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*In [[List of Mario Kart 64 pre-release and unused content|early screenshots]] of ''[[Mario Kart 64]]'' (pictured), '''[[Kamek]]''' appears as a playable character, but in the final game, he was replaced by [[Donkey Kong]]. Similarly, in ''[[Mario Kart 8]]'', a Magikoopa emblem appears in the [[List of Mario Kart 8 pre-release and unused content#Unused graphics|coding]], possibly indicating that Kamek was at one point intended to be a playable character in that game as well. | *In [[List of Mario Kart 64 pre-release and unused content|early screenshots]] of ''[[Mario Kart 64]]'' (pictured), '''[[Kamek]]''' appears as a playable character, but in the final game, he was replaced by [[Donkey Kong]]. Similarly, in ''[[Mario Kart 8]]'', a Magikoopa emblem appears in the [[List of Mario Kart 8 pre-release and unused content#Unused graphics|coding]], possibly indicating that Kamek was at one point intended to be a playable character in that game as well. | ||
*In '''''[[Super Mario Sunshine]]''''', the shine on the boxart of the American, Japanese, and British versions of this game roughly says, "Mario has more moves than ever, you'll have to master them all to | *In '''''[[Super Mario Sunshine]]''''', the shine on the boxart of the American, Japanese, and British versions of this game roughly says, "Mario has more moves than ever, you'll have to master them all to <span title="American and Japanese" style="border-bottom:1px dotted">sprinkle</span> / <span title="British" style="border-bottom:1px dotted">spray</span> water in the sunshine." All the other European boxarts have this sentence as well, but they are translated. | ||
*'''''[[Super Mario 3D Land]]''''' is the first installment in the ''Mario'' series overall to be localized to Dutch, Portuguese, and Russian, not counting [[Sega]]-published crossover ''[[Mario & Sonic at the Olympic Winter Games]]'' being localized to Dutch. | *'''''[[Super Mario 3D Land]]''''' is the first installment in the ''Mario'' series overall to be localized to Dutch, Portuguese, and Russian, not counting [[Sega]]-published crossover ''[[Mario & Sonic at the Olympic Winter Games]]'' being localized to Dutch. | ||
*According to a 1993 Nintendo character guide, '''[[Toad]]''' has the nickname of ''Little Toadie'' and was off visiting relatives of the "Fungus Federation" prior to the events of ''[[Super Mario Bros.]]'' | *According to a 1993 Nintendo character guide, '''[[Toad]]''' has the nickname of ''Little Toadie'' and was off visiting relatives of the "Fungus Federation" prior to the events of ''[[Super Mario Bros.]]'' |
Revision as of 20:29, September 4, 2019
- In early screenshots of Mario Kart 64 (pictured), Kamek appears as a playable character, but in the final game, he was replaced by Donkey Kong. Similarly, in Mario Kart 8, a Magikoopa emblem appears in the coding, possibly indicating that Kamek was at one point intended to be a playable character in that game as well.
- In Super Mario Sunshine, the shine on the boxart of the American, Japanese, and British versions of this game roughly says, "Mario has more moves than ever, you'll have to master them all to sprinkle / spray water in the sunshine." All the other European boxarts have this sentence as well, but they are translated.
- Super Mario 3D Land is the first installment in the Mario series overall to be localized to Dutch, Portuguese, and Russian, not counting Sega-published crossover Mario & Sonic at the Olympic Winter Games being localized to Dutch.
- According to a 1993 Nintendo character guide, Toad has the nickname of Little Toadie and was off visiting relatives of the "Fungus Federation" prior to the events of Super Mario Bros.