Room 2-Key: Difference between revisions
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==Overview== | ==Overview== | ||
The stage has a symmetric layout, featuring the Goal Door in the middle, surrounded by two yellow gates followed by two grids of Pink Blocks above [[Spike Trap|spike]] pits. On each side of the stage, there are two small alcoves | The stage has a symmetric layout, featuring the Goal Door in the middle, surrounded by two yellow gates followed by two grids of Pink Blocks above [[Spike Trap|spike]] pits. On each side of the stage, there are two small alcoves one above the other. The top alcoves are kept closed by red gates. | ||
The keyless Mini Marios start on a platform above the Goal Door, facing left. Past a [[Pink Block]] gap ahead of them sits the Key Mini Mario behind a red gate. By arranging Pink Blocks in a staircase, the player should guide the keyless Mini Marios to a Red [[Color Switch]] on the bottom left. Jumping on it causes the gate in front of the Key Mini Mario to retract, allowing it to move freely out of its confinement. The switch also retracts a red gate at the other side of the course, which previously blocked the way to a Yellow Color Switch. The minis should next head there and press the switch to retract the yellow gates around the Goal Door, allowing access to it. The Key Mini Mario should be in front of the group in order to reach the door first and unlock it, clearing the course. | The keyless Mini Marios start on a platform above the Goal Door, facing left. Past a [[Pink Block]] gap ahead of them sits the Key Mini Mario behind a red gate. By arranging Pink Blocks in a staircase, the player should guide the keyless Mini Marios to a Red [[Color Switch]] on the bottom left. Jumping on it causes the gate in front of the Key Mini Mario to retract, allowing it to move freely out of its confinement. The switch also retracts a red gate at the other side of the course, which previously blocked the way to a Yellow Color Switch. The minis should next head there and press the switch to retract the yellow gates around the Goal Door, allowing access to it. The Key Mini Mario should be in front of the group in order to reach the door first and unlock it, clearing the course. |
Revision as of 22:05, November 25, 2018
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- This article is about the level listed as "Room 1-Key" in the PAL version. For the level titled "Room 1-Key" in the North American version, see Room 1-Key.
Template:Levelbox Room 2-Key (listed as Room 1-Key in the PAL version) is the eighth course of Sandstone Stroll and the second key course in Mario vs. Donkey Kong: Minis March Again!.
The course features three Mini Mario toys, one of which carries a key needed to unlock the Goal Door.
Overview
The stage has a symmetric layout, featuring the Goal Door in the middle, surrounded by two yellow gates followed by two grids of Pink Blocks above spike pits. On each side of the stage, there are two small alcoves one above the other. The top alcoves are kept closed by red gates.
The keyless Mini Marios start on a platform above the Goal Door, facing left. Past a Pink Block gap ahead of them sits the Key Mini Mario behind a red gate. By arranging Pink Blocks in a staircase, the player should guide the keyless Mini Marios to a Red Color Switch on the bottom left. Jumping on it causes the gate in front of the Key Mini Mario to retract, allowing it to move freely out of its confinement. The switch also retracts a red gate at the other side of the course, which previously blocked the way to a Yellow Color Switch. The minis should next head there and press the switch to retract the yellow gates around the Goal Door, allowing access to it. The Key Mini Mario should be in front of the group in order to reach the door first and unlock it, clearing the course.
Mini Mario Card
The Mini Mario Card is located on top of the Yellow Color Switch and can be reached in the same way the switch is, described above.
M-Token
The M-Token is found in the small alcove on the bottom right. To obtain it, the minis must be led there with Pink Blocks from the platform above the door in the middle.
Statistics
- Pink Blocks: 8
- Pink Block spaces: 40
- Color Switches: 2 (1 yellow, 1 red)
- Gates: 4 (2 yellow, 2 red)
- Coins: 2
- Large Coins: 1