Prohibited Command: Difference between revisions
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====''Paper Mario: The Thousand-Year Door''==== | ====''Paper Mario: The Thousand-Year Door''==== | ||
[[File:NoskillPM2.png|thumb|Mario's hammer command disabled in ''Paper Mario: The Thousand-Year Door''.]] | [[File:NoskillPM2.png|thumb|Mario's hammer command disabled in ''Paper Mario: The Thousand-Year Door''.]] | ||
In the [[Paper Mario: The Thousand-Year Door|second installment]] of the series, this ailment returns with the same effect as the previous game, but now [[partner]] abilities can be disabled as well. It is once again inflicted by Bowser's jump. Additionally, using the badge [[ | In the [[Paper Mario: The Thousand-Year Door|second installment]] of the series, this ailment returns with the same effect as the previous game, but now [[partner]] abilities can be disabled as well. It is once again inflicted by Bowser's jump. Additionally, using the badge [[Jumpman (Badge)|Jumpman]] increases Mario's jumping attack by 1 at the cost of disabling his hammer command, and [[Hammerman]] has the opposite effect. | ||
====''Super Paper Mario''==== | ====''Super Paper Mario''==== |
Revision as of 03:38, October 6, 2018
This article's name is conjectural for a part of its content. If an official name is found for the currently unnamed portion of content, it may need to be split into a new article.
No Skills[citation needed] is a status ailment in most Mario RPG games.
Appearances
Super Mario RPG: Legend of the Seven Stars
In Super Mario RPG: Legend of the Seven Stars, after Mario and Mallow join Geno while he's fighting Bowyer, Bowyer will retort that a three-on-one fight isn't fair. To compensate for this, the , and buttons will appear in front of him. Bowyer will then fire an Aero at one of the buttons, which will effectively lock the ability to use that button's commands (magic, items or attacks). Only one button can ever be locked at once, although Bowyer will continually fire Aeroes at the buttons every few turns until he is defeated.
Paper Mario series
Paper Mario
This ailment in Paper Mario is inflicted by Spy Guys when they attack Mario with their hammers. The impact will dislodge one of Mario's action commands (jump, hammer or item) from the menu. Two boss fights also feature this status effect - Fuzzipede's tackle and Bowser's jump attack both disable one of Mario's commands. Lost commands are restored after a couple of turns.
Paper Mario: The Thousand-Year Door
In the second installment of the series, this ailment returns with the same effect as the previous game, but now partner abilities can be disabled as well. It is once again inflicted by Bowser's jump. Additionally, using the badge Jumpman increases Mario's jumping attack by 1 at the cost of disabling his hammer command, and Hammerman has the opposite effect.
Super Paper Mario
In Super Paper Mario, this effect is inflicted by Tech Cursyas. When affected by it, the Heroes of Light cannot use their special abilities for a period of time. Mario loses the ability to flip, Luigi loses his super jump, Bowser is unable to breathe fire, and Princess Peach loses her parasol abilities. If Mario gets this ailment while already in 3D, he will be stuck in 3D until the ailment wears off, the timer runs out, or the player switches characters.
Paper Mario: Sticker Star
In Paper Mario: Sticker Star, the only time this effect occurs is in Rustle Burrow, where Mario is unable to use his hammer after losing it here.
Mario & Luigi series
Mario & Luigi: Superstar Saga
In Mario & Luigi: Superstar Saga, the Boos in Bowser's Castle can steal command blocks, stopping the brothers from using them.
Mario & Luigi: Bowser's Inside Story
In Mario & Luigi: Bowser's Inside Story during the battle against the Vacuum Helmet inside Bowser, it will suck up one of the command blocks, preventing either items or special attacks from being used. After a few turns, the Bros. will get it back.
During Mario and Luigi's battle against Bowser X, using a Special Attack will make Bowser vacuum it, so it is unavailable for five turns.
Mario & Luigi: Dream Team
In Mario & Luigi: Dream Team, Mario battles Thunder Sass while only being allowed the Item Command Block.
Mario & Luigi: Paper Jam
In Mario & Luigi: Paper Jam, When first exploring the Twinsy Tropics Dungeon, a group of Hammer Bros steal the bros' Command Blocks, and they must be battled in order to recover the stolen Command Blocks. The Kameks will also disable Bros. and Trio Attacks during their battle. Template:Super Mario RPG