A Beam in the Dark: Difference between revisions

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==Layout==
==Layout==
This level takes place in a dark Ghost House inhabited by Boos, Peepas and Parabones. At the beginning, there are four [[Light Box]]es (because there could be four players). There is also a round platform that players can go on, similar to a [[Lift]]. On the way, the Player(s) will encounter Boos, Peepas, a red [[POW Block]], and a [[Coin Block]]. The character switch is also located here. There is a Big Boo at the end of the pathway for the platform, that the player(s) can defeat using via Light Box. When the platform disappears, there is a large mirror, where the first [[Green Star]] can be seen. There is then another platform, with more Peepas and red POW Blocks. There are also some Parabones, and a [[Red Ring]]. If all 8 [[Red Coin]]s are collected, a [[Super Leaf]] will be revealed (unless the player is [[Small Mario]]). There is then a [[Warp Door|door]] that leads to a room with the [[Checkpoint Flag]] and four more Light Boxes, in case the player fails after this point. There is another platform that rises up, and then speeds past several [[Bowser]] statues, some [[Coin]]s, and a hidden Mystery Box. Then there are a bunch of doors, with the one on the player's right leading to another room. This final room has a broken platform, with yet more Peepas, Parabones, and red POW Blocks along the way. After riding the broken platform, The player encounters a Big Boo, which will chase them to the exit door. In the [[Goal Pole]] area, the player has to jump off a platform and must finally try to land on the top of the pole.
This level takes place in a dark Ghost House inhabited by Boos, Peepas and Parabones. At the beginning, there are four [[Light Box]]es (because there could be four players). There is also a round platform that players can go on, similar to a [[Lift]]. On the way, the player encounters Boos, Peepas, a red [[POW Block]], and a [[Coin Block]]. The character switch is also located here. There is a Big Boo at the end of the pathway for the platform, that the player can defeat using a Light Box. When the platform disappears, there is a large mirror, where the first [[Green Star]] can be seen. There is then another platform, with more Peepas and red POW Blocks. There are also some Parabones, and a [[Red Ring]]. If all eight [[Red Coin]]s are collected, a [[Super Leaf]] is revealed (unless the player is [[Small Mario]]). There is then a [[Warp Door|door]] that leads to a room with the [[Checkpoint Flag]] and four more Light Boxes, in case the player fails after this point. There is another platform that rises up, and then speeds past several [[Bowser]] statues, some [[Coin]]s, and a hidden Mystery Box. Then there are a bunch of doors, with the one on the player's right leading to another room. This final room has a broken platform, with yet more Peepas, Parabones, and red POW Blocks along the way. After riding the broken platform, the player encounters a Big Boo, which chases them to the exit door. In the [[Goal Pole]] area, the player has to jump off a platform and must finally try to land on the top of the pole.


==[[Green Star]]s==
==[[Green Star]]s==
*'''Green Star 1''': The player can look into a large mirror to see the green star's reflection.
*'''Green Star 1''': The player can look into a large mirror to see the Green Star's reflection.
*'''Green Star 2''': After the checkpoint, there is a [[Mystery Box]]. In the box, the player must defeat all 6 [[Boo]]s with Light Box(es) to reveal the green star.
*'''Green Star 2''': After the checkpoint, there is a [[Mystery Box]]. In the box, the player must defeat all six [[Boo]]s with Light Box(es) to reveal the Green Star.
*'''Green Star 3''': At the end of the last hallway, the green star is guarded by a [[Big Boo]].
*'''Green Star 3''': At the end of the last hallway, the Green Star is guarded by a [[Big Boo]].


==[[Stamp]]==
==[[Stamp]]==
[[File:SmallLuigiStamp-SM3DW.png|thumb|right|The stamp found in the level]]  
[[File:SmallLuigiStamp-SM3DW.png|thumb|right|The stamp found in the level]]  
*There is a [[Character Switch]] that only [[Luigi]] can activate that will reveal the stamp.
*There is a [[Character Switch]] that only [[Luigi]] can activate that reveals the stamp.


==Luigi sightings==
==Luigi sightings==
*The player must wait at the first mirror for about 100 seconds, and then a giant 8 bit Luigi can be seen.
*The player must wait at the first mirror for about 100 seconds, and then a giant 8-bit Luigi can be seen.
*At the end of the level, the player should wait for 30 seconds, and then on the moon, a giant 8 bit Luigi can be seen.
*At the end of the level, the player should wait for 30 seconds, and then on the moon, a giant 8-bit Luigi can be seen.


==Enemies==
==Enemies==
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{{SM3DW Levels}}
{{SM3DW Levels}}
{{SM3DW}}
{{SM3DW}}
[[Category:Ghost Houses]]
[[Category:Super Mario 3D World Levels]]
[[Category:Super Mario 3D World Levels]]
[[Category:Ghost Houses]]
[[de:Ein Licht im Dunkeln]]
[[de:Ein Licht im Dunkeln]]

Revision as of 10:34, November 22, 2018

Not to be confused with A Light in the Dark.

Template:Levelbox A Beam in the Dark, otherwise named World Bowser-6, is the sixth level in World Bowser from Super Mario 3D World, becoming accessible after the completion of either Footlight Lane or Deepwater Dungeon. Completion of this level unlocks Grumblump Inferno.

Layout

This level takes place in a dark Ghost House inhabited by Boos, Peepas and Parabones. At the beginning, there are four Light Boxes (because there could be four players). There is also a round platform that players can go on, similar to a Lift. On the way, the player encounters Boos, Peepas, a red POW Block, and a Coin Block. The character switch is also located here. There is a Big Boo at the end of the pathway for the platform, that the player can defeat using a Light Box. When the platform disappears, there is a large mirror, where the first Green Star can be seen. There is then another platform, with more Peepas and red POW Blocks. There are also some Parabones, and a Red Ring. If all eight Red Coins are collected, a Super Leaf is revealed (unless the player is Small Mario). There is then a door that leads to a room with the Checkpoint Flag and four more Light Boxes, in case the player fails after this point. There is another platform that rises up, and then speeds past several Bowser statues, some Coins, and a hidden Mystery Box. Then there are a bunch of doors, with the one on the player's right leading to another room. This final room has a broken platform, with yet more Peepas, Parabones, and red POW Blocks along the way. After riding the broken platform, the player encounters a Big Boo, which chases them to the exit door. In the Goal Pole area, the player has to jump off a platform and must finally try to land on the top of the pole.

Green Stars

  • Green Star 1: The player can look into a large mirror to see the Green Star's reflection.
  • Green Star 2: After the checkpoint, there is a Mystery Box. In the box, the player must defeat all six Boos with Light Box(es) to reveal the Green Star.
  • Green Star 3: At the end of the last hallway, the Green Star is guarded by a Big Boo.

Stamp

File:SmallLuigiStamp-SM3DW.png
The stamp found in the level

Luigi sightings

  • The player must wait at the first mirror for about 100 seconds, and then a giant 8-bit Luigi can be seen.
  • At the end of the level, the player should wait for 30 seconds, and then on the moon, a giant 8-bit Luigi can be seen.

Enemies

Names in other languages

Language Name Meaning Notes
Japanese 照らせ!くらやみ屋敷[?]
Terase! Kurayami yashiki
Light Up! Dark House
Dutch Spoken in de spotlights[?] Ghosts in the spotlights
German Ein Licht im Dunkeln[?] A light in the dark
Italian Maniero dei cubi torcia[?] Light Boxes' manor
Portuguese A casa das trevas[?] The house of darkness
Russian Свет во тьме[?]
Svet vo t'me
Light in the dark
Spanish Luces y sombras en la mansión[?] Lights and shadows in the mansion

Trivia

Template:SM3DW Levels