Super Smash Bros. Ultimate: Difference between revisions

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Revision as of 13:36, November 9, 2018

This article is about an upcoming game. Editors must cite sources for all contributions to this article. Edits that do not follow this standard may be reverted without notice.
Do not upload any leaked images or media files before this game is released. Per our policy, any such files will be immediately deleted.

"SSBU" redirects here. For this game's Wii U predecessor, see Super Smash Bros. for Wii U.

Template:Infobox Super Smash Bros. Ultimate[1] is an upcoming game in the Super Smash Bros. series for the Nintendo Switch. The game was announced through a teaser trailer in the March 2018 Nintendo Direct[2], and is set to be released on December 7, 2018.

Gameplay

Super Smash Bros. Ultimate retains the series' basic gameplay elements, with several new mechanics and changes. As with previous installments, the objective of the game is to launch opponents off the stage. Players build each other's damage percentage through attacks, and the higher the percentage, the farther they fly when they are hit. This time, the damage count is in decimal notation, adding a tenth to the number. Additionally, when an opponent is launched, their launch speed is the fastest at the start, unlike in previous games in the series. During 1-on-1 battles, all fighters' attacks deal 1.2x their regular damage and knockback, which is done to "increase gameplay speed."[1] Additionally, characters can use any ground attack out of a run (e.g. standard attacks, tilt attacks, smash attacks), while any aerial attack can be used while climbing a ladder, officially known as a "ladder attack".

Three techniques are also introduced in Super Smash Bros. Ultimate: the Directional Air Dodge, Short-Hop Attack, and Perfect Shield. The Directional Air Dodge, a technique carried over from Super Smash Bros. Melee, allows the player to dodge while moving at the direction they tilt leftstick, which can also be used for recovery. However, if a player dodges excessively - in the air or on the ground - they become more vulnerable to attacks, and their dodge range becomes shorter as well. The Short-Hop Attack is performed by pressing the attack and jump buttons at the same time, allowing the player to hop a short distance off the ground while performing an air attack; however, all short-hopped aerial attacks deal 0.85x their regular damage. The Perfect Shield can be performed by releasing the shield button just as an opponent attack lands, nullifying the attack.[1]

During a match, the fighter that is in the lead occasionally emits a glimmer of light. If a match enters Sudden Death, unlike in previous games where Bob-ombs begin to drop after a period of time, the screen slowly zooms in on the center of the stage, shrinking the field of view and stage boundary and thereby making it easier for fighters to be KO'd. The Sudden Death mode is visually accompanied by flames that intensify as the screen zooms in on the stage.[3]

As with Super Smash Bros. for Wii U, Super Smash Bros. Ultimate also supports Nintendo GameCube controllers.[1]

Super Smash Bros. Ultimate will be available in 11 different languages: Japanese, English, French, Spanish, German, Italian, Dutch, Russian, Simplified Chinese, Traditional Chinese, and Korean.

Smash

Template:Quote2 Before starting a match, the player can create their own preset rules, such as the number of stocks and time limit, which they can quickly select at any time. In addition to Time and Stock modes, Stamina mode is now a standard mode alongside the aforementioned two, and no longer a part of Special Smash. Stocks can also be added to Stamina mode.[3]

8-Player Smash also returns from Super Smash Bros. for Wii U, and can now be played on any stage from the start.[1][3]

A new rule option added to Super Smash Bros. Ultimate is the Final Smash Meter, which appears below each fighter's damage meter and fills up as the player takes damage from opponent attacks, similar to Little Mac's Power Meter. Once it is full, the player can then use a Final Smash. These Final Smashes are weaker than regular Final Smashes obtained from Smash Balls, and like them, only one can be used at a time.[3]

Squad Strike

Squad Strike mode in Super Smash Bros. Ultimate
Squad Strike

Squad Strike (Japanese: 団体戦 Dantaisen, Team Competition) is an elimination-style battle mode added to Super Smash Bros. Ultimate. The player can choose between 3-on-3 or 5-on-5 Squad Strikes, which can be carried out with one player on each side playing as three or five characters, or three or five players on each side each playing as one character. In a Squad Strike, both sides battle each other as the three or five characters consecutively in one battle.[3]

Tourney

Tourney returns from Super Smash Bros. Brawl, allowing up to 32 participants to compete. After selecting the number of total participants, number of CPU players and tourney type, the game automatically generates a tournament bracket.[3]

Special Smash

In a new Special Smash mode, Smashdown (Japanese: 全員バトル Zen'in Batoru, All-Members Battle), players enter a series of matches selecting a character for each one. After one match ends, however, the characters used in that match are no longer available for subsequent matches, forcing players to select a different character for the next one.[3]

Classic

Classic mode returns from previous installments, returning to its original format last seen in Super Smash Bros. Brawl, in which the player fights multiple opponents in a linear series of matches to reach the end. This time, each fighter has a set series of opponents to face.[3]

Adventure

Title card for the World of Light mode for Super Smash Bros. Ultimate; Galeem is visible to the right.
Title card for World of Light

The Adventure Mode in this game is called World of Light.[4] In it, a monster called Galeem defeats all the fighters except Kirby, imprisoning them in the eponymous World of Light, where they are cloned and their clones are possessed by spirits, which are the other victims of Galeem's attack. Other than this information, the story has been stated to be open to individual interpretation.[4] It has a board game-like map, and elements and maps based off of various games have been shown; Warp Pipes and ! Switches are noticeable.

Training

Training mode lets players practice and experiment with characters' moves, items and the CPU as well as manipulate gameplay elements (such as game speed and damage), also returning from previous installments. The mode now features an exclusive numbered, grid-like stage, which allows the player to measure distances such as jump height and projectile range. In addition, attacking the CPU fighter with a strong attack shows the trajectory at which they are launched in the form of a green curve, compared with the trajectory if they were launched at 0% damage (a red curve) and 100% damage (a blue curve).[3]

Playable characters

Template:Quote2 In addition to introducing new characters, Super Smash Bros. Ultimate features every previously playable character in the series. Counting Pokémon Trainer and his/her Pokémon as a single fighter and the three Mii Fighter types separately, a total of 74 fighters, including 7 Echo Fighters (characters whose movesets and basic attributes are mostly identical to that of another character, and are represented by an epsilon symbol "ε"), have been confirmed to appear in Super Smash Bros. Ultimate at launch.[4] It has also been confirmed that at least 6 fighters will be released after launch as DLC.[4] The number beside each playable character (excluding Echo Fighters) signifies the order in which they were announced to be playable in the Super Smash Bros. series; in the case of the unlockable characters from Super Smash Bros. Melee, their order is based on the number of Vs. matches required to unlock them in that game. The starting roster will consist of the eight starting fighters from the original Super Smash Bros.; the rest of the roster needs to be unlocked.[4]

Veterans

Newcomers

Twelve newcomers (five being Echo Fighters) have currently been confirmed for Super Smash Bros. Ultimate.[1][3]

*DLC character

Stages

Unlike in previous installments, stages are selected before characters in Super Smash Bros. Ultimate. All stages can not only be played in their Final Destination form (known as Omega (Ω) form) as in Super Smash Bros. for Nintendo 3DS / Wii U, but also in a new Battlefield form, which adds three floating, pass-through platforms.[1] Like the original Final Destination and Battlefield, in both forms for all stages, the stage is set on a large platform floating over an abyss, as opposed to a large pillar with walls leading down to the bottom as is the case with several Omega stages in the previous installments. The player is also given the option to turn off stage hazards.

A new feature added to Super Smash Bros. Ultimate is Stage Morph, which causes the stage on which players are currently fighting to transform into another stage in the middle of the match. The player can choose two stages for this function, and can also set the frequency at which they transform between each other.[3]

Currently, there are 103 stages set to appear in the game, all of which will be available from the start.[3] The following list is sorted by the original Super Smash Bros. games in which they first appear.

New

Super Smash Bros.

Super Smash Bros. Melee

Super Smash Bros. Brawl

Super Smash Bros. for Nintendo 3DS / Wii U

Nintendo 3DS version

Wii U version

Items

New

Returning

Spirits

Main article: List of spirits in Super Smash Bros. Ultimate

Assist Trophies

New

Returning

Poké Ball Pokémon

New

Returning

amiibo

It has been confirmed that all previously released amiibo that relate to the playable characters are usable in Super Smash Bros. Ultimate.[1] In addition to this, more amiibo of fighters in Super Smash Bros. Ultimate are set to be released in the Super Smash Bros. line. Like in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, amiibo can act as Figure Players (FP) in battle, and amiibo data from the aforementioned games can be transferred to Super Smash Bros. Ultimate.[1] Spirits can also be used on Figure Players.[4] The following fighters are confirmed to have Super Smash Bros. amiibo based on them to be released:

Release

The Super Smash Bros. Ultimate variant of the Switch's Pro Controller.
The Super Smash Bros. Ultimate Pro Controller
The Super Smash Bros. Ultimate Nintendo Switch bundle
The North American packaging for the console bundle

A Super Smash Bros. Ultimate-themed Nintendo Switch Pro Controller will be available at launch, which can be purchased individually or as part of a bundle that also includes the game and a black steel case with the flaming Super Smash Bros. emblem seen in the game's March 2018 teaser.[67][68] A silver 1.5" coin will also be included in the bundle as a bonus item when purchased at Best Buy.[69]

A bundle containing a specially designed Nintendo Switch console and a download code for the game was released on November 2, 2018, though the download code can't be used until the game's release on December 7, 2018. The console features a design of the original eight Super Smash Bros. series characters on the front of the dock, as well as the Super Smash Bros. symbol printed across the Joy-Con. A Super Smash Bros. Ultimate-edition Nintendo GameCube Controller and the GameCube Controller Adapter previously released for Super Smash Bros. for Wii U will also release on the same day.[7]

Pre-release and unused content

Ridley's cut palettes from Super Smash Bros. Ultimate.
Ridley's cut palettes

Stages

Character select screen and alternate costumes

  • Ridley has two alternate costumes based off of Meta Ridley, but they were not present in the demo, instead featuring black and white recolored Ridleys as placeholders.
  • In the demo, Villager's seventh and eighth alternate palette swaps had light skin like in the previous game, while in the final game, they have dark skin.
  • Wario's buttons on his overalls in the E3 video were gold, as opposed to their usual white. However, in his default overalls artwork, they are white.
  • A pre-release image of Luigi in his Waluigi inspired costume has the "L" colored green. In the final game, it is colored purple, just like Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
  • In the E3 demo of the game, Mario, Pikachu, Villager, and Link's portraits used their in-game models as opposed to the renders made for them in the game. This has since been fixed. However, Link's hat in the Tunic of the Wild costume was pointed toward the top right, while in his official render, it goes behind his head and is pointed to the left.
  • In the E3 demo, Sonic's fourth alternate costume used a pale blue shade of fur rather than white fur like in the previous game. This has since been fixed.

Victory themes

  • The Legend of Zelda and EarthBound characters as well as the Ice Climbers used their respective victory theme from Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U. In the final game, they each get new victory themes which are shorter versions of the originals.
  • In the demo, Corrin used the normal Fire Emblem victory theme with Marth and Ike, while in the final game, they have a unique victory theme, based off of "Lost in Thoughts All Alone" from Fire Emblem Fates.

Movesets

Mr. Game & Watch's Fire Attack, in a demo version of Super Smash Bros. Ultimate.
Mr. Game & Watch's Fire Attack forward smash references a Native American stereotype.
  • In Rosalina's character showcase video, her Final Smash Power Star took on the appearance of a Power Star just like in the previous game. However, in the actual game, the Final Smash now uses a Grand Star.[70]
  • In Pikachu's character showcase video, Mr. Game & Watch could be seen in normal form when using his forward smash based off of Fire Attack. In the final game, he takes on the appearance of the characters from Fire Attack just like many of his other moves.
    • This had the unintended side effect of attracting criticism from Native American audiences for its portrayal of a Native American stereotype (itself sourced from the original version of Fire Attack). Nintendo of America responded to the criticism by removing the feather from Mr. Game & Watch's model, matching a change seen in the Game Boy Advance re-release of Fire Attack.
  • During Olimar’s character showcase video, his Final Smash End of Day did not show visible Bulborbs even though the chomping sound effects and visuals could be heard and seen. This was fixed in the final game.

References to other games

Gallery

For this subject's image gallery, see Gallery:Super Smash Bros. Ultimate.

Names in other languages

Language Name Meaning Notes
Japanese 大乱闘スマッシュブラザーズ Special[?]
Dairantō Sumasshu Burazāzu Supesharu
Great Melee Smash Brothers Special
Chinese 任天堂明星大亂鬥 特別版 (Traditional)
任天堂明星大乱斗 特别版 (Simplified)
[?]

Rèntiāntáng Míngxīng Dàluàndòu Tèbiébǎn
Nintendo Stars Great Melee: Special Edition
Korean 슈퍼 스매시브라더스 얼티밋[?]
Syupeo Seumaesi Beuradeoseu Eoltimit
Super Smash Brothers Ultimate

Trivia

Super Smash Bros. Ultimate German cover
The German game cover
  • On the German cover for the game, Yoshi was omitted from the boxart in order to fit the USK rating in the bottom left corner, while Pikachu, who was placed lower than Yoshi, was moved up due to its greater popularity.[76]
  • Super Smash Bros. Ultimate is the seventh Mario-related game to receive a PEGI 12+ rating in Europe, being preceded by the four prior Super Smash Bros. installments and the Virtual Console releases of Super Mario 64 DS and New Super Mario Bros.
  • Decimals have always been used for damage calculations since Super Smash Bros. Melee, but the damage percentages were always displayed as an integer on-screen. Super Smash Bros. Ultimate is the first time that decimal notations are shown in-game.

References

  1. ^ a b c d e f g h i j Nintendo. (June 13, 2018). Nintendo Direct: E3 2018 YouTube. Retrieved June 13, 2018.
  2. ^ Twitter - Nintendo of America Retrieved on March 8, 2018.
  3. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj Nintendo. (August 8, 2018). Super Smash Bros. Ultimate Direct 8.8.2018 YouTube. Retrieved August 8, 2018.
  4. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at au av aw ax ay az ba bb bc bd be bf bg bh bi bj bk bl bm bn bo bp bq br bs bt bu bv bw bx by bz ca cb cc cd ce cf cg ch ci cj ck cl cm cn co cp cq cr cs ct cu cv cw cx cy cz da db dc dd de df dg dh di Nintendo Direct, November 1, 2018
  5. ^ Olimar's character trailer
  6. ^ Bowser Jr.'s page character trailer
  7. ^ a b Nintendo. (September 13, 2018). Nintendo Direct 9.13.2018. YouTube. Retrieved September 13, 2018.
  8. ^ File:New Donk City Smash.png
  9. ^ a b c d e f g h i j k l m n o p Nintendo. (June 12, 2018). Super Smash Bros. Ultimate Gameplay Pt. 1 - Nintendo Treehouse: Live | E3 2018. YouTube. Retrieved June 13, 2018.
  10. ^ Mii Fighter's page
  11. ^ a b Bowser character trailer
  12. ^ Daisy character trailer
  13. ^ Diddy Kong's page background image
  14. ^ Ridley's page background image
  15. ^ Falco's page background image
  16. ^ King Dedede's page
  17. ^ https://www.smashbros.com/en_US/blog/index.html?category=cat03_item_02
  18. ^ Mr. Game & Watch character trailer
  19. ^ Samus's page background image
  20. ^ Yoshi's page background image
  21. ^ Meta Knight's page background image
  22. ^ a b c R.O.B. character trailer
  23. ^ Ness's page
  24. ^ Duck Hunt's page
  25. ^ Bowser's page
  26. ^ Sheik's page background image
  27. ^ Dark Pit's page background image
  28. ^ Pit's page background image
  29. ^ Fox's page
  30. ^ Pac-Man's page background image
  31. ^ a b c d e f g h i j k l m n o p q r s t u v w Nintendo. (June 12, 2018). Super Smash Bros. Ultimate Gameplay Pt. 2 - Nintendo Treehouse: Live | E3 2018. YouTube. Retrieved June 13, 2018.
  32. ^ Nintendo. (June 15, 2018). Super Smash Bros. Ultimate Gameplay Pt. 8 - Nintendo Treehouse: Live | E3 2018. YouTube. Retrieved June 15, 2018.
  33. ^ a b c d e f g Nintendo. (June 13, 2018). Nintendo @ E3 2018: Day 2. YouTube. Retrieved June 14, 2018.
  34. ^ a b c d e f Nintendo. (June 12, 2018). Super Smash Bros. Ultimate Gameplay Pt. 3 - Nintendo Treehouse: Live | E3 2018. YouTube. Retrieved June 13, 2018.
  35. ^ a b Rage 2018 Summer - Ness vs. Mario - SSBU Demo. YouTube. Retrieved June 17, 2018.
  36. ^ a b Features | Super Smash Bros. Ultimate for the Nintendo Switch System | Official Site
  37. ^ Richter's page
  38. ^ a b c d e f g Super Smash Bros. Ultimate Invitational (FULL). YouTube. Retrieved June 14, 2018.
  39. ^ プレイ映像(2vs2/ステージ変化あり. YouTube. Retrieved August 21, 2018.
  40. ^ プレイ映像(2vs2/ステージ変化あり. YouTube. Retrieved August 21, 2018.
  41. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am https://www.smashbros.com/en_US/howtoplay/spirits.html
  42. ^ a b c d e f g h i j k l m n o p q r s t u v w KingFera. (November 3, 2018). Sakurai Explains Spirit Mode at Nintendo Live 2018 | Super Smash Bros Ultimate. YouTube. Retrieved November 3, 2018.
  43. ^ =https://www.smashbros.com/en_GB/blog/index.html
  44. ^ =https://www.smashbros.com/en_GB/blog/index.html
  45. ^ =https://www.smashbros.com/en_GB/blog/index.html
  46. ^ =https://www.smashbros.com/en_GB/blog/index.html
  47. ^ =https://www.smashbros.com/en_GB/blog/index.html
  48. ^ =https://www.smashbros.com/en_GB/blog/index.html
  49. ^ =https://www.smashbros.com/en_GB/blog/index.html
  50. ^ =https://www.smashbros.com/en_GB/blog/index.html
  51. ^ =https://www.smashbros.com/en_GB/blog/index.html
  52. ^ =https://www.smashbros.com/en_GB/blog/index.html
  53. ^ =https://www.smashbros.com/en_GB/blog/index.html
  54. ^ =https://www.smashbros.com/en_GB/blog/index.html
  55. ^ =https://www.smashbros.com/en_GB/blog/index.html
  56. ^ =https://www.smashbros.com/en_GB/blog/index.html
  57. ^ a b c Super Smash Bros. Ultimate - Squirtle vs. Marth. YouTube. Retrieved June 14, 2018.
  58. ^ GameXplain. (June 12, 2018). Super Smash Bros. Ultimate Gameplay - Ridley, Snake, Ganondorf, Pikachu on Battlefield. YouTube. Retrieved June 14, 2018.
  59. ^ a b GameXplain. (June 17, 2018). Super Smash Bros. Ultimate - 28 New & Returning Poké Ball Pokémon We've Seen So Far (+Stage Ones!). YouTube. Retrieved June 17, 2018.
  60. ^ a b Nintendo Treehouse Live - E3 2018 - Smash Bros. Ultimate #8. YouTube. Retrieved June 14, 2018.
  61. ^ GameXplain. (June 17, 2018). Super Smash Bros. Ultimate 1 vs 1 Gameplay - Inkling vs. Champion Link on Great Plateau Tower. YouTube. Retrieved June 17, 2018.
  62. ^ a b c d e f [1] amiibo Character Lineup
  63. ^ a b c Nintendo. (2018) [2] Australian amiibo Line-Up website. Retrieved October 18, 2018.
  64. ^ [3] Nintendo Treehouse @ E3 2018: Day 1. Retrieved October 26, 2018.
  65. ^ a b c d e Nintendo. (August 8, 2018) [4] Twitter post. Retrieved October 18, 2018.
  66. ^ Although an Incineroar amiibo was not shown, the November 2018 Super Smash Bros. Ultimate Direct mentioned that "an amiibo figure for every new fighter" is set to be released, which would include Incineroar.
  67. ^ Super Smash Bros. Ultimate Buy Page
  68. ^ Tweet by Nintendo of America
  69. ^ Best Buy. Super Smash Bros. Ultimate Special Edition - Nintendo Switch. Retrieved September 3, 2018.
  70. ^ Grand Finals: vilxs (Daisy) Vs. sefi (Rosalina) Super Smash Bros Ultimate Gameplay Tournament. YouTube. Retrieved November 8, 2018.
  71. ^ Bowser's character trailer
  72. ^ a b Super Smash Bros. Ultimate Official Site (Music)
  73. ^ a b c d e GameXplain. (November 3, 2018). TONS of New Super Smash Bros. Ultimate Details! Menu Tour, Amazing Classic Mode Art, & Spirits Galore! YouTube. Retrieved November 3, 2018.
  74. ^ Luigi's character trailer
  75. ^ https://www.youtube.com/watch?v=-QyQWFVRDQE&feature=youtu.be
  76. ^ Iggy. (June 16, 2018). Yoshi Vanishes from Super Smash Bros. Ultimate's German Box Art. NintendoSoup. Retrieved June 16, 2018.

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