Samurai Smackdown: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(The only thing that's remotely similar are the roof shingles, and that's about it. Everything else is too vague to have similarities.)
m (Minor alterations.)
Line 10: Line 10:


==Gameplay==
==Gameplay==
The player will continuously move to the right as enemies appear. They must hit them with a hammer; the attack used depends on where the enemy is. High attacks are for [[Swoop]]s and [[Bullet Bill]]s flying above the ground. Low attacks are for [[Goombrat]]s and Bullet Bills flying closer to the ground. Each smacked enemy awards a different amount of [[Coin]]s. Swoops give one coin when hit, Goombrats give two coins when hit and Bullet Bills award a [[Red Coin]] which equals three coins. If a player is hit by any enemy without hitting them with their hammer, they will be stunned and the enemies disappear. They reappear after the player recovers. If they stay in one spot without moving or go too far to the left, an arrow will appear on-screen to guide them to the right, where most of the enemies will spawn. Some enemies also appear on the left.
The player has to move continuously to the right as enemies appear. They must hit them with a hammer; the attack used depends on where the enemy is. High attacks are for [[Swoop]]s and [[Bullet Bill]]s flying above the ground. Low attacks are for [[Goombrat]]s and Bullet Bills flying closer to the ground. Each enemy that gets hit awards a different amount of [[coin]]s. Swoops give one coin when hit, Goombrats give two coins when hit and Bullet Bills award a [[Red Coin]] which equals three coins. If a player is hit by any enemy without hitting them with their hammer, they are stunned for a short time and the enemies disappear. They reappear after the player recovers. If they stay in one spot without moving or go too far to the left, an arrow will appear on-screen to guide them to the right, where most of the enemies spawn. Some enemies also appear on the left.


==Levels==
==Levels==
*Level 1: Only Swoops and Goombrats appear.
*Level 1: Only Swoops and Goombrats appear.
*Level 2: Bullet Bills have a low chance of appearing.
*Level 2: Bullet Bills appear less frequently.
*Level 3: Bullet Bills have the same frequency rate as Swoops and Goombrats.
*Level 3: Bullet Bills appear more often.


==Controls==
==Controls==

Revision as of 09:46, March 21, 2019

Template:Minigame-infobox Samurai Smackdown is a Coin Chaos minigame in Mario Party: Star Rush.

Gameplay

The player has to move continuously to the right as enemies appear. They must hit them with a hammer; the attack used depends on where the enemy is. High attacks are for Swoops and Bullet Bills flying above the ground. Low attacks are for Goombrats and Bullet Bills flying closer to the ground. Each enemy that gets hit awards a different amount of coins. Swoops give one coin when hit, Goombrats give two coins when hit and Bullet Bills award a Red Coin which equals three coins. If a player is hit by any enemy without hitting them with their hammer, they are stunned for a short time and the enemies disappear. They reappear after the player recovers. If they stay in one spot without moving or go too far to the left, an arrow will appear on-screen to guide them to the right, where most of the enemies spawn. Some enemies also appear on the left.

Levels

  • Level 1: Only Swoops and Goombrats appear.
  • Level 2: Bullet Bills appear less frequently.
  • Level 3: Bullet Bills appear more often.

Controls

  • Circle Pad: Move
  • A Button: High attack
  • B Button: Low attack

In-game text

"Bash the baddies!"

Names in other languages

Language Name Meaning Notes
Italian Martellatore implacabile[?] Implacable hammerer
Spanish (NOE) La senda del martillo[?] The path of the hammer

Gallery


Template:MPSR Minigames