Super Mario FX: Difference between revisions
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(Super Mario RPG did not use a Super FX chip. What would it have needed it for?) |
(Nintendo stated that it used it I believe.) |
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{{canceled}} | {{canceled}} | ||
'''''Super Mario FX''''' is a game that was originally going to be released for the [[Super Nintendo Entertainment System]], using the Super FX chip used in ''[[Super Mario World 2: Yoshi's Island]]''. It seemed, however, that even the chip didn't have enough capability to run this complex 3-d platformer, so it was moved to the [[Nintendo 64]], and released as [[Super Mario 64]]. | '''''Super Mario FX''''' is a game that was originally going to be released for the [[Super Nintendo Entertainment System]], using the Super FX chip used in ''[[Super Mario World 2: Yoshi's Island]]'', and [[Super Mario RPG]]. It seemed, however, that even the chip didn't have enough capability to run this complex 3-d platformer, so it was moved to the [[Nintendo 64]], and released as [[Super Mario 64]]. | ||
{{CancelledGames}} | {{CancelledGames}} | ||
[[Category: Cancelled Games]] | [[Category: Cancelled Games]] | ||
[[Category: Games]] | [[Category: Games]] |
Revision as of 03:14, October 21, 2007
Template:Canceled Super Mario FX is a game that was originally going to be released for the Super Nintendo Entertainment System, using the Super FX chip used in Super Mario World 2: Yoshi's Island, and Super Mario RPG. It seemed, however, that even the chip didn't have enough capability to run this complex 3-d platformer, so it was moved to the Nintendo 64, and released as Super Mario 64. Template:CancelledGames