Chain Chomp Romp: Difference between revisions
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The players attempt to damage Chain Chomp by selecting one of five mine carts and hoping that they lead to a cannon. Before each round, the players will get a view of the rails and the alternations between paths. The players must then select their mine carts by pushing one of the buttons displayed. Along the tracks, there will be routes that switch the paths the mine carts are taking. There are five paths; four lead to cannons (occasionally, one leads to a gold cannon) and one leads to the Chain Chomp. Players who reach a cannon blast Chain Chomp. Iron cannons are worth one point, while the gold cannon is worth three points and deals the Chain Chomp more damage. Taking the path leading to Chain Chomp deducts one point from the player's score. Each player that reaches a cannon fires at Chain Chomp in order from left to right. | The players attempt to damage Chain Chomp by selecting one of five mine carts and hoping that they lead to a cannon. Before each round, the players will get a view of the rails and the alternations between paths. The players must then select their mine carts by pushing one of the buttons displayed. Along the tracks, there will be routes that switch the paths the mine carts are taking. There are five paths; four lead to cannons (occasionally, one leads to a gold cannon) and one leads to the Chain Chomp. Players who reach a cannon blast Chain Chomp. Iron cannons are worth one point, while the gold cannon is worth three points and deals the Chain Chomp more damage. Taking the path leading to Chain Chomp deducts one point from the player's score. Each player that reaches a cannon fires at Chain Chomp in order from left to right. | ||
When Chain Chomp loses half | When Chain Chomp loses half its health, two of the tracks will lead to it instead of cannons. So when four characters play, every round at least one player will end up reaching Chain Chomp. | ||
The player who lands the final attack earns an additional three points, and the player who earns the most points when Chain Chomp is defeated wins. | The player who lands the final attack earns an additional three points, and the player who earns the most points when Chain Chomp is defeated wins. |
Revision as of 20:50, August 1, 2018
- Not to be confused with Chomp Romp.
Template:Minigame-infobox Chain Chomp Romp is a boss minigame in Mario Party 9. It is based on the Japanese puzzle game amidakuji.
Introduction
The view shows a view of the players, the tracks, the cannons, and Chain Chomp. The camera then zooms in on Chain Chomp, who romps around slightly, followed by the two volcanoes in the background erupting one after another.
Gameplay
The players attempt to damage Chain Chomp by selecting one of five mine carts and hoping that they lead to a cannon. Before each round, the players will get a view of the rails and the alternations between paths. The players must then select their mine carts by pushing one of the buttons displayed. Along the tracks, there will be routes that switch the paths the mine carts are taking. There are five paths; four lead to cannons (occasionally, one leads to a gold cannon) and one leads to the Chain Chomp. Players who reach a cannon blast Chain Chomp. Iron cannons are worth one point, while the gold cannon is worth three points and deals the Chain Chomp more damage. Taking the path leading to Chain Chomp deducts one point from the player's score. Each player that reaches a cannon fires at Chain Chomp in order from left to right.
When Chain Chomp loses half its health, two of the tracks will lead to it instead of cannons. So when four characters play, every round at least one player will end up reaching Chain Chomp.
The player who lands the final attack earns an additional three points, and the player who earns the most points when Chain Chomp is defeated wins.
Ending
Chain Chomp is blown back by the final attack. The stake he is connected to is pulled out of the ground by the sudden push back, and Chain Chomp flies away, revealing several Mini Stars. The volcanoes then erupt once more, one after another.
In-game text
- Rules – "Watch the tracks, and choose a mine cart that will lead you to a cannon. Don't let your rivals get to the good carts before you! Gold cannons are worth three points, iron cannons are worth one."
- Controls – "Hold the Wii Remote sideways. Press , , , , or to select a mine cart."
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ワンワンのあみだくじバトル[?] Wanwan no Amidakuji Batoru |
Chain Chomp's Amidakuji Battle | |
Chinese | 汪汪的鬼腳台車對決[?] Wāngwāng de guǐ jiǎo táichē duìjué |
Chain Chomp's Ghost Leg Cart Showdown | |
German | Kettenhundfütterung[?] | Chain Chomp Feeding | |
Spanish (NOA) | Los rieles de Chomp Cadenas[?] | Chain Chomp´s Rails | |
Spanish (NOE) | Las vagonetas de Chomp Cadenas[?] | Chain Chomp´s Wagons |
Gallery
- ChainChompRomp2-MP9.png
Players press a button for the mine cart that will lead to the cannon of their choice.
- ChainChompRomp3-MP9.png
Players who reach a cannon will be able to attack the Chain Chomp.
- ChainChompRomp4-MP9.png
If a gold cannon is present, players should try to get to it.
- ChainChompRomp5-MP9.png
Those who take the path leading to the Chain Chomp will lose one point.
- ChainChompRomp6-MP9.png
The Chain Chomp becomes angry.
- ChainChompRomp7-MP9.png
During the second half, only three cannons will be available.
- ChainChompRomp8-MP9.png
The final attack is delivered.