Vine Valley (world): Difference between revisions

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|align=center|[[File:Tree Top Town.png]]<br>'''[[Tree Top Town]]'''
|align=center|[[File:Tree Top Town.png]]<br>'''[[Tree Top Town]]'''
|The second level is set within a village. There are many [[Barrel Cannon]]s that the Kongs must use to cross gaps from one treetop to the next.
|The second level is set within a treetop village. There are many [[Barrel Cannon]]s that the Kongs must use to cross gaps from one treetop to the next.
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|align=center|[[File:Forest Frenzy.png]]<br>'''[[Forest Frenzy]]'''
|align=center|[[File:Forest Frenzy.png]]<br>'''[[Forest Frenzy]]'''
|The third level of Vine Valley and also set in a forest like Vulture Culture. It involves more [[rope]] swinging than moving on ground. The main enemies are adult Neckies and Zingers flying in the way of the Kongs as they move from ropes.
|The third level of Vine Valley and also set in a forest, like Vulture Culture. It involves more [[rope]] swinging than moving on ground. The main enemies are adult Neckies and Zingers flying in the way of the Kongs as they move from ropes.
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|align=center|[[File:Temple Tempest.png]]<br>'''[[Temple Tempest]]'''*
|align=center|[[File:Temple Tempest.png]]<br>'''[[Temple Tempest]]'''*
|The fourth level and the last ruins-themed level. It involves Gnawtys on large millstones chasing the Kongs, and they must avoid being run over by them, usually by bouncing off a [[tire (object)|tire]].
|The fourth level and the last ruins-themed level. It involves Gnawtys on large millstones chasing the Kongs, and they must avoid being run over by them, usually by bouncing off a [[tire (object)|tire]].
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|align=center|[[File:Orang-utan Gang.png]]<br>'''[[Orang-utan Gang]]'''
|align=center|[[File:Orang-utan Gang.png]]<br>'''[[Orang-utan Gang]]'''**
|The fifth level takes place in a jungle setting on the treetops. A type of Kong enemy named [[Manky Kong]]s make their first appearance in the level. Halfway into the level, there is an [[Expresso the Ostrich|Expresso]] [[Animal Crate]] that the Kongs can break to ride Expresso for the remainder of the level.
|The fifth level takes place in a jungle setting on the treetops. A type of Kong enemy named [[Manky Kong]]s make their first appearance in the level. Halfway into the level, there is an [[Expresso the Ostrich|Expresso]] [[Animal Crate]] that the Kongs can break to ride Expresso for the remainder of the level.
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|align=center|[[File:Clam City.png]]<br>'''[[Clam City]]'''*
|align=center|[[File:Clam City.png]]<br>'''[[Clam City]]'''**
|The sixth and final level and the second underwater level. There are many [[Clambo]]s, who attack by spitting out pearls in a set direction. Throughout the level, [[Donkey Kong]] and [[Diddy Kong]] must navigate around the pearls. [[Enguarde the Swordfish]] appears in the underwater level although he cannot defeat the Clambos.
|The sixth and final level and the second underwater level. There are many [[Clambo]]s, who attack by spitting out pearls in a set direction. Throughout the level, [[Donkey Kong]] and [[Diddy Kong]] must navigate around the pearls. [[Enguarde the Swordfish]] appears in the underwater level although he cannot defeat the Clambos.
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|align=center|[[File:DKC-BumbleBRumble.png]]<br>'''Boss level:''' [[Bumble B. Rumble]]'''
|align=center|[[File:DKC-BumbleBRumble.png]]<br>'''Boss level:''' [[Bumble B. Rumble]]'''
|The boss level where the Kongs fight the boss, [[Queen B.]] Simply bombard her with barrels, avoid her red invincible stage, and repeat. In the Game Boy Advance remake, each hit would have bees surround her, making a shield which must be broken with barrels.
|The boss level where the Kongs fight the boss, [[Queen B.]], who must be hit with barrels and avoided during her red invincible stage. In the Game Boy Advance remake, she also summons Zingers to guard her after each hit.
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<small>An asterisk (*) indicates that Clam City and Temple Tempest's orders were switched in the [[Game Boy Advance]] remake.</small>
<small><nowiki>*</nowiki>Temple Tempest is the last level in the GBA version.</small><br>
<small><nowiki>**</nowiki>Orang-utan Gang and Clam City are the fourth and fifth levels in the GBA version.</small>


==Gallery==
==Gallery==

Revision as of 10:10, December 17, 2019

Template:Worldbox Template:Quote2 Vine Valley is the third world in Donkey Kong Country, located after Monkey Mines. It is a large pine forest area of Donkey Kong Island featuring several forest areas, a treetop village, and a temple ruins. In the center of the world, there is a large bay connected to the ocean. The boss of this area is Queen B. From the world map, Vine Valley appears to take place during sunset.

In the Game Boy Advance version, Vine Valley's world map was significantly redesigned, and it takes place during the daytime.

In Donkey Kong Country Returns, there is a level with the same name in the Forest. Template:DKCmap

Levels

Name Description
Vulture Culture SNES.png
Vulture Culture
The first level with a forest setting and of Vine Valley alike. As its name suggests, there are numerous Neckies and Mini-Neckies featured as enemies in the level.
Donkey and Diddy Kong approaching a Gnawty in Tree Top Town
Tree Top Town
The second level is set within a treetop village. There are many Barrel Cannons that the Kongs must use to cross gaps from one treetop to the next.
Donkey Kong in Forest Frenzy in Donkey Kong Country.
Forest Frenzy
The third level of Vine Valley and also set in a forest, like Vulture Culture. It involves more rope swinging than moving on ground. The main enemies are adult Neckies and Zingers flying in the way of the Kongs as they move from ropes.
Temple Tempest.png
Temple Tempest*
The fourth level and the last ruins-themed level. It involves Gnawtys on large millstones chasing the Kongs, and they must avoid being run over by them, usually by bouncing off a tire.
Orang-utan Gang.png
Orang-utan Gang**
The fifth level takes place in a jungle setting on the treetops. A type of Kong enemy named Manky Kongs make their first appearance in the level. Halfway into the level, there is an Expresso Animal Crate that the Kongs can break to ride Expresso for the remainder of the level.
Clam City.png
Clam City**
The sixth and final level and the second underwater level. There are many Clambos, who attack by spitting out pearls in a set direction. Throughout the level, Donkey Kong and Diddy Kong must navigate around the pearls. Enguarde the Swordfish appears in the underwater level although he cannot defeat the Clambos.
Bumble B. Rumble
Boss level: Bumble B. Rumble
The boss level where the Kongs fight the boss, Queen B., who must be hit with barrels and avoided during her red invincible stage. In the Game Boy Advance remake, she also summons Zingers to guard her after each hit.

*Temple Tempest is the last level in the GBA version.
**Orang-utan Gang and Clam City are the fourth and fifth levels in the GBA version.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese レベル3 もりのみさき[?]
Reberu 3 Mori no misaki
Level 3 Forest Cape
French Val. Vigne[?] Val. Vine
German Traubental (SNES)
Trauben-Tal (GBC)
[?]
Grape Valley
Italian Verde Vallata[?] Green Valley
Spanish Valle Liana[?] Literal translation

Template:DKC Levels