • Wario • Yoshi • Others | ||||||
Assist Trophy characters | Ashley • Bomberman • Chain Chomp • Flies & Hand • Hammer Bro • Klaptrap • Knuckles • Nintendog • Shadow • Thwomp • Waluigi • Wily Capsule | ||||||
Bosses | Giant Donkey Kong • Giga Bowser • Metal Mario | ||||||
Stages | 3D Land • 75 m • Delfino Plaza • Figure-8 Circuit • Gamer • Golden Plains • Hyrule Castle • Jungle Japes • Kongo Falls • Kongo Jungle • Luigi's Mansion • Mario Bros. • Mario Circuit (Wii U) • Mario Galaxy • Mushroom Kingdom (64) • Mushroom Kingdom II • Mushroom Kingdom U • Mushroomy Kingdom • New Donk City Hall • Paper Mario • Peach's Castle (64) • Princess Peach's Castle (Melee) • Rainbow Cruise • Super Happy Tree • Super Mario Maker • WarioWare, Inc. • Wrecking Crew • Wuhu Island • Yoshi's Island (Brawl) • Yoshi's Island (Melee) • Yoshi's Story • Others | ||||||
Items | Assist Trophy • Banana Gun • Banana Peel • Barrel • Beehive • Bob-omb • Boomerang • Bullet Bill • Crate • Fire Bar • Fire Flower • Freezie • Golden Hammer • Grass • Green Shell • Hammer • Hothead • Lightning • Metal Box • Party Ball • Poison Mushroom • POW Block • Soccer Ball • Spiny Shell • Star Rod • Super Launch Star • Super Leaf • Super Mushroom • Super Scope | ||||||
Moves | Miscellaneous | Jump • Taunt (Smash Taunt) | |||||
Special | Standard | Up | Side | Down | Final Smash | ||
Mario | Fireball | Super Jump Punch | Cape | F.L.U.D.D. | Mario Finale | ||
Dr. Mario | Megavitamins | Super Sheet | Dr. Tornado | Doctor Finale | |||
Luigi | Green Fireball | Green Missile | Luigi Cyclone | Poltergust G-00 | |||
Donkey Kong | Giant Punch | Spinning Kong | Headbutt | Hand Slap | Jungle Rush | ||
Yoshi | Egg Lay | Egg Throw | Egg Roll | Yoshi Bomb | Stampede! | ||
Bowser | Fire Breath | Whirling Fortress | Flying Slam | Bowser Bomb | Giga Bowser Punch | ||
Peach | Toad | Peach Parasol | Peach Bomber | Vegetable | Peach Blossom | ||
Daisy | Daisy Parasol | Daisy Bomber | Daisy Blossom | ||||
Wario | Chomp | Corkscrew | Wario Bike | Wario Waft | Wario-Man | ||
Diddy Kong | Peanut Popgun | Rocketbarrel Boost | Monkey Flip | Banana Peel | Hyper Rocketbarrel | ||
Rosalina & Luma | Luma Shot | Launch Star | Star Bits | Gravitational Pull | Grand Star | ||
Bowser Jr. | Clown Cannon | Abandon Ship | Clown Kart Dash | Mechakoopa | Shadow Mario Paint | ||
King K. Rool | Blunderbuss | Propellerpack | Crownerang | Gut Check | Blast-o-Matic | ||
Piranha Plant | Ptooie | Piranhacopter | Poison Breath | Long-Stem Strike | Petey Piranha | ||
Other | Assist Trophy characters • Break Free (Lead the Way) • Challenges • Final Smashes • Jump Up, Super Star! • Pre-release and unused content • Quotes • Sound test • Spirits (1–500 · 501–1000 · 1001–1500 · 1501–1513) • Staff |