Rumble Fishing (Super Mario Party): Difference between revisions
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'''Rumble Fishing''' is a free-for-all [[minigame]] appearing in ''[[Super Mario Party]]''. The setting of the minigame is similar to [[World 6-1 (Super Mario 3D Land)|World 6-1]] and other seaside-themed levels from ''[[Super Mario 3D Land]]''. Its name is shared with [[Rumble Fishing|an earlier battle minigame]] from ''[[Mario Party 4]]'', which in turn takes the name from the title of the book ''{{wp|Rumble Fish (novel)|Rumble Fish}}'' by {{wp|S. E. Hinton}}. | '''Rumble Fishing''' is a free-for-all [[minigame]] appearing in ''[[Super Mario Party]]''. The setting of the minigame is similar to [[World 6-1 (Super Mario 3D Land)|World 6-1]] and other seaside-themed levels from ''[[Super Mario 3D Land]]''. Its name is shared with [[Rumble Fishing (Mario Party 4)|an earlier battle minigame]] from ''[[Mario Party 4]]'', which in turn takes the name from the title of the book ''{{wp|Rumble Fish (novel)|Rumble Fish}}'' by {{wp|S. E. Hinton}}. | ||
==Gameplay== | ==Gameplay== | ||
[[File:Super Mario Party - Rumble Fishing (results).png|thumb|left|The results after the last person catches a Dragoneel (or after 60 seconds have passed).]] | [[File:Super Mario Party - Rumble Fishing (results).png|thumb|left|The results after the last person catches a Dragoneel (or after 60 seconds have passed).]] | ||
Players ride [[Lakitu's Cloud]]s and are over a large body of water filled with [[Dragoneel]]s underneath. The Dragoneels cause several ripples in the water. Players can hover over the ripples to check how powerful a rumble is. Stronger rumbles indicate longer and larger Dragoneels. Players can claim a Dragoneel by shaking the Joy-Con when the water is rippling. The player with the longest Dragoneel wins the game. | |||
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Revision as of 05:22, June 24, 2019
Template:Minigame-infobox Rumble Fishing is a free-for-all minigame appearing in Super Mario Party. The setting of the minigame is similar to World 6-1 and other seaside-themed levels from Super Mario 3D Land. Its name is shared with an earlier battle minigame from Mario Party 4, which in turn takes the name from the title of the book Rumble Fish by S. E. Hinton.
Gameplay
Players ride Lakitu's Clouds and are over a large body of water filled with Dragoneels underneath. The Dragoneels cause several ripples in the water. Players can hover over the ripples to check how powerful a rumble is. Stronger rumbles indicate longer and larger Dragoneels. Players can claim a Dragoneel by shaking the Joy-Con when the water is rippling. The player with the longest Dragoneel wins the game.
Controls
- – Move
- Rumble - Search
- Shake - Pull
In-game description
- "Fish for the strongest rumble!"
- "You only get one chance, so make it count!"
- Tips: "If the rumble feels weak, find another spot to fish."
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 探せブルブルフィッシング[?] Sagase buruburu fisshingu |
Rumble Hunt Fishing | |
Dutch | Vibratievissen[?] | Vibration Fishing | |
French | Dragon à l'hameçon[?] | Dragon at the hook | |
German | Kein kleiner Fisch[?] | No smaller fish | |
Italian | Vibra-pesca[?] | Vibration fishing | |
Korean | 찾아라, 진동 낚시[?] Chajara, Jindong Naksi |
Find, Rumble Fishing | |
Spanish (NOA) | Temblor delator[?] | Tell-tale tremor | |
Spanish (NOE) | Pesca del Hidragón[?] | Dragoneel's Fishing |