Sky Dive (Paper Mario): Difference between revisions
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[[Image:Sky Dive.JPG|thumb|right|Parakarry performing the '''Sky Dive'''.]] | [[Image:Sky Dive.JPG|thumb|right|Parakarry performing the '''Sky Dive'''.]] | ||
'''Sky Dive''' is | '''Sky Dive''' is the basic attack of [[Parakarry]] in ''[[Paper Mario]]''. It can be used on any one enemy, including those that fly or are on the ceiling. In this move, Parakarry will fly up to the [[enemies|enemy]], fly back for a bit and then dive into the enemy. Right when Parakarry touches the enemy, the [[player]] should press the "A" button to increase the damage dealt. This move doesn't need [[FP]]. Using Sky Dive against enemies that have spikes or are otherwise dangerous to [[jump]] on will hurt Parakarry. | ||
Sky Dive delivers 1 damage, or 2 if the player succeeds at the [[Action Command]]. If Parakarry is [[Super Rank]], the move will do 2 or 3 damage, and at [[Ultra Rank]], 3 or 5 damage. | |||
{{PM Partner Special Moves}} | {{PM Partner Special Moves}} |
Revision as of 21:04, November 21, 2007
Sky Dive is the basic attack of Parakarry in Paper Mario. It can be used on any one enemy, including those that fly or are on the ceiling. In this move, Parakarry will fly up to the enemy, fly back for a bit and then dive into the enemy. Right when Parakarry touches the enemy, the player should press the "A" button to increase the damage dealt. This move doesn't need FP. Using Sky Dive against enemies that have spikes or are otherwise dangerous to jump on will hurt Parakarry.
Sky Dive delivers 1 damage, or 2 if the player succeeds at the Action Command. If Parakarry is Super Rank, the move will do 2 or 3 damage, and at Ultra Rank, 3 or 5 damage.