Mario Kart Wii: Difference between revisions
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Revision as of 20:33, November 1, 2007
This article is about an upcoming game. Editors must cite sources for all contributions to this article. Edits that do not follow this standard may be reverted without notice.
Do not upload any leaked images or media files before this game is released. Per our policy, any such files will be immediately deleted.
Mario Kart Wii is the latest installment of the Mario Kart series. Designed from the ground up for the Wii, a Wii Wheel will be packed into the North American release to allow for a more realistic steering experience. Announced at Nintendo’s E3 2007 conference by Reggie Fils-Aime, little information has been released about the game. Its current title is tentative and may change as its release nears.
Gameplay
Mario Kart Wii is based off of its predecessors. A number of players race to the finish in a multi-lap race around a given circuit. Along the way, players may employ items, horseplay, and shortcuts to earn first place.
The interface of the game has been changed only visually. At this point in production, the game screen may change drastically. No map or method of showing who is in first, second, third, or fourth place has been revealed.
Controlling the Kart
The main feature that sets this incarnation apart from the other games in the series is its use of the Wii Remote's motion sensing capabilities rather than the control pad or control stick for steering. Nintendo hopes to address some of the issues game critics faced with Excitetruck, the first racing game Nintendo published for the Wii, by making Mario Kart Wii compatible with the Wii Wheel. Since the Wii Remote is designed to be inserted into the Wii Wheel (as it is not an independent controller) it is presumed that players can also play without the Wheel, but this is not confirmed.
It should also be known that a new feature called "Stunts" is now a part of gameplay. They can be pulled off in air, but how they are performed remains a secret.
Modes of Play
Nintendo has explicitly confirmed the presence of a Battle Mode in this game. Additionally, both normal races and battles are playable online through the use of Nintendo Wi-Fi Connection (WFC). This is the second game in the series to utilize the WFC and the first to allow for online battles. Battles will now cater to 16 players via Wi-Fi connection. confirmation here
As of yet, no other modes have been confirmed. However, the Mission Mode first made available in Mario Kart DS received very high marks from game critics, so it is very likely that a similar mode will be present. It is also highly unlikely that the single and two-player tournament mode will be discontinued, as it has been a series staple since Super Mario Kart.
No further details are known about the online functions of the game at this point.
Major Changes
While every previous Mario Kart game allowed for a maximum of eight racers on each course, up to twelve have been seen in video footage of Mario Kart Wii this could possibly be online. Reggie Fils-Aime promised that Nintendo would release more information about this in the future. As such, it is possible more than twelve may be on a track at one time. No information is available as to the number of players that can participate in the Battle Mode or the online modes.
The title continues the tradition of using personalized Karts, a concept first seen in the DS incarnation of the series. It is unconfirmed as to the number of Karts that will be available to each character. On a side note, the two-person Karts from Mario Kart: Double Dash!! have not appeared, but the possibility has neither been confirmed nor denied.
In the last Nintendo event (10/09/2007), Nintendo confirmed Motorbikes as a vehicles in the game. In screenshots, Peach can be seen riding one.
Characters
Nintendo has not released a full cast list for the game, nor has it remarked on how characters will be divided into weight classes or what individual statistics will affect each racer. So far, the only characters that are confirmed are those that have been viewed in screenshots and videos.
- Mario
- Luigi
- Princess Peach
- Yoshi
- Wario
- Waluigi
- Toad
- Bowser
- Baby Mario
- Baby Luigi
- Boo
- Donkey Kong
- Koopa Troopa
Courses
Several racetracks have been revealed in the media put out by Nintendo. Both new tracks and famous old ones from previous games have been seen. It is unconfirmed if the old stages will be in the final version as they were in Mario Kart DS. The DS version’s first video and demo used an old track, Yoshi Circuit, that later appeared in the game.
New Courses
Several distinct courses have been identified from the media. Others may have been missed due to the montage nature of the video released to the public.
Mario Circuit
This course features Princess Peach's Castle and other stone buildings to the side of a very wide track. Lush lawns and trees can be seen at the sides. As such, Toad Town may have inspired this course. The stage's backdrop is reminiscent of World 1 from New Super Mario Bros. A blurry sign that may read "Mario Circuit" indicates that this course may be a new version of the classic.
Luigi Circuit
A new version of Luigi Circuit was shown in E3 2007 and Nintendo's press conferences. The course has some Dash Panels on their curves, similar to the Luigi Circuit version from Mario Kart: Double Dash!!. Luigi's Hat trademark is shown over the audience, seen also in Mario Kart 64.
Wario's Mines
A course with wide roads set in a canyon has been revealed. A sign with Wario’s face decorates the course along with Warp Pipes and cabins out of reach of the racers. This course features steep declines and sharp turns and may lend itself to the frantic, roller coaster game play of Wario Colosseum from Double Dash. Segments of the track lack siding to prevent players from falling off. Additionally, this course employs Boost Pads.
Mushroom Tops
A course located in a mountainous zone, with canyons. From the abyss, tall mushrooms rise over there, which the drivers can jump on their tops to pass the abyss. The track is not very protected, and any player could fall into the abyss and be off of the course. The course resembles somewhat to some high land stages from New Super Mario Bros where tall mushrooms acts like platforms.
Baby Mario Meadows
A course resembling Moo Moo Farm from Mario Kart 64 will also appear in-game. This course is distinctly different from the version featured in Mario Kart 64 as players must dodge the cows crossing on the track.
Delfino's Mall
The course takes place around (or inside) of a mall or a department store. Not much is known about the track currently.
Snowy Snowy Mountain
Seen in the Nintendo conference in 2007, the track bears a resemblanse to DK Pass where racers compete in a snowy-covered slope and racing along in a half-tunnel, similar to a snowboarding track.
Reappearing Courses
In addition to graphical updates, current footage indicates that the courses may receieve substantial size-increase. Nintendo has confirmed that they will be graphically updated.
- Mario Circuit 2
- Yoshi Falls
- Peach Beach
- Luigi Circuit
- DK Mountain
- Sherbet Land N64
- DK Pass
- Lakeside Park
- Waluigi Stadium
- Wario Stadium DS and N64
- Yoshi Valley
- Wario Colosseum
Items
Nintendo has declined to comment on items or their uses at this point. No new items have been spotted in the media released to the public. Those that have been seen have not been seen in action, so it is possible that their uses have changed. Items can be earned by driving through Item Boxes on the courses. Once a player has done so, an item will be selected via the Item Roulette.
- Mushroom
- Triple Mushrooms
- Banana
- Triple Bananas
- Red Shell
- Triple Red Shells
- Green Shell
- Triple Green Shells
- Blue Shell
- Bob-Omb [1]
- Star
- Fake Item Box
- Bullet Bill
Promotional Artwork