Geno Beam: Difference between revisions

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It is one of the few moves in the game that does not add a sound effect when the player '''timed hit''' is done right, however, Geno will "jump" quite high into the air when the timed hit is done correctly.  
It is one of the few moves in the game that does not add a sound effect when the player '''timed hit''' is done right, however, Geno will "jump" quite high into the air when the timed hit is done correctly.  
However, the Geno Beam is affected by a glitch or design oversight which renders the in-game instructions meaningless. To time it correctly, the player must instead tap the {{button|snes|Y}} button ''once'', without holding, right after the "instructions" banner at the top of the screen automatically disappears from sight, which is right about before the '''star meter''' starts charging.
Care must be taken to not press the {{button|snes|Y}} button too early, or instead the instruction banner will be dismissed early and the timed hit will fail. If successful, the damage delivered will be given the proper timed hit bonus.


==Names in other languages==
==Names in other languages==

Revision as of 21:39, September 14, 2019

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The Geno Beam is a special attack that Geno starts with in Super Mario RPG: Legend of the Seven Stars. It is a straightforward beam attack that hits one enemy. Timing it right will increase the amount of damage dealt. According to the instructions, to time it correctly, a player must press and hold Y Button button until the third star on the star meter appears. It requires 3 Flower Points.

It is one of the few moves in the game that does not add a sound effect when the player timed hit is done right, however, Geno will "jump" quite high into the air when the timed hit is done correctly.

Names in other languages

Language Name Meaning Notes
Japanese ジーノビーム[?]
Jīno Bīmu
Geno Beam

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