Magician (enemy): Difference between revisions
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[[File:Vampire.png|thumb|A Magician]] | [[File:Vampire.png|thumb|A Magician in a straitjacket]] | ||
'''Magicians'''<ref>Stratton, Steve. ''Wario World: Prima’s Official Strategy Guide''. Page 15.</ref> are vampires in straitjackets<ref>Grimm, Steven. ''Wario World'' Player's Guide. Page 86. "''Monster dolls, ninja birds and vampires in straitjackets—loonies pack Mirror Manion to the breaking point. Learn each foe’s foibles and mop up the madhouse.''"</ref> appearing in the [[Mirror Mansion]] in the game ''[[Wario World]]''. | '''Magicians'''<ref>Stratton, Steve. ''Wario World: Prima’s Official Strategy Guide''. Page 15.</ref> are vampires in straitjackets<ref>Grimm, Steven. ''Wario World'' Player's Guide. Page 86. "''Monster dolls, ninja birds and vampires in straitjackets—loonies pack Mirror Manion to the breaking point. Learn each foe’s foibles and mop up the madhouse.''"</ref> appearing in the [[Mirror Mansion]] in the game ''[[Wario World]]''. | ||
Magicians start out all tied up and highly vulnerable to [[punch]]es | Magicians start out all tied up and hop after [[Wario]]. The enemies are highly vulnerable to [[punch]]es, but can execute a fast spinning attack in this state. If Wario stuns and [[Piledriver|Piledrives]] a Magician the first time, one of their two lives will be used up.<ref>Grimm, Steven. ''Wario World'' Player's Guide. Page 90. Under "'''''Back from the Dead'''''" header: "''Vampires have two lives—so watch your back after you use one in a Mad Move.''" Caption: "''After you deliver a Mad Move using a KO’d vampire, it will break out of its straitjacket and attack you again.''"</ref> The Magician grows more powerful in this state, shedding its bonds to reveal bat-like wings and throwing the lock that once imprisoned it at Wario. It takes another Piledriver, [[Wild Swing-Ding]] or [[Mega Toss]] to defeat the Magician permanently. | ||
==Names in other languages== | ==Names in other languages== | ||
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|JapM=Count Matthew | |JapM=Count Matthew | ||
}} | }} | ||
==References== | ==References== | ||
<references/> | <references/> |
Revision as of 10:31, April 9, 2020
Magicians[1] are vampires in straitjackets[2] appearing in the Mirror Mansion in the game Wario World.
Magicians start out all tied up and hop after Wario. The enemies are highly vulnerable to punches, but can execute a fast spinning attack in this state. If Wario stuns and Piledrives a Magician the first time, one of their two lives will be used up.[3] The Magician grows more powerful in this state, shedding its bonds to reveal bat-like wings and throwing the lock that once imprisoned it at Wario. It takes another Piledriver, Wild Swing-Ding or Mega Toss to defeat the Magician permanently.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | マシュー伯爵 Mashū Hakushaku |
Count Matthew |
References
- ^ Stratton, Steve. Wario World: Prima’s Official Strategy Guide. Page 15.
- ^ Grimm, Steven. Wario World Player's Guide. Page 86. "Monster dolls, ninja birds and vampires in straitjackets—loonies pack Mirror Manion to the breaking point. Learn each foe’s foibles and mop up the madhouse."
- ^ Grimm, Steven. Wario World Player's Guide. Page 90. Under "Back from the Dead" header: "Vampires have two lives—so watch your back after you use one in a Mad Move." Caption: "After you deliver a Mad Move using a KO’d vampire, it will break out of its straitjacket and attack you again."