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Revision as of 01:34, March 18, 2020
The title of this article is official, but it comes from a non-English source. If an acceptable English source is found, then the article should be moved to its appropriate title.
Template:Species-infobox Kuro, originally referred to as Birds[1], are flying corvid Nitpickers that make their debut in the Donkey Kong Jr. arcade game. In most versions, they sport thick beaks and flap their wings in a brisk pace while flying.
History
Donkey Kong series
Donkey Kong Jr.
Kuro, referred to as Nitpickers[2][3][4] or Birds[1], make their first appearance in stage 4 of Donkey Kong Jr. Like the Nitpickers in stage 2, these Birds similarly fly horizontally across the screen, descending progressively as they meet its margins. They flee off-screen after performing four such flights. Unlike those Nitpickers, they do not bombard Donkey Kong Jr. with eggs, and are designed to look more like ravens in most versions, given their dark coloration and chubby structure. They can be defeated the same way nonetheless, as falling fruit can put an end to them.
Donkey Kong (Game Boy)
A single Kuro nest can be seen in the Game Boy Donkey Kong, in Stage 9-4 of the Tower, a boss stage that resembles stage 4 from Donkey Kong Jr. It spawns two Kuro birds on-screen at a time. After rising slowly from their nest, Kuro fly horizontally across the room, moving down a short distance and turning back upon meeting the room's limits. They perform three complete flights, and flee outside the map of the stage afterwards. Kuro can not be practically defeated, as the stage they appear in presents no means of combat against them. They now attempt to drop eggs on Mario if they fly above him. Unless they are avoided, or deflected with a handstand, these eggs can plummet down on the character and cause him to lose a life.
Kuro are identical in behavior to Hawks and Kaibādo, which are other successors of Nitpickers.
WarioWare Gold
In WarioWare Gold, two Birds have to be avoided by Donkey Kong Jr. as he climbs two ropes in the third difficulty of the Donkey Kong Jr. microgame. They fly on a straight line from left to right, across the ropes.
Gallery
A Kuro, as illustrated in volume 30 of the KC Deluxe manga
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | クロ[5][6] Kuro |
"Black" after their Game Boy coloration; also a play on the English word "Crow" |
References
- ^ a b Instruction manual for Atari 8-bit computer conversion
- ^ Instruction manual for Atari 2600 home conversion
- ^ Instruction manuals for ColecoVision and Intellivision home conversions
- ^ Instruction manual for Atari 7800 home conversion
- ^ Perfect Ban Mario Character Daijiten. Page 75.
- ^ Kazuki, Motoyama. Volume 30 of the KC Deluxe manga, page 51
Donkey Kong Jr. | ||
---|---|---|
Characters | Donkey Kong Jr. • Donkey Kong • Mario | |
Enemies | Bird • Drop* • Egg • Nitpicker • Snapjaw • Spark | |
Items | Fruit • Key | |
Objects | Chain • Jump Board • Pole | |
Rounds | Vine Scene • Jump Board Scene • Mario's Hideout • Chain Scene | |
Other | Gallery • Media • Pre-release and unused content • Staff | |