Mario vs. Donkey Kong (series): Difference between revisions
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From ''Mario vs. Donkey Kong 2: March of the Minis'' onwards, the player takes control of the Mini-Toys instead. The Minis can be controlled using the stylus and the touch screen, and must be guided to the end of the level, usually represented by a door. In these games, various items can be moved around or added from an in-game inventory in order to clear a way or make a path for the Minis. | From ''Mario vs. Donkey Kong 2: March of the Minis'' onwards, the player takes control of the Mini-Toys instead. The Minis can be controlled using the stylus and the touch screen, and must be guided to the end of the level, usually represented by a door. In these games, various items can be moved around or added from an in-game inventory in order to clear a way or make a path for the Minis. | ||
==Games== | ==Main series Games== | ||
{| align=center width=100% class="wikitable" | {| align=center width=100% class="wikitable" | ||
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|style="text-align:center"|[[File:MvsDKMLM.jpg|145x145px]]<span style="font-size:8pt"><br>{{released|USA|2010}} [[Nintendo DS]]</span> | |style="text-align:center"|[[File:MvsDKMLM.jpg|145x145px]]<span style="font-size:8pt"><br>{{released|USA|2010}} [[Nintendo DS]]</span> | ||
|In '''''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''''', Mario and Pauline open a new amusement park, the Mini-Land, where the public comes for a chance to obtain the brand new Mini Pauline toy. Donkey Kong arrives late and learns that there are no more of these toys, making him kidnap the real Pauline out of spite. As such, Mario and the Minis set out once again to rescue Pauline on the Super Mini Mario Express, a locomotive which they use to commute from one attraction to the other. The game takes after the predecessor, in that the Minis start marching uncontrollably after being initiated and the player must form a path for them to the exit, avoiding obstacles and collecting optional items. However, the life mechanic is ditched, which makes simply retrying the level the only penalty in the game. The key mechanic of the game is constructing various platforms and walls to direct the Minis, making use of a limited stockpile of resources to build them. Red Girders are introduced to the gameplay and would form a main-stay feature in the following titles. | |In '''''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''''', Mario and Pauline open a new amusement park, the Mini-Land, where the public comes for a chance to obtain the brand new Mini Pauline toy. Donkey Kong arrives late and learns that there are no more of these toys, making him kidnap the real Pauline out of spite. As such, Mario and the Minis set out once again to rescue Pauline on the Super Mini Mario Express, a locomotive which they use to commute from one attraction to the other. The game takes after the predecessor, in that the Minis start marching uncontrollably after being initiated and the player must form a path for them to the exit, avoiding obstacles and collecting optional items. However, the life mechanic is ditched, which makes simply retrying the level the only penalty in the game. The key mechanic of the game is constructing various platforms and walls to direct the Minis, making use of a limited stockpile of resources to build them. Red Girders are introduced to the gameplay and would form a main-stay feature in the following titles. | ||
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!colspan="2" style="font-size:125%;text-align:left"|''Mario vs. Donkey Kong: Tipping Stars'' | |||
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|style="text-align:center"|[[File:MVSDK Wii U TIPPING STARS.jpg|145x145px]]<span style="font-size:8pt"><br>{{released|USA|2015}} [[Nintendo 3DS]]/[[Wii U]]</span> | |||
|'''''[[Mario vs. Donkey Kong: Tipping Stars]]''''' retains many aspects of ''Mario vs. Donkey Kong: Mini-Land Mayhem!'', such as the graphics and the construction gimmick. It is based on the ''Mario vs. Donkey Kong demo'' shown at {{wp|Game Developers Conference}} in 2014. The story becomes minimal, with Donkey Kong simply kidnapping Pauline to lure Mario and the Minis to a surprise party. Levels can be created in an editor and, before the discontinuation of [[Miiverse]], they could be shared online and commented on through the service. Along with the online functions, the game introduces the concept of rewarding other players for their levels by tipping them stars, which form a collectible entity earned according to their performance in a level or by receiving them from other users. The tipper is in turn rewarded stamps for offering a certain number of stars. In addition, players can use stars to buy new parts for the level editor in the [[Workshop Store]] and customize more levels based on the unlocked elements. | |||
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==Spin-Off Games== | |||
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!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="2"|Title | |||
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!width=15% style="background-color: #e0e0e0;"|Cover, original release and system | |||
!width=85% style="background-color: #e0e0e0;"|Synopsis | |||
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!colspan="2" style="font-size:125%;text-align:left"|''Mario and Donkey Kong: Minis on the Move'' | !colspan="2" style="font-size:125%;text-align:left"|''Mario and Donkey Kong: Minis on the Move'' | ||
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|style="text-align:center"|[[File:M&DKMotM Logo.png|145x145px]]<span style="font-size:8pt"><br>{{released|USA|2013}} [[Nintendo 3DS]]</span> | |style="text-align:center"|[[File:M&DKMotM Logo.png|145x145px]]<span style="font-size:8pt"><br>{{released|USA|2013}} [[Nintendo 3DS]]</span> | ||
|'''''[[Mario and Donkey Kong: Minis on the Move]]''''' pauses the conflict of the series' main characters, as Donkey Kong joins Pauline to run a carnival. Although the objective of guiding the Minis to the goal remains intact, it is now presented in a three-dimensional environment with a gameplay influenced by the ''{{wp|Pipe Mania}}'' video game. In this game, the player must construct a pathway by placing tiles on a field and guide Mini Marios to the goal. Besides the main game, three extra modes and four minigames are available. | |'''''[[Mario and Donkey Kong: Minis on the Move]]''''' pauses the conflict of the series' main characters, as Donkey Kong joins Pauline to run a carnival. Although the objective of guiding the Minis to the goal remains intact, it is now presented in a three-dimensional environment with a gameplay influenced by the ''{{wp|Pipe Mania}}'' video game. In this game, the player must construct a pathway by placing tiles on a field and guide Mini Marios to the goal. Besides the main game, three extra modes and four minigames are available. | ||
|- | |- | ||
!colspan="2" style="font-size:125%;text-align:left"|''Mini Mario & Friends: amiibo Challenge'' | !colspan="2" style="font-size:125%;text-align:left"|''Mini Mario & Friends: amiibo Challenge'' | ||
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|style="text-align:center"|[[File:MM&FACAmericanLogo.png|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|2016}} [[Wii U]]/[[Nintendo 3DS]]</span> | |style="text-align:center"|[[File:MM&FACAmericanLogo.png|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|2016}} [[Wii U]]/[[Nintendo 3DS]]</span> | ||
|'''''[[Mini Mario & Friends: amiibo Challenge]]''''' is a spin-off that presents no story. Players have to use [[amiibo]] in order to play the game, and only certain ''Mario'' amiibo unlock Mini toys designed after the scanned amiibo. The game contains a general overworld map with levels that can be explored by any Mini. However, some of these levels conceal special exit doors or bonuses that only specific Minis can gain access to using their abilities. An exit attributed to a Mini directs it to a set of levels with mechanics that revolve around the character, which only that Mini is allowed to traverse. Due to the incorporation of amiibo, levels are only played with one Mini at the time, as opposed to managing multiple toys as in the previous games. | |'''''[[Mini Mario & Friends: amiibo Challenge]]''''' is a spin-off that presents no story. Players have to use [[amiibo]] in order to play the game, and only certain ''Mario'' amiibo unlock Mini toys designed after the scanned amiibo. The game contains a general overworld map with levels that can be explored by any Mini. However, some of these levels conceal special exit doors or bonuses that only specific Minis can gain access to using their abilities. An exit attributed to a Mini directs it to a set of levels with mechanics that revolve around the character, which only that Mini is allowed to traverse. Due to the incorporation of amiibo, levels are only played with one Mini at the time, as opposed to managing multiple toys as in the previous games. | ||
==Characters== | ==Characters== |
Revision as of 16:25, August 3, 2018
Template:Series-infobox Mario vs. Donkey Kong (known as Mario and Donkey Kong in Mario and Donkey Kong: Minis on the Move) is a sub-series of the Mario and Donkey Kong franchises. The first game, Mario vs. Donkey Kong, was heavily inspired by the Game Boy follow up to the original Donkey Kong game, and was initially planned as Donkey Kong Plus. This series features a comeback of Pauline and Donkey Kong's rivalry with Mario.
Gameplay
The original Mario vs. Donkey Kong is a puzzle-platformer where Mario is the sole playable character. Here, he must traverse various courses to obtain a key to unlock the level's door, then collect the Mini-Mario within the second part of the stage. There are also levels where Mario has to lead all the Mini-Marios he collected to a toy chest, whilst protecting them from obstacles along the way. The final level in each world is a boss-fight against Donkey Kong.
From Mario vs. Donkey Kong 2: March of the Minis onwards, the player takes control of the Mini-Toys instead. The Minis can be controlled using the stylus and the touch screen, and must be guided to the end of the level, usually represented by a door. In these games, various items can be moved around or added from an in-game inventory in order to clear a way or make a path for the Minis.
Main series Games
Title | |
---|---|
Cover, original release and system | Synopsis |
Mario vs. Donkey Kong | |
![]() Template:Released Game Boy Advance |
Mario vs. Donkey Kong is a 2D puzzle platformer and the only game in the series to star Mario as a playable character, putting the rivalry between him and Donkey Kong in the limelight. After seeing an advertisement for Mini Mario toys on television, Donkey Kong rushes to the toy store to buy one of them. He soon learns that the store is out of stock and decides to steal all Minis from the Mario Toy Company across the street, prompting Mario to chase him through several worlds and retrieve the toys. As it was originally intended to be a remake of Donkey Kong for the Game Boy, Mario vs. Donkey Kong features many of the mechanics present in that game, including Mario's extended moveset consisting of the handstand, backflip and wire spin. During each level, Mario has to carry a key to the goal door and unlock it in the first part, then reach and free a captured Mini Mario in the second part. |
Mario vs. Donkey Kong 2: March of the Minis | |
![]() Template:Released Nintendo DS |
Mario vs. Donkey Kong 2: March of the Minis is an action puzzle game that continues the rivalry between Mario and Donkey Kong with a new story. The newly-renamed Mini Mario Toy Company expands its Mini collection and opens a theme park, inaugurated by Mario and his friend Pauline. Donkey Kong, also present there, kidnaps her out of jealousy for choosing Mario's toy gift over his, taking her to the roof of the building located many floors above. This leaves Mario with the mission to rescue Pauline, employing the help of the Mini toys. The game marks the transition of the series to a style of gameplay reminiscent of Lemmings. In each level, the player has to guide a number of Mini toys to the exit door. They start moving automatically upon tapping them, although they can be kept under control for the remainder of the level using the touchscreen. They can be swept sideways to change their direction or upward to make them jump. The levels are also scattered with various mechanisms, switches or enemies that can be manipulated by the player or the toys themselves to help them progress. Even though levels can be finished with only one Mini left, bringing as many Minis as possible to the goal increases the player's score with a significant amount, awarding them a star rating which contributes towards unlocking extra levels. |
Mario vs. Donkey Kong: Minis March Again! | |
![]() Template:Released Nintendo DSi |
Mario vs. Donkey Kong: Minis March Again! is a retelling of the game's previous story with a different gameplay. Mario once again sends the Minis to rescue Pauline from Donkey Kong, who has kidnapped her on a whim for being declined a Mini toy after they sold out. The player no longer has control over the Minis after activating them, prompting them to modify the environment so that the toys are safely escorted to the exit door. Unlike in the previous game, no Mini has to be lost or destroyed on the way to the goal, as doing so lowers the amount of retries the player has until they reach a game over. A characteristic mechanic introduced in this game, the Pink Block, has been adjusted from the previous game to be individually removed and placed in special slots throughout a stage, acting as walls or platforms for the Minis. |
Mario vs. Donkey Kong: Mini-Land Mayhem! | |
![]() Template:Released Nintendo DS |
In Mario vs. Donkey Kong: Mini-Land Mayhem!, Mario and Pauline open a new amusement park, the Mini-Land, where the public comes for a chance to obtain the brand new Mini Pauline toy. Donkey Kong arrives late and learns that there are no more of these toys, making him kidnap the real Pauline out of spite. As such, Mario and the Minis set out once again to rescue Pauline on the Super Mini Mario Express, a locomotive which they use to commute from one attraction to the other. The game takes after the predecessor, in that the Minis start marching uncontrollably after being initiated and the player must form a path for them to the exit, avoiding obstacles and collecting optional items. However, the life mechanic is ditched, which makes simply retrying the level the only penalty in the game. The key mechanic of the game is constructing various platforms and walls to direct the Minis, making use of a limited stockpile of resources to build them. Red Girders are introduced to the gameplay and would form a main-stay feature in the following titles. |
Mario vs. Donkey Kong: Tipping Stars | |
File:MVSDK Wii U TIPPING STARS.jpg Template:Released Nintendo 3DS/Wii U |
Mario vs. Donkey Kong: Tipping Stars retains many aspects of Mario vs. Donkey Kong: Mini-Land Mayhem!, such as the graphics and the construction gimmick. It is based on the Mario vs. Donkey Kong demo shown at Game Developers Conference in 2014. The story becomes minimal, with Donkey Kong simply kidnapping Pauline to lure Mario and the Minis to a surprise party. Levels can be created in an editor and, before the discontinuation of Miiverse, they could be shared online and commented on through the service. Along with the online functions, the game introduces the concept of rewarding other players for their levels by tipping them stars, which form a collectible entity earned according to their performance in a level or by receiving them from other users. The tipper is in turn rewarded stamps for offering a certain number of stars. In addition, players can use stars to buy new parts for the level editor in the Workshop Store and customize more levels based on the unlocked elements. |
Spin-Off Games
Title | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cover, original release and system | Synopsis | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mario and Donkey Kong: Minis on the Move | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() Template:Released Nintendo 3DS |
Mario and Donkey Kong: Minis on the Move pauses the conflict of the series' main characters, as Donkey Kong joins Pauline to run a carnival. Although the objective of guiding the Minis to the goal remains intact, it is now presented in a three-dimensional environment with a gameplay influenced by the Pipe Mania video game. In this game, the player must construct a pathway by placing tiles on a field and guide Mini Marios to the goal. Besides the main game, three extra modes and four minigames are available. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mini Mario & Friends: amiibo Challenge | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() Template:Released Wii U/Nintendo 3DS |
Mini Mario & Friends: amiibo Challenge is a spin-off that presents no story. Players have to use amiibo in order to play the game, and only certain Mario amiibo unlock Mini toys designed after the scanned amiibo. The game contains a general overworld map with levels that can be explored by any Mini. However, some of these levels conceal special exit doors or bonuses that only specific Minis can gain access to using their abilities. An exit attributed to a Mini directs it to a set of levels with mechanics that revolve around the character, which only that Mini is allowed to traverse. Due to the incorporation of amiibo, levels are only played with one Mini at the time, as opposed to managing multiple toys as in the previous games.
Characters
Recurring enemies
Table of MinisThe following table constitutes the appearances of Mini toys throughout the series: Trivia
|