Deepwater Dungeon: Difference between revisions
(→Names in other languages: Added Russian translation.) |
mNo edit summary |
||
Line 9: | Line 9: | ||
|after=[[A Beam in the Dark|>>]] | |after=[[A Beam in the Dark|>>]] | ||
}} | }} | ||
'''Deepwater Dungeon''', otherwise known as '''{{world|bowser|5}}''' is the fifth level in [[World Bowser]] from ''[[Super Mario 3D World]]'', becoming accessible along with [[Footlight Lane]] after the completion of [[The Bowser Express]]. This level takes place in a dungeon with moving bodies of water, | '''Deepwater Dungeon''', otherwise known as '''{{world|bowser|5}}''' is the fifth level in [[World Bowser]] from ''[[Super Mario 3D World]]'', becoming accessible along with [[Footlight Lane]] after the completion of [[The Bowser Express]]. This level takes place in a dungeon with moving bodies of water, [[Spike Block]]s, and a short [[Plessie]] section. Its completion unlocks [[A Beam in the Dark]]. | ||
==Layout== | ==Layout== | ||
The level starts off with the player falling down before sliding down to a pit of water that rises/drains every few seconds that has [[Madpole]]s. After that, the player will have to swim on a series of moving bodies of water before reaching the checkpoint. On the second body of water, the player must avoid blue | The level starts off with the player falling down before sliding down to a pit of water that rises/drains every few seconds that has [[Madpole]]s. After that, the player will have to swim on a series of moving bodies of water before reaching the checkpoint. On the second body of water, the player must avoid blue Spike Blocks. This level's stamp can be found in this area. | ||
The next area includes players riding on Plessie before a [[Donut Block]] bridge and a body of water with red | The next area includes players riding on Plessie before a [[Donut Block]] bridge and a body of water with red Spike Blocks. Then the player traverses a series of moving bodies of water while avoiding moving spike walls. After that, the player can go through a Warp Pipe or use a [[Cloud Cannon]] to head to the [[Goal Pole]]. There is a [[1-Up Mushroom]] behind the Goal Pole. | ||
==Gallery== | ==Gallery== |
Revision as of 08:39, July 17, 2019
Template:Levelbox Deepwater Dungeon, otherwise known as World Bowser-5 is the fifth level in World Bowser from Super Mario 3D World, becoming accessible along with Footlight Lane after the completion of The Bowser Express. This level takes place in a dungeon with moving bodies of water, Spike Blocks, and a short Plessie section. Its completion unlocks A Beam in the Dark.
Layout
The level starts off with the player falling down before sliding down to a pit of water that rises/drains every few seconds that has Madpoles. After that, the player will have to swim on a series of moving bodies of water before reaching the checkpoint. On the second body of water, the player must avoid blue Spike Blocks. This level's stamp can be found in this area.
The next area includes players riding on Plessie before a Donut Block bridge and a body of water with red Spike Blocks. Then the player traverses a series of moving bodies of water while avoiding moving spike walls. After that, the player can go through a Warp Pipe or use a Cloud Cannon to head to the Goal Pole. There is a 1-Up Mushroom behind the Goal Pole.
Gallery
Green Stars
- Green Star 1: Before the checkpoint, the player will need the Cat form to climb to an invisible wall after the moving bodies of water.
- Green Star 2: After the Plessie section, the player will again need the Cat form to climb the walls of the arch at the end of the Plessie section then walk on the disappearing platforms to get to the star.
- Green Star 3: Before the Warp Pipe to the Goal Pole, the player will again need the Cat form to find a Cloud Cannon where the player will find the star in Coin Heaven.
Stamp
In the first set of moving bodies of water where the player must avoid blue spiked walls, the player should go up the top left path where the stamp is in an alcove.
Enemies
Pixel Luigi Sighting
Near Green Star #2, the player has to climb up to the sidling on the right and move southward. A pixel Luigi will be behind the stone slab at the end.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | すいすい 水エレベーター[?] Suisui mizu erebētā |
Smooth water elevator | |
Dutch | Zwevende waterwegen[?] | Floating waterways | |
German | Windende Wassergänge[?] | Winding water corridors | |
Italian | Acque mobili[?] | Literally "Movable waters", probably a pun on "sabbie mobili", meaning "shifting sands" | |
Portuguese | Masmorras submersas[?] | Submerged dungeons | |
Russian | Водяные приключения[?] Vodyaniye priklyucheniya |
Water adventures | |
Spanish | A la deriva entre las mareas[?] | Drifting between tides |