Nintendo 64: Difference between revisions
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{{about|the Nintendo console|the treasure from Wario World|[[Wario World Treasures#Wonky Circus|here]]}} | {{about|the Nintendo console|the treasure from Wario World|[[Wario World Treasures#Wonky Circus|here]]}} | ||
{{System-Infobox | {{System-Infobox | ||
|title=Nintendo64 | |||
|Image=[[File:N64 Console.png|250px]] | |Image=[[File:N64 Console.png|250px]] | ||
|generation=Fifth | |generation=Fifth | ||
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{{quote2|Get N or get out!|The N64 Slogan}} | {{quote2|Get N or get out!|The N64 Slogan}} | ||
[[File:N64 Logo.svg|left|125px]] | [[File:N64 Logo.svg|left|125px]] | ||
The ''' | The '''Nintendo64''' (codenamed "'''Project Reality'''"; sometimes referred as the "'''N64'''"; parsed on the logo as "'''NINTENDO<small><sub>®</sub></small><sup>64</sup>''''") is a video game console created by [[Nintendo]]. It was released in 1996 to compete with the [[wikipedia:Sega Saturn|Sega Saturn]] and the [[wikipedia:PlayStation (console)|Sony PlayStation]]. | ||
Despite not beating the PlayStation's sales, the | Despite not beating the PlayStation's sales, the Nintendo64 was still largely successful for many reasons, one of the big ones being the release of ''[[Super Mario 64]]''. ''Super Mario 64'' was one of the first games of its kind to feature full 3D graphics and depth of field effects. The Nintendo64 was able to pull this off because it was the first system to feature a 64-bit processor and 32-bit graphics chip (aside from the failed Atari Jaguar, which was really multiple co-processors using 64-bit architecture on a 32-bit main processor). The Nintendo64 also featured the first successful analog control stick implementation and four built-in controller ports, unlike its competitors, the PlayStation and the Sega Saturn. The Nintendo64 is also noted as the last home console system to use cartridges until the [[Nintendo Switch]]. Nintendo started using discs like its competitors and the canceled "SNES CD" add-on, starting with the [[Nintendo GameCube]]. | ||
The | The Nintendo64 hosts a wide variety of games, but most of its hits are first-party titles such as ''[[Super Mario 64]]'', ''[[Super Smash Bros.]]'', ''[[Mario Kart 64]]'', ''[[Mario Party]]'', ''[[Paper Mario]]'', ''[[lylatwiki:Star Fox 64|Star Fox 64]]'', ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'', and ''[[f-zerowiki:F-Zero X|F-Zero X]]''. [[Rare Ltd.|Rareware]], however, developed quite a few hits for the N64, such as ''GoldenEye 007'', ''Banjo-Kazooie'', and ''[[Donkey Kong 64]]''. Production of the N64 ended in 2002. The Nintendo64 sold 32.93 million units during its lifetime. | ||
In 1999, Nintendo released the [[Nintendo 64DD]]. The "DD" in Nintendo 64DD stood for "disk drive", and originally "dynamic drive". An add-on device for the | In 1999, Nintendo released the [[Nintendo 64DD]]. The "DD" in Nintendo 64DD stood for "disk drive", and originally "dynamic drive". An add-on device for the Nintendo64, it was a machine that allowed games to be played in a disk format, similar to zip disks. These were intended as a cheaper version of the Sega Saturn's game disks and the PlayStation's, but the Nintendo 64DD ended up being a commercial failure due to the way it was sold and was never released outside Japan. In total, four ''Mario'' games were released on the 64DD, all in the ''[[Mario Artist (series)|Mario Artist]]'' series. | ||
In 2003, the so-called '''[[wikipedia:iQue Player|iQue Player]]''' was released in the Chinese market only, serving as the Chinese equivalent of the | In 2003, the so-called '''[[wikipedia:iQue Player|iQue Player]]''' was released in the Chinese market only, serving as the Chinese equivalent of the Nintendo64, albeit with a differently designed controller. Its D-Pad and analog stick are placed as on the Nintendo GameCube controller<ref>[[wikipedia:iQue Player|iQue Player]]</ref>. The entire system only consists of the controller, which has the chip on-board. It has a limited selection of Mario titles, all of which were released for the Nintendo64 outside China. These include ''Super Mario 64'', ''Mario Kart 64'', ''Paper Mario'', ''Yoshi's Story'', ''Dr. Mario 64'', and ''Super Smash Bros.'' | ||
==Accessories and Peripherals== | ==Accessories and Peripherals== | ||
===Controller=== | ===Controller=== | ||
[[File:N64system.jpg|thumb|The original | [[File:N64system.jpg|thumb|The original Nintendo64, and its six controller colors.]] | ||
The Nintendo 64 Controller is the standard controller for the | The Nintendo 64 Controller is the standard controller for the Nintendo64. It is unique among video game controllers, as it has three grips instead of the more common two, resembling the letter M, most likely done because Nintendo was worried that 3D gaming wouldn't catch on, so they made a separate grip for the {{button|Pad}} Control Pad. There are many color variations of the controllers, including solid colors and clear colors, the many different colored controllers being a unique concept at the time. | ||
Contrary to popular belief, the | Contrary to popular belief, the Nintendo64 is not the first console to use analog control sticks; it is just the first successful console to use them. The [[wikipedia:Vectrex|Vectrex]] was the first home console to have an analog stick; it also had four controller ports, something else that wasn't popularized until the Nintendo64. | ||
====Buttons==== | ====Buttons==== | ||
[[File:Nintendo Sixty Four Controller.jpg|thumb|x150px|The | [[File:Nintendo Sixty Four Controller.jpg|thumb|x150px|The Nintendo64 Controller, the standard controller for playing Nintendo64 games.]] | ||
The | The Nintendo64 controller lost the {{button|snes|X}}, {{button|snes|Y}}, and {{button|snes|Select}} buttons from the [[Super Nintendo Entertainment System | SNES]], but instead featured additional buttons: | ||
*A {{button|n64|A}} | *A {{button|n64|A}} | ||
*B {{button|n64|B}} | *B {{button|n64|B}} | ||
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{{main|Controller Pak}} | {{main|Controller Pak}} | ||
[[File:N64 Controller Pak.jpg|thumb|left|Controller Pak]] | [[File:N64 Controller Pak.jpg|thumb|left|Controller Pak]] | ||
Although not required like its competitor, the [[ | Although not required like its competitor, the [[wikipedia:PlayStation (console)|PlayStation]], some games utilized external storage by the use of the Controller Pak, such as ''[[Mario Kart 64]]'' and saving ghost times. | ||
{{br}} | {{br}} | ||
===Transfer Pak=== | ===Transfer Pak=== | ||
{{main|Transfer Pak}} | {{main|Transfer Pak}} | ||
[[File:Gbc transfer pak en.jpg|thumb|right|Transfer Pak]] | [[File:Gbc transfer pak en.jpg|thumb|right|Transfer Pak]] | ||
This allowed [[Game Boy]] and [[Game Boy Color]] games to connect to select | This allowed [[Game Boy]] and [[Game Boy Color]] games to connect to select Nintendo64 games. It was bundled with [[Bulbapedia:Pokémon Stadium (English)|Pokémon Stadium]], although ''[[Mario Golf (Nintendo 64)]]'' and ''[[Mario Tennis (Nintendo 64)]]'' were possible to connect with ''[[Mario Golf (Game Boy Color)]]'' and ''[[Mario Tennis (Game Boy Color)]]'' respectively. Interestingly, the [[Game Boy Camera]] is the only Game Boy game to connect with a [[Nintendo 64DD]] game; ''[[Mario Artist: Paint Studio]]''. | ||
{{br}} | {{br}} | ||
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===Nintendo 64DD=== | ===Nintendo 64DD=== | ||
{{main|Nintendo 64DD}} | {{main|Nintendo 64DD}} | ||
[[File:64DD Console.png|thumb|right|64DD under the | [[File:64DD Console.png|thumb|right|64DD under the Nintendo64]] | ||
This accessory was only commercially available in Japan and was a failure, although it was planned for an international release. Only 4 Mario games were released for it, all in the ''[[Mario Artist (series)|Mario Artist]]'' series. | This accessory was only commercially available in Japan and was a failure, although it was planned for an international release. Only 4 Mario games were released for it, all in the ''[[Mario Artist (series)|Mario Artist]]'' series. | ||
{{br}} | {{br}} | ||
==Appearances in the ''Mario'' and related series== | ==Appearances in the ''Mario'' and related series== | ||
*In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]'', [[Wrinkly Kong]] plays on a | *In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]'', [[Wrinkly Kong]] plays on a Nintendo64 in [[Wrinkly's Save Cave]]. | ||
*In ''[[Yoshi Story]]'', a | *In ''[[Yoshi Story]]'', a Nintendo64 can be seen in the backgrounds of a few levels. | ||
*In ''[[Super Smash Bros. Melee]]'' in the background of the stand where all of the player's [[Trophy (Super Smash Bros. series)|trophies]] are, a | *In ''[[Super Smash Bros. Melee]]'' in the background of the stand where all of the player's [[Trophy (Super Smash Bros. series)|trophies]] are, a Nintendo64 with the controller and the ''[[Super Smash Bros.]]'' game cartridge and box appear on a shelf, along with various other Nintendo systems. | ||
*In ''[[Wario World]]'', a | *In ''[[Wario World]]'', a Nintendo64 appears as a [[List of treasures in Wario World|treasure]]. | ||
*In ''[[Super Paper Mario]]'', in one of [[Francis]]'s rooms, a | *In ''[[Super Paper Mario]]'', in one of [[Francis]]'s rooms, a Nintendo64 can be seen alongside the other Nintendo platforms released by that time, as well as a [[Virtual Boy]]. | ||
*In ''[[Super Smash Bros. Brawl]]'', one of the names that can appear whenever a player presses the random button when they're naming their custom stage is '''N64''', which is a reference to the old system. | *In ''[[Super Smash Bros. Brawl]]'', one of the names that can appear whenever a player presses the random button when they're naming their custom stage is '''N64''', which is a reference to the old system. | ||
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==Trivia== | ==Trivia== | ||
*''Guinness World Records 2011 Gamer's Edition'' states that ''[[Super Mario Bros.]]'' was ported to the | *''Guinness World Records 2011 Gamer's Edition'' states that ''[[Super Mario Bros.]]'' was ported to the Nintendo64, which is false. | ||
*Several | *Several Nintendo64 games depict the cartridges with a different artwork than their corresponding box art (e.g. ''Super Mario 64'', ''Mario Kart 64'', ''Donkey Kong 64'', etc). | ||
*In Japan, the | *In Japan, the Nintendo64 was discontinued before the Super Famicom. | ||
*''Super Mario 64'' helped to define the layout of the N64 controller: The analog stick {{button|n64|Stick}} and {{button|n64|c}} Buttons respectively being incorporated for better movement in a 3D environment and better free-camera control.<ref>http://www.youtube.com/watch?v=glC3zXaJjtQ</ref> | *''Super Mario 64'' helped to define the layout of the N64 controller: The analog stick {{button|n64|Stick}} and {{button|n64|c}} Buttons respectively being incorporated for better movement in a 3D environment and better free-camera control.<ref>http://www.youtube.com/watch?v=glC3zXaJjtQ</ref> | ||
*There is a difference in the PAL version of the | *There is a difference in the PAL version of the Nintendo64 in that it runs on 25 fps and 50 Hz as opposed to the 30 fps and 60 Hz of the NTSC and Japanese versions. Because of this, the PAL version has a slower frame rate and lower-pitched audio. | ||
*This was the first Nintendo home console to use the same name and design between international and Japan. | *This was the first Nintendo home console to use the same name and design between international and Japan. | ||
Revision as of 13:55, December 29, 2018
It has been requested that this article be rewritten.
- This article is about the Nintendo console. For the treasure from Wario World, see here.
Template:System-Infobox Template:Quote2
The Nintendo64 (codenamed "Project Reality"; sometimes referred as the "N64"; parsed on the logo as "NINTENDO®64'") is a video game console created by Nintendo. It was released in 1996 to compete with the Sega Saturn and the Sony PlayStation.
Despite not beating the PlayStation's sales, the Nintendo64 was still largely successful for many reasons, one of the big ones being the release of Super Mario 64. Super Mario 64 was one of the first games of its kind to feature full 3D graphics and depth of field effects. The Nintendo64 was able to pull this off because it was the first system to feature a 64-bit processor and 32-bit graphics chip (aside from the failed Atari Jaguar, which was really multiple co-processors using 64-bit architecture on a 32-bit main processor). The Nintendo64 also featured the first successful analog control stick implementation and four built-in controller ports, unlike its competitors, the PlayStation and the Sega Saturn. The Nintendo64 is also noted as the last home console system to use cartridges until the Nintendo Switch. Nintendo started using discs like its competitors and the canceled "SNES CD" add-on, starting with the Nintendo GameCube.
The Nintendo64 hosts a wide variety of games, but most of its hits are first-party titles such as Super Mario 64, Super Smash Bros., Mario Kart 64, Mario Party, Paper Mario, Star Fox 64, The Legend of Zelda: Ocarina of Time, and F-Zero X. Rareware, however, developed quite a few hits for the N64, such as GoldenEye 007, Banjo-Kazooie, and Donkey Kong 64. Production of the N64 ended in 2002. The Nintendo64 sold 32.93 million units during its lifetime.
In 1999, Nintendo released the Nintendo 64DD. The "DD" in Nintendo 64DD stood for "disk drive", and originally "dynamic drive". An add-on device for the Nintendo64, it was a machine that allowed games to be played in a disk format, similar to zip disks. These were intended as a cheaper version of the Sega Saturn's game disks and the PlayStation's, but the Nintendo 64DD ended up being a commercial failure due to the way it was sold and was never released outside Japan. In total, four Mario games were released on the 64DD, all in the Mario Artist series.
In 2003, the so-called iQue Player was released in the Chinese market only, serving as the Chinese equivalent of the Nintendo64, albeit with a differently designed controller. Its D-Pad and analog stick are placed as on the Nintendo GameCube controller[1]. The entire system only consists of the controller, which has the chip on-board. It has a limited selection of Mario titles, all of which were released for the Nintendo64 outside China. These include Super Mario 64, Mario Kart 64, Paper Mario, Yoshi's Story, Dr. Mario 64, and Super Smash Bros.
Accessories and Peripherals
Controller
The Nintendo 64 Controller is the standard controller for the Nintendo64. It is unique among video game controllers, as it has three grips instead of the more common two, resembling the letter M, most likely done because Nintendo was worried that 3D gaming wouldn't catch on, so they made a separate grip for the Control Pad. There are many color variations of the controllers, including solid colors and clear colors, the many different colored controllers being a unique concept at the time.
Contrary to popular belief, the Nintendo64 is not the first console to use analog control sticks; it is just the first successful console to use them. The Vectrex was the first home console to have an analog stick; it also had four controller ports, something else that wasn't popularized until the Nintendo64.
Buttons
The Nintendo64 controller lost the , , and buttons from the SNES, but instead featured additional buttons:
- A
- B
- Camera Buttons/C Buttons *
- Camera Up/C-Up *
- Camera Right/C-Right *
- Camera Down/C-Down *
- Camera Left/C-Left *
- START
- Z Trigger *
- L Trigger
- R Trigger
- Control Stick *
- Control Pad
* - Signifies new buttons
Controller Pak
- Main article: Controller Pak
Although not required like its competitor, the PlayStation, some games utilized external storage by the use of the Controller Pak, such as Mario Kart 64 and saving ghost times.
Transfer Pak
- Main article: Transfer Pak
This allowed Game Boy and Game Boy Color games to connect to select Nintendo64 games. It was bundled with Pokémon Stadium, although Mario Golf (Nintendo 64) and Mario Tennis (Nintendo 64) were possible to connect with Mario Golf (Game Boy Color) and Mario Tennis (Game Boy Color) respectively. Interestingly, the Game Boy Camera is the only Game Boy game to connect with a Nintendo 64DD game; Mario Artist: Paint Studio.
Rumble Pak
- Main article: Rumble Pak
Bundled with Star Fox 64, this made the Nintendo 64 the first home console to utilize force-feedback vibration and has since become standard in gaming. Almost all Mario games included it as something it could use. Super Mario 64 initially didn't have Rumble Pak support but later Super Mario 64: Shindō Pack Taiō Version was released.
Nintendo 64DD
- Main article: Nintendo 64DD
This accessory was only commercially available in Japan and was a failure, although it was planned for an international release. Only 4 Mario games were released for it, all in the Mario Artist series.
- In Donkey Kong Country 3: Dixie Kong's Double Trouble, Wrinkly Kong plays on a Nintendo64 in Wrinkly's Save Cave.
- In Yoshi Story, a Nintendo64 can be seen in the backgrounds of a few levels.
- In Super Smash Bros. Melee in the background of the stand where all of the player's trophies are, a Nintendo64 with the controller and the Super Smash Bros. game cartridge and box appear on a shelf, along with various other Nintendo systems.
- In Wario World, a Nintendo64 appears as a treasure.
- In Super Paper Mario, in one of Francis's rooms, a Nintendo64 can be seen alongside the other Nintendo platforms released by that time, as well as a Virtual Boy.
- In Super Smash Bros. Brawl, one of the names that can appear whenever a player presses the random button when they're naming their custom stage is N64, which is a reference to the old system.
Game gallery
- MG64.PNG
- MP1 Cover.png
- MP2BOX.PNG
- MP3BOX.PNG
- MT64.PNG
- Papermario.PNG
Trivia
- Guinness World Records 2011 Gamer's Edition states that Super Mario Bros. was ported to the Nintendo64, which is false.
- Several Nintendo64 games depict the cartridges with a different artwork than their corresponding box art (e.g. Super Mario 64, Mario Kart 64, Donkey Kong 64, etc).
- In Japan, the Nintendo64 was discontinued before the Super Famicom.
- Super Mario 64 helped to define the layout of the N64 controller: The analog stick and Buttons respectively being incorporated for better movement in a 3D environment and better free-camera control.[2]
- There is a difference in the PAL version of the Nintendo64 in that it runs on 25 fps and 50 Hz as opposed to the 30 fps and 60 Hz of the NTSC and Japanese versions. Because of this, the PAL version has a slower frame rate and lower-pitched audio.
- This was the first Nintendo home console to use the same name and design between international and Japan.
References
Nintendo 64 games | ||
---|---|---|
Super Mario franchise | Super Mario 64 (1996) • Mario Kart 64 (1996) • Mario no Photopi (1998) • Mario Party (1998) • Mario Golf (1999) • Mario Artist: Paint Studio* (1999) • Mario Party 2 (1999) • Mario Artist: Talent Studio* (2000) • Mario Artist: Communication Kit* (2000) • Mario Tennis (2000) • Paper Mario (2000) • Mario Artist: Polygon Studio* (2000) • Mario Party 3 (2000) • Dr. Mario 64 (2001) | |
Donkey Kong franchise | Diddy Kong Racing (1997) • Donkey Kong 64 (1999) | |
Yoshi franchise | Yoshi's Story (1997) | |
Crossovers | Super Smash Bros. (1999) | |