Sherbet Land: Difference between revisions
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[[Penguin]]s litter the track, causing spin-offs if a racer hits them. A player can cut a corner by hopping over a small crevice in some spots, but risks falling into the ice-cold water below. | [[Penguin]]s litter the track, causing spin-offs if a racer hits them. A player can cut a corner by hopping over a small crevice in some spots, but risks falling into the ice-cold water below. | ||
A cave with a lot of penguins marks the halfway point of the track. This course will return in [[ | A cave with a lot of penguins marks the halfway point of the track. This course will return in [[Mario Kart Wii]] | ||
==''Mario Kart: Double Dash!!''== | ==''Mario Kart: Double Dash!!''== |
Revision as of 17:42, October 12, 2007
This article is about Sherbet Land, a place in Super Mario Land 3: Wario Land. For other uses of Sherbet, see Sherbet.
Sherbet Land is a huge glacier in the game Super Mario Land 3: Wario Land. It's completely optional and can only be reached by a secret exit on Mt. Teapot. The boss is a penguin who can be skipped because of an exit door in the same room.
It is also a course found in Mario Kart 64 and Mario Kart: Double Dash!! Both tracks are raced in the Star Cup.
It has also recently appeared in Mario Hoops 3 on 3 as a playable court in the Rainbow Tourney.
Mario Kart 64
Penguins litter the track, causing spin-offs if a racer hits them. A player can cut a corner by hopping over a small crevice in some spots, but risks falling into the ice-cold water below.
A cave with a lot of penguins marks the halfway point of the track. This course will return in Mario Kart Wii
Mario Kart: Double Dash!!
The course is set in a frozen environment, starting out on an ice rink where some giant Shy Guys go ice skating and serve as hazards. A lake can be fallen into on the right side. The rink leads into a frozen tunnel with some pillars. A fan sometimes blows icy wind that can freeze the player. The tunnel exits on a short snowy path that leads to another ice rink with giant Freezies. If a player should touch one, he or she will be frozen and the Freezie will slide along the rink at an angle relevant to how it was hit. Should the Freezie hit a wall, it will shatter. At the end of the area, the course repeats.
It is possible to use the slanted walls as jumps, and therefore, shortcuts, but if the player fails to clear the Jump and lands on the snowy bank, a moderate speed deduction is the penalty.
Mario Hoops 3 on 3
Sherbet Land is the first court played on in the Rainbow Tourney. The entire court is frozen, giving very little traction. Players will slip and fall if they attempt to steal the ball while running. An item exclusive to this court is the Freezie. When picked up and thrown, the Freezie will slide along the court until it either hits a player or bounces off two walls. If a player is hit he or she will be frozen in a pillar of ice for several seconds. If no one is hit before the Freezie hits two walls, it will simply shatter.