Ottō: Difference between revisions

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{{another language}}
{{Distinguish|Otto}}
{{Distinguish|Otto}}
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{{Species-infobox
{{Species-infobox
|image=[[File:Ottō.png]]
|image=[[File:Ottō.png]]
|first_appearance=''[[Donkey Kong (Game Boy)]]'' ([[List of games by date#1994|1994]])
|first_appearance=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[Game Boy]]) ([[List of games by date#1994|1994]])
|latest_appearance=
|latest_appearance=
|expand=expandable
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[[File:DKGB Octopus.png|frame|left]]
[[File:DKGB Octopus.png|frame|left]]


'''Ottō''' ('''オットー'''<ref>Kazuki, Motoyama. Volume 30 of the [[KC Deluxe]] manga, [[Media:Donkey Kong GB characters KC.jpg|page 51]]</ref>) is an enemy in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. It makes its appearance in the [[Iceberg]] world, specifically [[Stage 7-2]]. Found underwater, it grabs [[Mario]] with its arms and latches on to his head. This inhibits Mario's ability to swim, enabling him only to walk and jump, and prevents him from pulling [[Lever Switch|switches]] until Ottō releases him.
'''Ottō''' ('''オットー'''<ref>Kazuki, Motoyama. Volume 30 of the [[KC Deluxe]] manga, [[Media:Donkey Kong GB characters KC.jpg|page 51]]</ref>) is an enemy in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. It makes its appearance in the [[Iceberg]] world, specifically [[Stage 7-2]]. Found underwater, it grabs [[Mario]] with its arms and latches on to his head. This inhibits Mario's ability to swim, enabling him only to walk and jump, and prevents him from pulling [[Direction Switch|switches]] until Ottō releases him.
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Revision as of 09:17, July 14, 2018

The title of this article is official, but it comes from a non-English source. If an acceptable English source is found, then the article should be moved to its appropriate title.

Not to be confused with Otto.

Template:Species-infobox

Ottō

Ottō (オットー[1]) is an enemy in Donkey Kong for the Game Boy. It makes its appearance in the Iceberg world, specifically Stage 7-2. Found underwater, it grabs Mario with its arms and latches on to his head. This inhibits Mario's ability to swim, enabling him only to walk and jump, and prevents him from pulling switches until Ottō releases him.

Reference

  1. ^ Kazuki, Motoyama. Volume 30 of the KC Deluxe manga, page 51