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:''Not to be confused with [[Mario All Stars]]''.
:''Not to be confused with [[Mario All Stars]]''.
[[image:SMAS.jpg|360px|right|thumb|The '''''Super Mario All-Stars''''' case.]]
Super Mario All-Stars
'''''Super Mario All-Stars''''' is a compilation title for the [[Super Nintendo]]. It ports ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 2]]'', ''[[Super Mario Bros. 3]]'' and ''[[Super Mario Bros.: The Lost Levels]]'' over to the Super Nintendo with an added on-cart save feature. Also added were new, up-to-date(at the time) graphics. The game also introduced the [[Poison Mushroom]] to the [[Mario]] series in the Western world. The game was released in 1992.
From Wikipedia, the free encyclopedia
• Interested in contributing to Wikipedia? •Jump to: navigation, search
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Please help improve this article by adding reliable references. Unsourced material may be challenged and removed. (August 2007)
Super Mario All-Stars  
Developer Nintendo
Publisher Nintendo
Designer Shigeru Miyamoto
Released JPN July 14, 1993
NA August 2, 1993
EU December 16, 1993
AU February 1994
Genre Platform game
Mode(s) Single player, multiplayer
Ratings ESRB: K-A (Kids to Adults)
(re-release)
Platform(s) SFC/SNES
Media 16-megabit cartridge
Super Mario All-Stars, known in Japan as Super Mario Collection (スーパーマリオコレクション, Sūpā Mario Korekushon?), is a video game that was developed and published by Nintendo for the Super Nintendo Entertainment System in 1993. It contains enhanced remakes of Super Mario Bros., Super Mario Bros.: The Lost Levels (Japanese: Super Mario Bros. 2), Super Mario Bros. 2 (Japanese: Super Mario USA), and Super Mario Bros. 3. There was also an alternate version (entitled Super Mario All-Stars + Super Mario World) bundled with the Super Nintendo in December 1994 that included Super Mario World.


This game was ported itself by ''[[Super Mario All-Stars + Super Mario World]]'', which, quite obviously, additionally featured ''[[Super Mario World]]''. The television show ''[[Mario All-Stars]]'', really a remake of past Mario shows, is also very likely named after it.
Contents [hide]
1 Gameplay
1.1 General
1.2 Super Mario Bros. and Super Mario Bros.: The Lost Levels
1.2.1 Trivia
1.3 Super Mario Bros. 2
1.4 Super Mario Bros. 3
1.5 Super Mario World
2 Reception
3 See also  
4 References
5 External links


<br clear=all>


{{SMB}}
[edit] Gameplay


[[Category: Games]]
[edit] General
[[Category: Super Nintendo Games]]
Due to processor and clock differences between the NES and SNES, the original game engine was not faithfully emulated, making slight changes noticeable to avid players of the original games.
[[Category: Platforming Games]]
 
[[Category: Remakes]]
[edit] Super Mario Bros. and Super Mario Bros.: The Lost Levels
Main articles: Super Mario Bros., Super Mario Bros.: The Lost Levels
SMB: NES/Famicom standalone version 
SMB: Super Mario Collection/All-Stars version
SMB: TLL: Famicom Disk System standalone version 
SMB: TLL: Super Mario Collection version 
Several changes were made to Super Mario Bros. for this enhanced remake.
 
The player now gains 50 points for every second left on the timer after the last level of each world. Unlike the original game, the player now gets this time bonus after finishing each World's big castle (World x-4) as well. Players no longer need to hold A while pressing Start to continue, because they can now continue from a saved game.
Bowser, Princess Peach, and the Toads have been given new animations, and new background music plays during encounters with Bowser.
Level introductions now include a preview of the level that allows you to see where the level will take place (outside, underground, etc.) and which enemies will be encountered.
Maze levels such as World 4-4 and 7-4 in Super Mario Bros., now have sound effects that indicate the correct path for Mario or Luigi to take, a trait which was carried over to Super Mario Bros. Deluxe and New Super Mario Bros. A "thud" sound would play if the wrong path was taken, and a chime would sound if the right path was taken.
When Super Mario breaks through bricks, his jump continues for a moment and he passes partially through the space the bricks were occupying. In the original when Super Mario broke bricks he met immediate resistance and bounced off just as he would when encountering solid and question mark blocks.
Collisions with the pipe-plants include the top eight pixels. Essentially, if Mario or Luigi jumps and lands directly on the top of a Piranha Plant, he will be unharmed and fall through (in the original, all enemies except Bowser collided as 16x16, even if they looked larger).
The Minus world glitch for Super Mario Bros. was removed from the game when it made its transition to All-Stars, as was the small Fire Mario glitch. However, a similar glitch reappeared in the Japanese version of Super Mario Bros. Deluxe.
In the original Japanese version, the title screen shows "Super Mario Bros. 2 for Super Players", which is named after the medal on the original version's box that said "for Super Players".
Super Mario Bros. and Super Mario Bros.: The Lost Levels in the All-Star Collection share sprites, all sound effects, and other landmark attributes that were not the same in their original 8-bit versions (such as mushrooms, backgrounds, or the ground). Luigi is also taller than Mario. The endings for both games are also exactly the same now, and a little bit different than both of the originals. This makes the two games more cosmetically uniform than they originally were.
Poison Mushrooms in The Lost Levels originally had black dots; now they are blue with a skull and angry face for easier identification. Super Mushrooms and 1-Up Mushrooms now look exactly like their Super Mario Bros. 3 counterparts.
In the original version of Super Mario Bros.: The Lost Levels, when a player loses all of his or her lives, he or she has to restart from the beginning of the world, as the player would in Super Mario Bros. In the Super Mario All-Stars version, he or she can restart in the level he or she lost on. The same goes for saving the game. The player still has to restart from the beginning of the world in the Super Mario All-Stars version of Super Mario Bros.
In Super Mario Bros.: The Lost Levels, Fantasy World (AKA "World 9") was a hidden world that could only be reached if players played through the game to Bowser without using any Warp Zones. In this version, if players did use any Warp Zones (forward or backward), they would skip World 9 to World A. Because of the saving feature, the player can go back and complete any missed worlds to reach World 9. This version also carries over any lives that the player may be holding; in the original, the player only had one life for it. The special Game Over screen was also taken out of this version, where the Mario staff would congratulate the player for making it that far anyway. World 9 is a strange world in that Bowser is not fought in his castle, nor the final level: Bowser is fought in World 9-3, without a bridge, and there is a flagpole at the end. It is also a mostly underwater world, but with enemies normally seen on land.
In the original version of Super Mario Bros. The Lost Levels, the player had to start from World 1-1 and beat World 8-4 at least eight times. Then, when the title screen has eight stars on it, holding A and pressing start will access World A and the rest of the game. In this version, the game sends the player to the next World as a more difficult quest directly after World 8-4 like in Super Mario Bros.. If the requirements for Fantasy World are met, then that world is also included as the first of the second set.
The Super Mario All-Stars + Super Mario World version of Super Mario Bros.: The Lost Levels has a very minor difference. In the game select screen, the box art for the game says "unreleased in Europe/the USA". 
Super Mario Bros.: The Lost Levels: World "9" PatchBecause of the increased difficulty, The Lost Levels allow you to continue at any stage, not just at the beginning of a world like all the other All-Stars games.
 
[edit] Trivia
After the release of Super Mario All-Stars in the U.S., Nintendo Power challenged subscribers to reach World 9, take a picture of the screen and mail it in. Those who did so received a special commemorative "World 9 Challenge" iron-on patch.
 
[edit] Super Mario Bros. 2
Main article: Super Mario Bros. 2
 
SMB2: Super Mario Collection/All-Stars version
Super Mario Bros. 2, or Super Mario USA (as it is known in Japan), was arguably given the most enhancement.
 
Level introductions now feature a colorized and animated level representation.
Upon using a warp, a colorful screen with Birdo will appear telling the player "Warp World x" instead of just a blank black screen with "WARP WORLD x" like the original NES version.
The slot machine bonus game has been enhanced, including enlarged slots and icons, and a new "7" icon. In the Famicom/NES version, the player can only get up to five extra lives; however, in the Super Famicom/SNES version, with the addition of the "7" icon, the player can now get up to ten extra lives.
As for continuing after losing the last life, on the Famicom/NES version, the player can only continue twice per game. However, on the Super Famicom/SNES version, the player can continue the game any number of times, because he or she can continue from a saved game.
In the Famicom/NES version, the player can select a character at the beginning of each level, but must play as the character for the length of the level. In the Super Famicom/SNES version, the player can select a character at the beginning of each level and may change the character upon losing a life.
Super Mario Advance is a port of the All-Stars version of Super Mario Bros. 2. Also note that the US version of Super Mario Brothers 2 was originally Yume Kōjō: Doki Doki Panic, but Nintendo changed the characters. This is why the gameplay and enemies are so different from other games in the Mario series.
 
 
[edit] Super Mario Bros. 3
Main article: Super Mario Bros. 3
SMB3: Famicom/NES standalone version 
SMB3: Super Mario Collection/All-Stars version
While Super Mario Bros. 3 had significant graphical enhancements, the game wasn't given upgrades to the extent that Super Mario Bros. 2 was as the original SMB3 game had very advanced graphics (relatively speaking) to begin with.
 
The airships at the end of each world as well as the Koopa Air Force stage in World 8 now have thunder/lightning effects.
The secret White Toad Houses in the original SMB3 are now blue.
Inspired by Super Mario Bros. 2, Luigi is now slightly taller than Mario and the screen reads, "Mario/Luigi Start!" after entering each action scene.
The scoreboard at the bottom of the screen is now full-color.
The action scenes, spade panels, and other world map elements have been animated.
The kings' original animal forms were replaced with monsters from other various Mario games such as Donkey Kong, Super Mario Bros. 2, and Super Mario World; for instance, the king in World 7 is now transformed into a Yoshi instead of a Piranha Plant, as he was in the Famicom/NES version, which pre-dates the time Shigefumi Hino created Yoshi.
The Super Famicom/SNES version is closer to the Japanese Famicom version than to the American NES version, but is still a combination of the two.
 
The "suit flying off" animation that was on the Japanese Famicom version was dummied out of the American NES version, but it was put back in on the Super Famicom/SNES version.
In the end credits, the worlds all have their original names (which is seen in the Japanese Famicom version and the first release of the American NES version), since re-releases of the NES version oddly changed the names. The only altered name is World 3, Ocean Side (which is now Sea Side).
Super Mario Advance 4: Super Mario Bros. 3 is a port of the Super Famicom/SNES version of Super Mario Bros. 3. Parallax scrolling in the backgrounds, a graphical capability that was used in this version, was taken out of most levels in the GBA version, making the game look slightly worse in terms of depth. The parallax scrolling is comparable to Super Mario World which only had 2 layers throughout each level. However, some players may notice that clouds in the background "overlap" the mountains when they fly up.
 
In some copies of All-Stars, the Select button causes Mario to cycle through the various transformations.[1]
 
 
[edit] Super Mario World
Main article: Super Mario World
SMW: Super NES/Famicom standalone version 
SMW: Super Mario All-Stars/Collection version
Super Mario World is only included in the Super Mario All-Stars + Super Mario World pack that was bundled with the SNES in December 1994 which was released in the United States and the UK, but was not released in Japan. There are fewer layers of parallax scrolling than the other games, making the graphics slightly worse in terms of depth. The only graphical difference is that the game contains unique sprites for Luigi (the second player), making him taller and slimmer than Mario, whereas the original version of the game used palette swapped Mario sprites for him. In addition, there are some different animations for Luigi's moves compared to Mario's. For instance, Luigi does not hold his fist in the air while jumping and he slides down hills on his knees. Note that these sprites were not included in Super Mario World: Super Mario Advance 2, which used a different set almost identical to Luigi's sprites from Super Mario Bros. 2. This version also included four save files (instead of three). Additionally, by pressing the select button while on a map screen, players can access a menu that has the option of quitting the game. The Nintendo logo also does not show up when starting the game.
 
A retail boxed version of Super Mario All Stars + Super Mario World was sold in the UK shortly after it was bundled with the console. This appears to be a very rare version that came in a mostly red coloured box/packaging.[citation needed]
 
The universal debug mode that is hidden in the game's code has been completely removed from the Super Mario All-Stars + Super Mario World version. It was only accessed with a Game Genie.
 
 
[edit] Reception
The game was very successful and well-received upon release and eventually became a "Player's Choice Million Seller".
 
 
[edit] See also
Super Mario Bros. (series)
 
[edit] References
^ SMAS:SMB3 debug info. themushroomkingdom.net. Retrieved on 2007-06-03.
 
[edit] External links
Super Mario All-Stars at MobyGames

Revision as of 16:40, November 16, 2007

Not to be confused with Mario All Stars.

Super Mario All-Stars From Wikipedia, the free encyclopedia • Interested in contributing to Wikipedia? •Jump to: navigation, search

This article needs additional citations for verification.

Please help improve this article by adding reliable references. Unsourced material may be challenged and removed. (August 2007) Super Mario All-Stars

Developer Nintendo Publisher Nintendo Designer Shigeru Miyamoto Released JPN July 14, 1993 NA August 2, 1993 EU December 16, 1993 AU February 1994 Genre Platform game Mode(s) Single player, multiplayer Ratings ESRB: K-A (Kids to Adults) (re-release) Platform(s) SFC/SNES Media 16-megabit cartridge Super Mario All-Stars, known in Japan as Super Mario Collection (スーパーマリオコレクション, Sūpā Mario Korekushon?), is a video game that was developed and published by Nintendo for the Super Nintendo Entertainment System in 1993. It contains enhanced remakes of Super Mario Bros., Super Mario Bros.: The Lost Levels (Japanese: Super Mario Bros. 2), Super Mario Bros. 2 (Japanese: Super Mario USA), and Super Mario Bros. 3. There was also an alternate version (entitled Super Mario All-Stars + Super Mario World) bundled with the Super Nintendo in December 1994 that included Super Mario World.

Contents [hide] 1 Gameplay 1.1 General 1.2 Super Mario Bros. and Super Mario Bros.: The Lost Levels 1.2.1 Trivia 1.3 Super Mario Bros. 2 1.4 Super Mario Bros. 3 1.5 Super Mario World 2 Reception 3 See also 4 References 5 External links


[edit] Gameplay

[edit] General Due to processor and clock differences between the NES and SNES, the original game engine was not faithfully emulated, making slight changes noticeable to avid players of the original games.

[edit] Super Mario Bros. and Super Mario Bros.: The Lost Levels Main articles: Super Mario Bros., Super Mario Bros.: The Lost Levels

SMB: NES/Famicom standalone version SMB: Super Mario Collection/All-Stars version

SMB: TLL: Famicom Disk System standalone version SMB: TLL: Super Mario Collection version Several changes were made to Super Mario Bros. for this enhanced remake.

The player now gains 50 points for every second left on the timer after the last level of each world. Unlike the original game, the player now gets this time bonus after finishing each World's big castle (World x-4) as well. Players no longer need to hold A while pressing Start to continue, because they can now continue from a saved game. Bowser, Princess Peach, and the Toads have been given new animations, and new background music plays during encounters with Bowser. Level introductions now include a preview of the level that allows you to see where the level will take place (outside, underground, etc.) and which enemies will be encountered. Maze levels such as World 4-4 and 7-4 in Super Mario Bros., now have sound effects that indicate the correct path for Mario or Luigi to take, a trait which was carried over to Super Mario Bros. Deluxe and New Super Mario Bros. A "thud" sound would play if the wrong path was taken, and a chime would sound if the right path was taken. When Super Mario breaks through bricks, his jump continues for a moment and he passes partially through the space the bricks were occupying. In the original when Super Mario broke bricks he met immediate resistance and bounced off just as he would when encountering solid and question mark blocks. Collisions with the pipe-plants include the top eight pixels. Essentially, if Mario or Luigi jumps and lands directly on the top of a Piranha Plant, he will be unharmed and fall through (in the original, all enemies except Bowser collided as 16x16, even if they looked larger). The Minus world glitch for Super Mario Bros. was removed from the game when it made its transition to All-Stars, as was the small Fire Mario glitch. However, a similar glitch reappeared in the Japanese version of Super Mario Bros. Deluxe. In the original Japanese version, the title screen shows "Super Mario Bros. 2 for Super Players", which is named after the medal on the original version's box that said "for Super Players". Super Mario Bros. and Super Mario Bros.: The Lost Levels in the All-Star Collection share sprites, all sound effects, and other landmark attributes that were not the same in their original 8-bit versions (such as mushrooms, backgrounds, or the ground). Luigi is also taller than Mario. The endings for both games are also exactly the same now, and a little bit different than both of the originals. This makes the two games more cosmetically uniform than they originally were. Poison Mushrooms in The Lost Levels originally had black dots; now they are blue with a skull and angry face for easier identification. Super Mushrooms and 1-Up Mushrooms now look exactly like their Super Mario Bros. 3 counterparts. In the original version of Super Mario Bros.: The Lost Levels, when a player loses all of his or her lives, he or she has to restart from the beginning of the world, as the player would in Super Mario Bros. In the Super Mario All-Stars version, he or she can restart in the level he or she lost on. The same goes for saving the game. The player still has to restart from the beginning of the world in the Super Mario All-Stars version of Super Mario Bros. In Super Mario Bros.: The Lost Levels, Fantasy World (AKA "World 9") was a hidden world that could only be reached if players played through the game to Bowser without using any Warp Zones. In this version, if players did use any Warp Zones (forward or backward), they would skip World 9 to World A. Because of the saving feature, the player can go back and complete any missed worlds to reach World 9. This version also carries over any lives that the player may be holding; in the original, the player only had one life for it. The special Game Over screen was also taken out of this version, where the Mario staff would congratulate the player for making it that far anyway. World 9 is a strange world in that Bowser is not fought in his castle, nor the final level: Bowser is fought in World 9-3, without a bridge, and there is a flagpole at the end. It is also a mostly underwater world, but with enemies normally seen on land. In the original version of Super Mario Bros. The Lost Levels, the player had to start from World 1-1 and beat World 8-4 at least eight times. Then, when the title screen has eight stars on it, holding A and pressing start will access World A and the rest of the game. In this version, the game sends the player to the next World as a more difficult quest directly after World 8-4 like in Super Mario Bros.. If the requirements for Fantasy World are met, then that world is also included as the first of the second set. The Super Mario All-Stars + Super Mario World version of Super Mario Bros.: The Lost Levels has a very minor difference. In the game select screen, the box art for the game says "unreleased in Europe/the USA". Super Mario Bros.: The Lost Levels: World "9" PatchBecause of the increased difficulty, The Lost Levels allow you to continue at any stage, not just at the beginning of a world like all the other All-Stars games.

[edit] Trivia After the release of Super Mario All-Stars in the U.S., Nintendo Power challenged subscribers to reach World 9, take a picture of the screen and mail it in. Those who did so received a special commemorative "World 9 Challenge" iron-on patch.

[edit] Super Mario Bros. 2 Main article: Super Mario Bros. 2

SMB2: Super Mario Collection/All-Stars version Super Mario Bros. 2, or Super Mario USA (as it is known in Japan), was arguably given the most enhancement.

Level introductions now feature a colorized and animated level representation. Upon using a warp, a colorful screen with Birdo will appear telling the player "Warp World x" instead of just a blank black screen with "WARP WORLD x" like the original NES version. The slot machine bonus game has been enhanced, including enlarged slots and icons, and a new "7" icon. In the Famicom/NES version, the player can only get up to five extra lives; however, in the Super Famicom/SNES version, with the addition of the "7" icon, the player can now get up to ten extra lives. As for continuing after losing the last life, on the Famicom/NES version, the player can only continue twice per game. However, on the Super Famicom/SNES version, the player can continue the game any number of times, because he or she can continue from a saved game. In the Famicom/NES version, the player can select a character at the beginning of each level, but must play as the character for the length of the level. In the Super Famicom/SNES version, the player can select a character at the beginning of each level and may change the character upon losing a life. Super Mario Advance is a port of the All-Stars version of Super Mario Bros. 2. Also note that the US version of Super Mario Brothers 2 was originally Yume Kōjō: Doki Doki Panic, but Nintendo changed the characters. This is why the gameplay and enemies are so different from other games in the Mario series.


[edit] Super Mario Bros. 3 Main article: Super Mario Bros. 3

SMB3: Famicom/NES standalone version SMB3: Super Mario Collection/All-Stars version While Super Mario Bros. 3 had significant graphical enhancements, the game wasn't given upgrades to the extent that Super Mario Bros. 2 was as the original SMB3 game had very advanced graphics (relatively speaking) to begin with.

The airships at the end of each world as well as the Koopa Air Force stage in World 8 now have thunder/lightning effects. The secret White Toad Houses in the original SMB3 are now blue. Inspired by Super Mario Bros. 2, Luigi is now slightly taller than Mario and the screen reads, "Mario/Luigi Start!" after entering each action scene. The scoreboard at the bottom of the screen is now full-color. The action scenes, spade panels, and other world map elements have been animated. The kings' original animal forms were replaced with monsters from other various Mario games such as Donkey Kong, Super Mario Bros. 2, and Super Mario World; for instance, the king in World 7 is now transformed into a Yoshi instead of a Piranha Plant, as he was in the Famicom/NES version, which pre-dates the time Shigefumi Hino created Yoshi. The Super Famicom/SNES version is closer to the Japanese Famicom version than to the American NES version, but is still a combination of the two.

The "suit flying off" animation that was on the Japanese Famicom version was dummied out of the American NES version, but it was put back in on the Super Famicom/SNES version. In the end credits, the worlds all have their original names (which is seen in the Japanese Famicom version and the first release of the American NES version), since re-releases of the NES version oddly changed the names. The only altered name is World 3, Ocean Side (which is now Sea Side). Super Mario Advance 4: Super Mario Bros. 3 is a port of the Super Famicom/SNES version of Super Mario Bros. 3. Parallax scrolling in the backgrounds, a graphical capability that was used in this version, was taken out of most levels in the GBA version, making the game look slightly worse in terms of depth. The parallax scrolling is comparable to Super Mario World which only had 2 layers throughout each level. However, some players may notice that clouds in the background "overlap" the mountains when they fly up.

In some copies of All-Stars, the Select button causes Mario to cycle through the various transformations.[1]


[edit] Super Mario World Main article: Super Mario World

SMW: Super NES/Famicom standalone version SMW: Super Mario All-Stars/Collection version Super Mario World is only included in the Super Mario All-Stars + Super Mario World pack that was bundled with the SNES in December 1994 which was released in the United States and the UK, but was not released in Japan. There are fewer layers of parallax scrolling than the other games, making the graphics slightly worse in terms of depth. The only graphical difference is that the game contains unique sprites for Luigi (the second player), making him taller and slimmer than Mario, whereas the original version of the game used palette swapped Mario sprites for him. In addition, there are some different animations for Luigi's moves compared to Mario's. For instance, Luigi does not hold his fist in the air while jumping and he slides down hills on his knees. Note that these sprites were not included in Super Mario World: Super Mario Advance 2, which used a different set almost identical to Luigi's sprites from Super Mario Bros. 2. This version also included four save files (instead of three). Additionally, by pressing the select button while on a map screen, players can access a menu that has the option of quitting the game. The Nintendo logo also does not show up when starting the game.

A retail boxed version of Super Mario All Stars + Super Mario World was sold in the UK shortly after it was bundled with the console. This appears to be a very rare version that came in a mostly red coloured box/packaging.[citation needed]

The universal debug mode that is hidden in the game's code has been completely removed from the Super Mario All-Stars + Super Mario World version. It was only accessed with a Game Genie.


[edit] Reception The game was very successful and well-received upon release and eventually became a "Player's Choice Million Seller".


[edit] See also Super Mario Bros. (series)

[edit] References ^ SMAS:SMB3 debug info. themushroomkingdom.net. Retrieved on 2007-06-03.

[edit] External links Super Mario All-Stars at MobyGames