Bowser's Lovely Lift!: Difference between revisions
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After the 50th floor, a [[Koopa Kid]] comes to make the minigame more difficult. Their attacks include shooting three fireballs, three missiles, and, when Koopa Kid appears, he may shoot a laser beam. | After the 50th floor, a [[Koopa Kid]] comes to make the minigame more difficult. Their attacks include shooting three fireballs, three missiles, and, when Koopa Kid appears, he may shoot a laser beam. | ||
The player automatically loses if they get hit by any of Bowser's or Koopa Kid's attacks. However in the Solo Cruise, the game tracks the floor the player lost on, and allows them (or the opponent) to resume the minigame from that point when they continue it upon returning to it later. The player wins if the 100th floor is reached, even if there are additional numbers remaining on the dice block. | The player automatically loses if they get hit by any of Bowser's or Koopa Kid's attacks. However in the Solo Cruise, the game tracks the floor the player lost on, and allows them (or the opponent) to resume the minigame from that point when they continue it upon returning to it later. The player wins if the 100th floor is reached, even if there are additional numbers remaining on the dice block. But if the player lost, [[Bowser]] will steal his or her Star, and the player failes Bowser's challenge and is sent back to [[Start Space]] and the remaining spaces are lost. | ||
==Controls== | ==Controls== |
Revision as of 06:59, August 19, 2019
Template:Minigame-infobox Bowser's Lovely Lift! is a Bowser minigame in Mario Party 7. It is the only minigame that is unlockable only in Solo Cruise, and the only minigame in this installment and the entire series where the option to turn off CPU minigames does not work.
Gameplay
The object of the game is to make it to the 100th floor while avoiding Bowser, who attacks the player. To beat this game, the player must hit four Dice Blocks, and the elevator goes up a number of floors based on the total roll. For example, on one turn, if the player rolls a "7", a "9", a "10", and a second "10", they advance to the 36th floor. The total number of floors a player can progress on one turn is 40.
After the 50th floor, a Koopa Kid comes to make the minigame more difficult. Their attacks include shooting three fireballs, three missiles, and, when Koopa Kid appears, he may shoot a laser beam.
The player automatically loses if they get hit by any of Bowser's or Koopa Kid's attacks. However in the Solo Cruise, the game tracks the floor the player lost on, and allows them (or the opponent) to resume the minigame from that point when they continue it upon returning to it later. The player wins if the 100th floor is reached, even if there are additional numbers remaining on the dice block. But if the player lost, Bowser will steal his or her Star, and the player failes Bowser's challenge and is sent back to Start Space and the remaining spaces are lost.
Controls
- – Move
- – Jump
In-game text
- Rules – "Do whatever it takes to move the elevator to the 100th floor...but watch for Bowser's attacks!"
- Advice – "Hmmm... What do those 4 Dice Blocks do...?"
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | けっせん!クッパタワー[?] Kessen! Kuppa Tawā |
Essentially "Showdown at Bowser Tower!", with 「決戦」 kessen specifically meaning a "deciding battle". | |
German | Bowsers Lavalift[?] | Bowser's Lava Lift | |
Italian | Ascensore del terrore[?] | Elevator of terror | |
Spanish | Bowscensor[?] | Portmanteau of Bowser and ascensor (elevator) |