A Toadally Magical Adventure: Difference between revisions

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Upon returning to his house, Toad expresses that he thinks he should be allowed to use the wand since he led the way to the ambush and saved the wand, but the others refuse to let him do so, with the messenger adding that only a trained magician is allowed. The Wizard King, meanwhile, watching this on his crystal ball, agrees, and heads off on his ironically-named snail, Faster Lightning, to go pick up the wand himself.
Upon returning to his house, Toad expresses that he thinks he should be allowed to use the wand since he led the way to the ambush and saved the wand, but the others refuse to let him do so, with the messenger adding that only a trained magician is allowed. The Wizard King, meanwhile, watching this on his crystal ball, agrees, and heads off on his ironically-named snail, Faster Lightning, to go pick up the wand himself.


In spite of the messenger's warning, Toad sneaks the wand out of its case and makes use of it anyway, saying to himself that he should protect the Princess (who's taking a nap at this moment). After demonstrating the wand's magic by bringing a tea set and a chair to life, Toad decides to produce tough guardians out of some nearby discarded pipes outside his house. However, when he creates a pair of giant anthropomorphic Pipe Monsters, they rebel against him and take the wand, which they then use to create a swarm of [[Pile Driver Micro-Goombas]] that they sic on Toad.
In spite of the messenger's warning, Toad sneaks the wand out of its case and makes use of it anyway, saying to himself that he should protect the Princess (who's taking a nap at this moment). After demonstrating the wand's magic by bringing a tea set and a chair to life, Toad decides to produce tough guardians out of some nearby discarded pipes outside his house. However, when he creates a pair of giant anthropomorphic Pipe Monsters, they rebel against him and take the wand, which they then use to create a swarm of [[Pile Driver Micro-Goomba]]s that they sic on Toad.


Running from the Micro-Goombas, Toad bumps into the Mario Bros., who are curious to this development (and seem to believe the Micro-Goombas are actually just stampeding blocks). Toad claims that the wand jumped out of its case, but the Marios are a bit skeptical. Putting this aside, the three of them flee from the Micro-Goombas, eventually tricking them into jumping over a cliff.
Running from the Micro-Goombas, Toad bumps into the Mario Bros., who are curious to this development (and seem to believe the Micro-Goombas are actually just stampeding blocks). Toad claims that the wand jumped out of its case, but the Marios are a bit skeptical. Putting this aside, the three of them flee from the Micro-Goombas, eventually tricking them into jumping over a cliff.

Revision as of 23:55, October 31, 2007

Template:TAoSMB3box "A Toadally Magical Adventure" is the thirteenth episode of The Adventures of Super Mario Bros. 3. It originally aired alongside the episode "Misadventures in Babysitting".

Plot Synopsis

A messenger working for the Wizard King of the West arrives at the Ace Magic Wand Factory ("A New Wand Made Every Century") to pick up an important delivery. The wand maker who works there brings the messenger in and gives the package - a special wand that the Wizard King ordered to have made for him fifty years ago (its spells emit from a crystal in place of the usual orb). Meanwhile, in his castle, the Wizard King is watching this, commenting that it's about time "that slowpoke" finished making the wand. Just as the messenger is leaving the store, though, the Wizard King's crystal ball clouds up and shows a different vision - close by, on the ground portion of Sky Land, Bowser and the Koopalings (or rather just Cheatsy, Kootie Pie, Bully, and Big Mouth) are plotting to steal the wand!

Over at Toad's House, Mario is busy repairing the drainpipes on Toad's bathtub while Luigi and the Princess watch (no explanation is given as to why the Princess is here at the moment; she does not even speak during this scene). Just then, an image of the Wizard King appears in the bathtub's water, alerting the Mario Bros. about the Koopas' plot and showing the image he received of their ambush site. Toad accidentally drains the water by causing Mario's wrench to turn one more time, but he manages to get a good look at the ambush site and tells the others he can lead them to it.

Soon, thanks to Toad's guidance, the group arrives at the waterfall just in time to find the messenger on the run from the Koopas. Upon meeting with the heroes, the messenger hands the wand (and the case it's in) to Toad, and Luigi carries him out of the way. The Koopas attempt to chase them down, but Mario luckily grabs a Fire Flower and transforms into Fire Mario, scaring the Koopas off.

Upon returning to his house, Toad expresses that he thinks he should be allowed to use the wand since he led the way to the ambush and saved the wand, but the others refuse to let him do so, with the messenger adding that only a trained magician is allowed. The Wizard King, meanwhile, watching this on his crystal ball, agrees, and heads off on his ironically-named snail, Faster Lightning, to go pick up the wand himself.

In spite of the messenger's warning, Toad sneaks the wand out of its case and makes use of it anyway, saying to himself that he should protect the Princess (who's taking a nap at this moment). After demonstrating the wand's magic by bringing a tea set and a chair to life, Toad decides to produce tough guardians out of some nearby discarded pipes outside his house. However, when he creates a pair of giant anthropomorphic Pipe Monsters, they rebel against him and take the wand, which they then use to create a swarm of Pile Driver Micro-Goombas that they sic on Toad.

Running from the Micro-Goombas, Toad bumps into the Mario Bros., who are curious to this development (and seem to believe the Micro-Goombas are actually just stampeding blocks). Toad claims that the wand jumped out of its case, but the Marios are a bit skeptical. Putting this aside, the three of them flee from the Micro-Goombas, eventually tricking them into jumping over a cliff.

Meanwhile, Bowser and his kids (including Kooky, who suddenly appears from out of nowhere during the scene) are making another attempt to steal the wand, this time with the help of two Boomerang Brothers. Cheatsy spots the wand in the Pipe Monsters' clutches, and Bowser has the Boomerang Bros. knock it out of their grasp and into his. But Bowser is only able to turn the Pipe Monsters into his own minions before Kootie Pie takes the wand from him, saying it's her turn now. At this point, the Princess wakes up and comes out of Toad's House, only for Kootie Pie to "place [her] under house arrest" by making the picket fence around the house grow larger and surround it.

The Mario Bros. and Toad arrive on the scene just then, but then Bully takes hold of the wand and controls the Pipe Monsters into juggling the trio. Cheatsy then uses the wand to zap a Nipper Plant (which he mistakes for a Piranha Plant) into a giant and commands it to eat the good guys. But Mario breaks loose from the Blue Pipe Monster's grip and rescues Toad from the purple one, seemingly forgetting to do anything about Luigi as well. Toad confesses that he took the wand out of its case, but Mario forgives him, offering him a chance to help with a plan he's developed.

Mario tosses Toad up onto some nearby platforms up above. Cheatsy attempts to stop him by zapping the fence so that it goes after Toad, but it misses and hits the bottom of the platform he's standing on. (As a result of this, Peach is free now, but she does nothing to help in spite of this.) Cheatsy instead focuses on sending the Pipe Monsters to chase and grab Mario and Luigi (the latter of whom managed to escape their earlier entrapment).

Toad, meanwhile, has headed to the bottom of the cliff from earlier, where the Pile Driver Micro-Goombas landed. He gets the Micro-Goombas to chase him and then runs towards the Koopas. Bully takes the wand again and sends the giant Nipper Plant after Toad, but Toad jumps out of the way so that the Nipper Plant is squished by the Micro-Goombas. Bowser attempts to shoo Toad away, worried that the Micro-Goombas might jump on him next.

Fortunately for Mario, the Pipe Monster holding him brings him near some ♪ Blocks, so he breaks out a Super Leaf and transforms into Raccoon Mario, allowing him to escape. Bowser, at this point, takes the wand back from Bully, declaring that this is getting out of hand, but Mario then picks up Toad and has him grab the wand out of Bowser's clutches. Toad then commands all of the magic to stop, at which point the Koopas attempt to escape.

The Wizard King arrives just then and takes the wand from Toad. He then uses it to change the Pipe Monsters (who were still holding Luigi captive up to this point) into a pair of hands that then grab the Koopas and drop them into a pipe that deposits them back in Bowser's Castle. Toad afterwards apologizes to everybody for putting them through all this, but the Wizard King is just glad that he now has his wand, and thus can now do what he had been planning to use it for all along - roasting hot dogs!

Trivia

  • The blue Pipe Monster is the one holding the wand when the Boomerang Bros. throw their weapons, but the wand gets knocked out of the purple one's hand.
  • Right when Bowser places the Pipe Monsters under his control, the giant picket fence can be seen in the background, despite that Kootie Pie hasn't enlarged it yet.
  • When the Princess comes out of the house, Toad is somehow with her, even though he's actually with Mario and Luigi at this point. This same mistake occurs again when Cheatsy zaps the fence into going after Toad. This other Toad was perhaps actually meant to be the messenger.

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