Sleepy Head: Difference between revisions
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The objective of the game is to tap the object repeatedly to wake the person up. If the player makes the person wake up before the time runs out, he or she wins, but if the player fails to make the person wake up before the time runs out, he or she loses. In ''WarioWare Gold'', there is a chance the item is an alarm clock or a cellphone, and the player must not tap either of them for the person to wake up and win the game. | The objective of the game is to tap the object repeatedly to wake the person up. If the player makes the person wake up before the time runs out, he or she wins, but if the player fails to make the person wake up before the time runs out, he or she loses. In ''WarioWare Gold'', there is a chance the item is an alarm clock or a cellphone, and the player must not tap either of them for the person to wake up and win the game. | ||
*'''1st level difficulty:''' The person is a girl | *'''1st level difficulty:''' The person is a girl. The possible items can be a can, a gong (exclusive to ''Gold''), or a xylophone (exclusive to ''Gold''). | ||
*'''2nd level difficulty:''' The person is a boy | *'''2nd level difficulty:''' The person is a boy. The object is smaller than in level 1. The possible items can be a drum, a castanet (exclusive to ''Gold''), or a guitar (exclusive to ''Gold''). | ||
*'''3rd level difficulty:''' The person is a man | *'''3rd level difficulty:''' The person is a man. The object moves constantly. The possible items can be a swinging bell, a moving can (exclusive to ''Gold''), or a hopping frog (exclusive to ''Gold''). | ||
==Names in other languages== | ==Names in other languages== |
Revision as of 21:06, January 25, 2020
Template:Minigame-infobox Sleepy Head is a microgame found in the Touch Training stage in WarioWare: Touched! It reappears in WarioWare Gold, where it is one of Kat and Ana's microgames.
Gameplay
The objective of the game is to tap the object repeatedly to wake the person up. If the player makes the person wake up before the time runs out, he or she wins, but if the player fails to make the person wake up before the time runs out, he or she loses. In WarioWare Gold, there is a chance the item is an alarm clock or a cellphone, and the player must not tap either of them for the person to wake up and win the game.
- 1st level difficulty: The person is a girl. The possible items can be a can, a gong (exclusive to Gold), or a xylophone (exclusive to Gold).
- 2nd level difficulty: The person is a boy. The object is smaller than in level 1. The possible items can be a drum, a castanet (exclusive to Gold), or a guitar (exclusive to Gold).
- 3rd level difficulty: The person is a man. The object moves constantly. The possible items can be a swinging bell, a moving can (exclusive to Gold), or a hopping frog (exclusive to Gold).
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | めざまし[?] Mezamashi |
Alarm | |
Chinese | 叫醒[?] Jiàoxǐng |
Wake up | |
Italian | Buon giorno![?] | Good morning! | |
Korean | 알람[?] Allam |
Alarm |
Template:Wario's Microgames Template:WarioWare: Touched! Microgames Template:WWG Microgames