Blueprint: Difference between revisions

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{{quote|This isn't a game, [[Kong]]! Those Blueprints are vital to us both, so please go and find some.|Snide|Donkey Kong 64}}
{{quote|This isn't a game, [[Kong]]! Those Blueprints are vital to us both, so please go and find some.|Snide|Donkey Kong 64}}
[[File:DK64 Blueprint Full.png|thumb|The complete set of Blueprints.]]
[[File:DK64 Blueprint Full.png|thumb|left|The complete set of Blueprints.]]
A '''Blueprint''' is an item in ''[[Donkey Kong 64]]''. They are blueprints for [[King K. Rool]]'s [[Blast-o-Matic]] machine. The only way to get them is to defeat one of five [[Kasplat]]s in each level. Each one of the [[Kong]]s can collect their own color blueprint from a specifically colored Kasplat (yellow for [[Donkey Kong]], red for [[Diddy Kong]], purple for [[Tiny Kong]], blue for [[Lanky Kong]], green for [[Chunky Kong]]). Every time a blueprint is given to [[Snide]], the Kongs receive a [[Golden Banana]]. Also, every time one is collected, more time is added on to the timer in the last level, [[Hideout Helm]], for a total of 50 minutes. Once the Kongs collect all the blueprints, Snide will show them a secret batch of [[minigame]]s. However, getting all the blueprints is not necessary to beat the game. All of them are required, however, if the player wants to see the secret ending after defeating King K. Rool.
A '''Blueprint''' is an item in ''[[Donkey Kong 64]]''. They are blueprints for [[King K. Rool]]'s [[Blast-o-Matic]] machine. The only way to get them is to defeat one of five [[Kasplat]]s in each level. Each one of the [[Kong]]s can collect their own color blueprint from a specifically colored Kasplat (yellow for [[Donkey Kong]], red for [[Diddy Kong]], purple for [[Tiny Kong]], blue for [[Lanky Kong]], green for [[Chunky Kong]]). Every time a blueprint is given to [[Snide]], the Kongs receive a [[Golden Banana]]. Also, every time one is collected, more time is added on to the timer in the last level, [[Hideout Helm]], for a total of 50 minutes. Once the Kongs collect all the blueprints, Snide will show them a secret batch of [[minigame]]s. However, getting all the blueprints is not necessary to beat the game. All of them are required, however, if the player wants to see the secret ending after defeating King K. Rool.
 
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==Names in other languages==
==Names in other languages==
[[File:DK64 Blue Blueprint.gif|thumb]]
{{foreign names
{{foreign names
|Jap=せっけいず<ref>『任天堂公式ガイドブック ドンキーコング64』 Page 10.</ref>
|Jap=せっけいず<ref>『任天堂公式ガイドブック ドンキーコング64』 Page 10.</ref>

Revision as of 20:28, September 21, 2018

Template:Item-infobox

“This isn't a game, Kong! Those Blueprints are vital to us both, so please go and find some.”
Snide, Donkey Kong 64
The completed Blueprint in Donkey Kong 64
The complete set of Blueprints.

A Blueprint is an item in Donkey Kong 64. They are blueprints for King K. Rool's Blast-o-Matic machine. The only way to get them is to defeat one of five Kasplats in each level. Each one of the Kongs can collect their own color blueprint from a specifically colored Kasplat (yellow for Donkey Kong, red for Diddy Kong, purple for Tiny Kong, blue for Lanky Kong, green for Chunky Kong). Every time a blueprint is given to Snide, the Kongs receive a Golden Banana. Also, every time one is collected, more time is added on to the timer in the last level, Hideout Helm, for a total of 50 minutes. Once the Kongs collect all the blueprints, Snide will show them a secret batch of minigames. However, getting all the blueprints is not necessary to beat the game. All of them are required, however, if the player wants to see the secret ending after defeating King K. Rool.

Names in other languages

A Blue Blueprint in Donkey Kong 64
Language Name Meaning Notes
Japanese せっけいず[1]
sekkeizu
Plan(drawing)

References

  1. ^ 『任天堂公式ガイドブック ドンキーコング64』 Page 10.