SMB2 Mario: Difference between revisions

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*In the underground, Ghost House, and castle themes, the underground theme plays.
*In the underground, Ghost House, and castle themes, the underground theme plays.
*When reaching the [[Goal Pole]]/[[Axe]], losing a life, or obtaining a [[Super Star]], their corresponding themes from the original game play.
*When reaching the [[Goal Pole]]/[[Axe]], losing a life, or obtaining a [[Super Star]], their corresponding themes from the original game play.
*When a [[P Switch]] is pressed, the [[Subspace]] music, which in turn an arrangement of the [[Ground Theme (Super Mario Bros.)]] from ''[[Super Mario Bros.]]'', plays.
*When a [[P Switch]] is pressed, the [[Subspace]] music, which is in turn an arrangement of the [[Ground Theme (Super Mario Bros.)|Ground Theme]] from ''[[Super Mario Bros.]]'', plays.
*The "Peaceful" sound effect plays the credits theme.
*The "Peaceful" sound effect plays the credits theme.
*The "Boss" and "Final Boss" sound effects play their corresponding counterparts from the game, with the emblems of [[Bowser Jr.]] and [[Bowser]] being replaced with the sprites of [[Birdo]] and [[Wart]].
*The "Boss" and "Final Boss" sound effects play their corresponding counterparts from the game, with the emblems of [[Bowser Jr.]] and [[Bowser]] being replaced with the sprites of [[Birdo]] and [[Wart]].

Revision as of 07:35, April 24, 2020

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Template:Form-infobox SMB2 Mario (short for Super Mario Bros. 2 Mario) is a form that first appears in Super Mario Maker 2, in the version 3.0.0 update. The form is gained via the SMB2 Mushroom, and, as the name implies, the affected character gains the appearance of a Super Mario Bros. 2 character. Alongside the cosmetic change, characters using the form gain the ability to stand on enemies, as well as carry and throw them.

Abilities

  • Most enemies are unharmed by jumps; instead, Mario will harmlessly stand on them.
  • While standing on an enemy, Mario can carry it and throw it.
  • Shelled enemies, such as Koopa Troopas, can be picked up and thrown, making them slide in their shells as if kicked.
  • Large enemies can be carried, but take longer to lift.
  • Mario can perform the charge jump.
  • Chain Chomps can be picked up by the stake and carried, which will attack enemies.
  • In the snow course theme, the player can crouch and lift snowballs out of ground tiles.

Sound changes

Much like the Master Sword power-up, the music from Super Mario Bros. 2 will play instead of standard course music while under the effect of the SMB2 Mushroom:

  • In the ground, underwater, airship, desert, snow, forest, and sky themes, the overworld theme plays.
  • In the underground, Ghost House, and castle themes, the underground theme plays.
  • When reaching the Goal Pole/Axe, losing a life, or obtaining a Super Star, their corresponding themes from the original game play.
  • When a P Switch is pressed, the Subspace music, which is in turn an arrangement of the Ground Theme from Super Mario Bros., plays.
  • The "Peaceful" sound effect plays the credits theme.
  • The "Boss" and "Final Boss" sound effects play their corresponding counterparts from the game, with the emblems of Bowser Jr. and Bowser being replaced with the sprites of Birdo and Wart.
  • The "Bonus Music" sound effect plays the character selection music, similar to when the same effect is placed in the Super Mario 3D World style.

Gallery

Names in other languages

Language Name Meaning Notes
Chinese (simplified) 马力欧USA的马力欧[?]
Mǎlì'ōu USA de Mǎlì'ōu
Mario USA's Mario

Template:Mario's Transformations