Fire Necky: Difference between revisions

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(this is speculation (implying kos and dkc continuity), so i'll just move it to the profiles section)
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|first_appearance= ''[[DK: King of Swing]]'' ([[List of games by date#2005|2005]])
|first_appearance= ''[[DK: King of Swing]]'' ([[List of games by date#2005|2005]])
|species=[[Necky]]
|species=[[Necky]]
|latest_appearance=
}}
}}
[[File:FireNeckyBattle.png|thumb|left|240px|Donkey Kong battling Fire Necky]]
[[File:FireNeckyBattle.png|thumb|left|240px|Donkey Kong battling Fire Necky]]
'''Fire Necky''' is a large, {{wp|Phoenix (mythology)|phoenix}}-like, flaming [[Necky]] and the second boss of ''[[DK: King of Swing]]''. It is encountered at '''Fire Necky's Nest''' in [[Wild West World]].
'''Fire Necky''' is a large, {{wp|Phoenix (mythology)|phoenix}}-like fiery [[Necky]] and the second boss of ''[[DK: King of Swing]]''. It the boss of [[Wild West World]] and is fought during the level, '''Fire Necky's Nest'''. According to the game's instruction booklet, Fire Necky is the leader of the Neckys. In ''[[Donkey Kong Country]]'', there are also two Necky bosses, [[Master Necky]] and [[Master Necky Snr.]], which are notable members of their species.


Fire Necky attacks by trying to fly into the [[Kong]] (whether it be Donkey Kong or [[Diddy Kong]]) and engulf him in its flaming body. The player must avoid this attack and wait for the vulture to start spitting flaming rocks at them; Donkey or Diddy Kong must wait for the rocks to extinguish before picking one up and throwing it at Fire Necky as an attack. After being hit once, Fire Necky begins to slowly chase the Kong, still being vulnerable to rocks thrown at it. Once it is hit multiple times, the behemoth Necky is finally grounded. When it is defeated, Donkey or Diddy can collect the [[DK Coin|golden medal]] the creature was guarding and access the [[Aqua World]]. By obtaining it, the player unlocks Obstacle Race 2 to the Jungle Jams mode.
Fire Necky attacks by trying to fly into the [[Kong]] (whether it is Donkey Kong or [[Diddy Kong]]) and engulf him in its flaming body. The player must avoid this attack and wait for the vulture to start spitting flaming rocks at them; Donkey or Diddy Kong must wait for the rocks to extinguish before picking one up and throwing it at Fire Necky as an attack. After being hit once, Fire Necky begins to slowly chase the Kong, still being vulnerable to rocks thrown at it. Once it is hit multiple times, the behemoth Necky is finally grounded. When it is defeated, Donkey or Diddy can collect the [[DK Coin|golden medal]] the creature was guarding and access the [[Aqua World]]. By obtaining it, the player unlocks Obstacle Race 2 to the Jungle Jams mode.


As mentioned before, Fire Necky is fought in a level known as Fire Necky's Nest. The stage features three rows of peg boards in order of colors, and many pegs around the outside. After Fire Necky shoots the small pegs, rocks are also created for use to attack it.
As mentioned before, Fire Necky is fought in a level known as Fire Necky's Nest. The stage features three rows of peg boards in order of colors, and many pegs around the outside. After Fire Necky shoots the small pegs, rocks are also created for use to attack it.
{{br|left}}
 
==Profiles and descriptions==
*'''Instruction booklet''' (page 22): "''The head honcho of the Neckys spits out burning rocks. Attacking him won’t work, but try using those rocks to your advantage.''"
 
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
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|GerM=Fire Necky
|GerM=Fire Necky
}}
}}
==Trivia==
*In the ''DK: King of Swing'' manual, Fire Necky is described as the boss of the Neckies.<ref>"''The head honcho of the Neckys spits out burning rocks. Attacking him won’t work, but try using those rocks to your advantage.''" - ''DK: King of Swing'' instruction booklet, page 22.</ref> However, [[Master Necky Snr.]], the sixth boss of ''[[Donkey Kong Country]]'' and guardian of the [[Chimp Caverns]], is rumored to be the leader of the Neckies.{{ref needed}}


==References==
==References==

Revision as of 15:40, April 11, 2020

Template:Character-infobox

Donkey Kong battling Fire Necky

Fire Necky is a large, phoenix-like fiery Necky and the second boss of DK: King of Swing. It the boss of Wild West World and is fought during the level, Fire Necky's Nest. According to the game's instruction booklet, Fire Necky is the leader of the Neckys. In Donkey Kong Country, there are also two Necky bosses, Master Necky and Master Necky Snr., which are notable members of their species.

Fire Necky attacks by trying to fly into the Kong (whether it is Donkey Kong or Diddy Kong) and engulf him in its flaming body. The player must avoid this attack and wait for the vulture to start spitting flaming rocks at them; Donkey or Diddy Kong must wait for the rocks to extinguish before picking one up and throwing it at Fire Necky as an attack. After being hit once, Fire Necky begins to slowly chase the Kong, still being vulnerable to rocks thrown at it. Once it is hit multiple times, the behemoth Necky is finally grounded. When it is defeated, Donkey or Diddy can collect the golden medal the creature was guarding and access the Aqua World. By obtaining it, the player unlocks Obstacle Race 2 to the Jungle Jams mode.

As mentioned before, Fire Necky is fought in a level known as Fire Necky's Nest. The stage features three rows of peg boards in order of colors, and many pegs around the outside. After Fire Necky shoots the small pegs, rocks are also created for use to attack it.

Profiles and descriptions

  • Instruction booklet (page 22): "The head honcho of the Neckys spits out burning rocks. Attacking him won’t work, but try using those rocks to your advantage."

Names in other languages

Language Name Meaning Notes
German Feuer-Necky[?] Fire Necky

References