Crazy Cars: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
[[Wario]] is standing on the left edge of the screen, and a car comes from the right: a potato car, a hot dog car, a shark car, a lightbulb car, a door car, and a teapot car | [[Wario]] is standing on the left edge of the screen, and a car comes from the right: a potato car, a hot dog car, a shark car, a lightbulb car <sup>[''[[WarioWare Gold]] only'']</sup>, a door car <sup>[''[[WarioWare Gold]] only'']</sup>, and a teapot car <sup>[''[[WarioWare Gold]] only'']</sup>. The player has to press the {{button|gba|A}} button at the right time, causing Wario to jump over the car. | ||
*'''1st level difficulty:''' There are no tricks. | *'''1st level difficulty:''' There are no tricks. | ||
*'''2nd level difficulty:''' There are some tricks: | *'''2nd level difficulty:''' There are some tricks: | ||
**The car will stop shortly before hitting the player. In this situation, "normal" jump timing will cause Wario to land on top of the car (this would lead to the player failing the microgame), so the player will have to jump after the car keeps moving again. | **The car will stop shortly before hitting the player. In this situation, "normal" jump timing will cause Wario to land on top of the car (this would lead to the player failing the microgame), so the player will have to jump after the car keeps moving again. | ||
**The door car will stop, open, and release another car. | **The door car will stop, open, and release another car. <sup>[''[[WarioWare Gold]] only'']</sup> | ||
*'''3rd level difficulty:''' All the tricks from level 2, along with some new tricks: | *'''3rd level difficulty:''' All the tricks from level 2, along with some new tricks: | ||
**The car will jump shortly before hitting Wario. In this case, jumping at all will cause Wario to collide with the vehicle. This is similar to the car stopping, but the player must react more quickly to not jump. | **The car will jump shortly before hitting Wario. In this case, jumping at all will cause Wario to collide with the vehicle. This is similar to the car stopping, but the player must react more quickly to not jump. |
Revision as of 00:35, February 14, 2020
Template:Minigame-infobox Crazy Cars is one of Wario's introduction microgames in WarioWare, Inc.: Mega Microgame$! and reappears as one of the Mash League introduction microgames in WarioWare Gold.
Gameplay
Wario is standing on the left edge of the screen, and a car comes from the right: a potato car, a hot dog car, a shark car, a lightbulb car [WarioWare Gold only], a door car [WarioWare Gold only], and a teapot car [WarioWare Gold only]. The player has to press the button at the right time, causing Wario to jump over the car.
- 1st level difficulty: There are no tricks.
- 2nd level difficulty: There are some tricks:
- The car will stop shortly before hitting the player. In this situation, "normal" jump timing will cause Wario to land on top of the car (this would lead to the player failing the microgame), so the player will have to jump after the car keeps moving again.
- The door car will stop, open, and release another car. [WarioWare Gold only]
- 3rd level difficulty: All the tricks from level 2, along with some new tricks:
- The car will jump shortly before hitting Wario. In this case, jumping at all will cause Wario to collide with the vehicle. This is similar to the car stopping, but the player must react more quickly to not jump.
- The car will stop, then drive in the other direction.
- The car comes out miniature-sized and merely bounces off of Wario if it touches him.
- The car will stop and not move at all after doing so.
Appearances in other games
- This microgame originally appeared in Mario Artist: Polygon Studio in the Sound Bomber mode under the name "JUMP". In this version, the player controls a generic figure instead of Wario and the "car" is whatever model the player is currently working on. Aside from lacking the two scenarios in which the player doesn't need to do anything, the microgame behaves more or less the same.
- This microgame appears in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS, and Super Smash Bros. Ultimate, as part of the WarioWare, Inc. stage. Like in the actual microgame, fighters must avoid the car that's about to go by. A warning sign will appear so that the players know which side of the screen the vehicle will come out from.
- This game appeared in WarioWare: D.I.Y. as a game that can be edited, this time retitled Crazy Car. Wario has to jump over the incoming item by tapping the DS screen. Unedited, the incoming item is a car shaped like a shark.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ボウソウじどうしゃ[?] Bōsō Jidōsha |
Runaway Car | |
Chinese | 疯狂汽车[?] Fēngkuáng qìchē |
Crazy Cars | |
German | Verrückte Flitzer[?] | Crazy Runabouts | |
Italian | Pazze auto[?] | Crazy cars | |
Spanish (NOA) | Coches locos[?] | Crazy cars | |
Spanish (NOE) | Autos locos[?] | Crazy cars |
Template:Wario's Microgames Template:WWIMM Microgames Template:WWG Microgames