Study Fall: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
[[Image:Studyduel.jpg|thumb|left|120px|Study Fall as a duel mini-game.]] | [[Image:Studyduel.jpg|thumb|left|120px|Study Fall as a duel mini-game.]] | ||
In this mini-game, the players attempt to jump off from the ledge of the first chalkboard equipped with magnets. The players have to get close red line as possible before the players hit the erasers. If the players are close to it, the players have to halt themselves by using the magnets they are helding. If the player gets too close and gets knocked off from the erasers, the player | In this mini-game, the players attempt to jump off from the ledge of the first chalkboard equipped with magnets. The players have to get close red line as possible before the players hit the erasers. If the players are close to it, the players have to halt themselves by using the magnets they are helding. If the player gets too close and gets knocked off from the erasers, the player does not receive a score. | ||
The player who is closest near to the red line or even the erasers wins. | The player who is closest near to the red line or even the erasers wins. |
Revision as of 09:23, December 12, 2007
Study Fall is a 4-player and a duel mini-game that is found during the events of Mario Party DS.
Introduction
In the scene, the camera shows the red line above from the two erasers. The player hears some applause as the camera moves up, showing various math lessons and problems shown on the board from bottom to the top of the two chalkboards. Then the players are being applaused for a short moment, equipped with magnets on their backs. After that, the mini-game starts.
Gameplay
In this mini-game, the players attempt to jump off from the ledge of the first chalkboard equipped with magnets. The players have to get close red line as possible before the players hit the erasers. If the players are close to it, the players have to halt themselves by using the magnets they are helding. If the player gets too close and gets knocked off from the erasers, the player does not receive a score.
The player who is closest near to the red line or even the erasers wins.
This is one of the mini-games that has a record system. If the player beats the record by getting a lower number then the previous lower number, the player makes a new record.
In-Game Instructions
Plunge down the magnetic board as far as you can. Stop as close to the red line as possible, and don't hit the erasers at the bottom.
Tips
You'll get a score of zero if you overshoot the red line and hit the erasers, so be careful.
Controls
- A Button – Activate magnet to stop