Rocket Rush (level): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(update layout)
(updated)
Line 1: Line 1:
{{Levelbox
{{Levelbox
|image=[[File:Rocket Rush.png|256px]]
|image=[[File:Rocket Rush.png]]
|code=8 - 5 (SNES)<br>9 - 5 (GBA)
|code=8 - 5 (SNES)<br>9 - 5 (GBA)
|world=[[Krematoa]]
|world=[[Krematoa]]
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|song=Rocket Run (SNES)<br>Hot Pursuit (GBA)
|song=Rocket Run (SNES)<br>Hot Pursuit (GBA)
|before=[[Swoopy Salvo|<<]]
|before=[[Swoopy Salvo|<<]]
|after=[[Knautilus|>>]]
|after=[[Knautilus|>>]]
}}
}}
'''Rocket Rush''' is the fortieth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' It is also the fifth area of [[Krematoa]]. In the game's [[Game Boy Advance]] remake, it is instead the forty-sixth level of the game, due to the addition of [[Pacifica]]. All 85 Bonus Coins are required to access this level; as such, there are no [[Bonus Area]]s in this level, thus making it the only level that has an exclamation mark at the end of the name before getting all the Bonus Coins (with the exception of the [[Game Boy Advance]] version, as an exclamation mark does not appear at the end of a level's name when the player gets all of the Bonus Coins in it). It is the final non-boss level of the game.
'''Rocket Rush''' is the fortieth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the fifth level of [[Krematoa]]. It is the last regular level of the game. In the [[Game Boy Advance]] remake, it is instead the forty-sixth level due to the addition of [[Pacifica]]. [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] are required to have obtained every [[Bonus Coin]] before they can access Rocket Rush, so they can pay for "[[Boomer]]'s Special" (which costs more than previous Krematoa levels); as such, there are no [[Bonus Level]]s, making Rocket Rush the only level without any.


The Kongs must navigate this cliff side level in a special [[Rocket Barrel]]. For the first half, they must descend to the bottom, collecting fuel so that they do not run out and crash. For the second half, they blast up the other side of the cliff, trying to reach the top without running out of fuel. Both red and green [[Buzz (enemy)|Buzzes]] are the only enemy, and in the original [[Super Nintendo]] version, both can be defeated by coming into contact with them.
Like other Krematoa levels, when the [[Knautilus]] rises from the center lake of the world, Rocket Rush gets a bright red tint.


The Game Boy Advance version is significantly different than in the original version. Unlike the Super Nintendo version, Buzzes can damage the rocket, and the rocket can take two hits before exploding. To defeat Buzzes, the player has to hold A to brake and burn them with the exhaust fire, or the player can burn them with the fire made when turning left or right. Red Buzzes, however, cannot be defeated. Additionally, the controls for the Rocket Barrel are slightly different. In the original version, holding left would make the Kongs travel to the right, while holding the right button would make them move left. This was switched around in the remake. The [[Star Barrel]] is also absent from the level in the Game Boy Advance version.
==Summary==
Rocket Rush is a cliffside level that Dixie and Kiddy must travel through in a [[Rocket Barrel]]. For the first half, the [[Kong]]s must steer the Rocket Barrel as it steadily descends between the cliffs. During this half, they encounter red [[Buzz (enemy)|Buzzes]] and must collect [[Fuel Barrel]]s along the way so that the Rocket Barrel does not run out of fuel. At the second half, the Rocket Barrel touches an [[Ignition Barrel]] at the bottom of the level, causing it to blast up the other side of the cliff. The Kongs must carefully maneuver the Rocket Barrel so that it does not crash into a cliff.
 
In the [[Game Boy Advance]] remake, Rocket Rush has a few notable differences that increase its difficulty. In this version, the Buzzes can damage Dixie and Kiddy if they touch the Rocket Barrel. Green Buzzes appear in the remake, unlike the original version, and they can be defeated from the Rocket Barrel's exhaust flames. Red Buzzes cannot be defeated. The controls for the Rocket Barrel were reversed, as the left D-Pad button makes the Rocket Barrel go right and vice versa. The [[Star Barrel]] does not appear in the remake.


==Layout==
==Layout==
When the level begins, the Kongs find a Rocket Barrel. They jump in to find themselves hovering downwards. With limited fuel, the Kongs gain speed and maneuver around a few Buzzes, as they follow a banana trail and grab the letter K. Heading into a narrow passage, they encounter more Buzzes, along with a [[Fuel Barrel]]. They will enter a small area, where they travel diagonally and head into another narrow passage. Once they get through the passage, they hover through a small space. Another small opening is at the bottom of this small area. They go through it to enter a larger area, where they find another Fuel Barrel. Continuing downwards, they come up to a diagonal pathway, surrounded by some Buzzes. The Kongs fly between the Buzzes and curve into another path. There, they find several Buzzes flying across the area, as well as a Fuel Barrel. They also find the letter O here. Once the Kongs exit this area, they make several twists and turns through the rest of the path. Eventually, they find a small gap in the ground. At this point, the [[Star Barrel]] can also be found, though only in the Super Nintendo version.  
When the level begins, the Kongs find a Rocket Barrel. They jump in to find themselves hovering downwards. With limited fuel, the Kongs gain speed and maneuver around a few Buzzes, as they follow a banana trail and grab the letter K. Heading into a narrow passage, they encounter more Buzzes, along with a [[Fuel Barrel]]. They will enter a small area, where they travel diagonally and head into another narrow passage. Once they get through the passage, they hover through a small space. Another small opening is at the bottom of this small area. They go through it to enter a larger area, where they find another Fuel Barrel. Continuing downwards, they come up to a diagonal pathway, surrounded by some Buzzes. The Kongs fly between the Buzzes and curve into another path. There, they find several Buzzes flying across the area, as well as a Fuel Barrel. They also find the letter O here. Once the Kongs exit this area, they make several twists and turns through the rest of the path. Eventually, they find a small gap in the ground. At this point, the [[Star Barrel]] can also be found.  


Falling into the small gap, the heroes grab some more Fuel Barrels and hit a barrel with a flame icon on it. This barrel causes the Rocket Barrel to move upwards. With progressively faster speed, the Kongs rush upwards, taking a different route than the one they traveled down before. If the Kongs hit a wall, they lose a great amount of fuel. Using banana trail to guide them, the Kongs soon head past the letter N and begin to travel through thinner passages. There, they will be able to exit the rocket and find the [[Level Flag]].
Falling into the small gap, the heroes grab some more Fuel Barrels and hit a barrel with a flame icon on it. This barrel causes the Rocket Barrel to move upwards. With progressively faster speed, the Kongs rush upwards, taking a different route than the one they traveled down before. If the Kongs hit a wall, they lose a great amount of fuel. Using banana trail to guide them, the Kongs soon head past the letter N and begin to travel through thinner passages. There, the Rocket Barrel lands, and the Kongs can continue to the [[Level Flag]], which gives them the fifth and final [[Cog (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|cog]] for Boomer's machine.


==Items and objects==
==Items and objects==
Line 58: Line 61:
|-
|-
|[[File:Rocket Rush Koin.png]]
|[[File:Rocket Rush Koin.png]]
|Just before the Level Flag, the Kongs can find a [[Steel Barrel]]. They can carry this barrel to the left to meet the [[Koin]], who will have the DK Coin, on a high ledge. If they throw the barrel above the Koin, it will roll against a wall and bounce back, defeating the Koin.
|To the left of the Level Flag, the Kongs must pick up a [[Steel Barrel]] and then go further left to find the [[Koin]] on a high ledge. The Kongs must throw the Steel Barrel over the Koin so that it rolls against a wall and bounces back into Koin from behind. This causes the Koin to be defeated, and the Kongs are rewarded the [[DK Coin]].
|}
|}


==Gallery==
==Gallery==
===Super Nintendo Entertainment System===
<gallery>
Rocket Rush start.png|Dixie jumps to the Rocket Barrel at the start
Rocket Rush red Buzz.png|The Rocket Barrel descends to a red Buzz and a Fuel Barrel
Rocket Rush second half.png|The Rocket Barrel ascends during the second half of the level
</gallery>
===Game Boy Advance===
===Game Boy Advance===
<gallery>
<gallery>
RocketRush-GBA-K.png|The letter K
RocketRush-GBA-K.png|The letter K
Rocket Rush GBA Ignition Barrel.png|The Rocket Barrel goes down to the Ignition Barrel
RocketRush-GBA-G.png|The letter G
RocketRush-GBA-G.png|The letter G
</gallery>
</gallery>
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
Line 83: Line 95:


==Trivia==
==Trivia==
*In the Game Boy Advance remake, it is possible for the player to do a glitch which will make the Kongs fall off the screen in the Rocket Barrel. Gameplay can only be continued if the player exits the level or if the player turns off the game.
*In the Game Boy Advance remake, it is possible for the player to do a glitch which makes the Kongs fall off the screen in the Rocket Barrel. The player can only continue playing the game by exiting the level or resetting the game.
*This is one of two levels where both Dixie Kong and Kiddy Kong do their crying and tantrum on-screen at the same time if the player fails it.
*This is one of two levels where both Dixie and Kiddy do their crying and tantrum on-screen at the same time if both get injured.
 
{{DKC3}}
{{DKC3}}
[[Category:Mountains]]
[[Category:Mountains]]
[[Category:Secret Levels]]
[[Category:Secret Levels]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! Levels]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! Levels]]

Revision as of 09:13, November 12, 2019

Template:Levelbox Rocket Rush is the fortieth level in Donkey Kong Country 3: Dixie Kong's Double Trouble! and the fifth level of Krematoa. It is the last regular level of the game. In the Game Boy Advance remake, it is instead the forty-sixth level due to the addition of Pacifica. Dixie and Kiddy are required to have obtained every Bonus Coin before they can access Rocket Rush, so they can pay for "Boomer's Special" (which costs more than previous Krematoa levels); as such, there are no Bonus Levels, making Rocket Rush the only level without any.

Like other Krematoa levels, when the Knautilus rises from the center lake of the world, Rocket Rush gets a bright red tint.

Summary

Rocket Rush is a cliffside level that Dixie and Kiddy must travel through in a Rocket Barrel. For the first half, the Kongs must steer the Rocket Barrel as it steadily descends between the cliffs. During this half, they encounter red Buzzes and must collect Fuel Barrels along the way so that the Rocket Barrel does not run out of fuel. At the second half, the Rocket Barrel touches an Ignition Barrel at the bottom of the level, causing it to blast up the other side of the cliff. The Kongs must carefully maneuver the Rocket Barrel so that it does not crash into a cliff.

In the Game Boy Advance remake, Rocket Rush has a few notable differences that increase its difficulty. In this version, the Buzzes can damage Dixie and Kiddy if they touch the Rocket Barrel. Green Buzzes appear in the remake, unlike the original version, and they can be defeated from the Rocket Barrel's exhaust flames. Red Buzzes cannot be defeated. The controls for the Rocket Barrel were reversed, as the left D-Pad button makes the Rocket Barrel go right and vice versa. The Star Barrel does not appear in the remake.

Layout

When the level begins, the Kongs find a Rocket Barrel. They jump in to find themselves hovering downwards. With limited fuel, the Kongs gain speed and maneuver around a few Buzzes, as they follow a banana trail and grab the letter K. Heading into a narrow passage, they encounter more Buzzes, along with a Fuel Barrel. They will enter a small area, where they travel diagonally and head into another narrow passage. Once they get through the passage, they hover through a small space. Another small opening is at the bottom of this small area. They go through it to enter a larger area, where they find another Fuel Barrel. Continuing downwards, they come up to a diagonal pathway, surrounded by some Buzzes. The Kongs fly between the Buzzes and curve into another path. There, they find several Buzzes flying across the area, as well as a Fuel Barrel. They also find the letter O here. Once the Kongs exit this area, they make several twists and turns through the rest of the path. Eventually, they find a small gap in the ground. At this point, the Star Barrel can also be found.

Falling into the small gap, the heroes grab some more Fuel Barrels and hit a barrel with a flame icon on it. This barrel causes the Rocket Barrel to move upwards. With progressively faster speed, the Kongs rush upwards, taking a different route than the one they traveled down before. If the Kongs hit a wall, they lose a great amount of fuel. Using banana trail to guide them, the Kongs soon head past the letter N and begin to travel through thinner passages. There, the Rocket Barrel lands, and the Kongs can continue to the Level Flag, which gives them the fifth and final cog for Boomer's machine.

Items and objects

Sprite Name Count
Bear coin Bear Coin 3
DK Barrel DK Barrel 1

K-O-N-G Letters

Letter Location
K SNES: Obtained by sticking to the left after departing on the Rocket Barrel
GBA: In a narrow area of the route down after some Red Buzz
O To the left side of a succession of Buzzes
N In the route ascending the cliffside.
G SNES: Right before the end of the level (absent from earlier revisions of the game)
GBA: It is found by sticking to the left side of the route beyond two Banana Bunches.

DK Coin

Image Location
Donkey Kong Country 3: Dixie Kong's Double Trouble!: Kiddy Kong holding a Steel Barrel at a Koin at the end of Rocket Rush To the left of the Level Flag, the Kongs must pick up a Steel Barrel and then go further left to find the Koin on a high ledge. The Kongs must throw the Steel Barrel over the Koin so that it rolls against a wall and bounces back into Koin from behind. This causes the Koin to be defeated, and the Kongs are rewarded the DK Coin.

Gallery

Super Nintendo Entertainment System

Game Boy Advance

Names in other languages

Language Name Meaning Notes
Japanese ポンコツロケットでゴー[?]
Ponkotsu roketto de gō
Rickety Rocket Ride
German Raketen-Rausch[?] ?
Italian Missili in Picchiata[?] Missile in Dive
Spanish Alboroto de Cohetes[?] Rocket Riot

Trivia

  • In the Game Boy Advance remake, it is possible for the player to do a glitch which makes the Kongs fall off the screen in the Rocket Barrel. The player can only continue playing the game by exiting the level or resetting the game.
  • This is one of two levels where both Dixie and Kiddy do their crying and tantrum on-screen at the same time if both get injured.