Sand Trap: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
The pair must try to force Bowser Jr. to fall by removing the square he is standing on. One player can highlight rows, and the other player can highlight columns. The sand block where a glowed row and column intersect will disappear. However, if a player is not well aligned with the switch for the row or column, it will not be highlighted. A square stops being highlighted after one second. Bowser Jr. can be trapped and made easier to remove by eliminating all of the squares around the one he is standing on. If the players fail to drop Bowser Jr. when the timer runs out, Bowser Jr wins. | The pair must try to force Bowser Jr. to fall by removing the square he is standing on. One player can highlight rows, and the other player can highlight columns. The sand block where a glowed row and column intersect will disappear. However, if a player is not well aligned with the switch for the row or column, it will not be highlighted. A square stops being highlighted after one second. Bowser Jr. can be trapped and made easier to remove by eliminating all of the squares around the one he is standing on. If the players fail to drop Bowser Jr. when the timer runs out, Bowser Jr. wins. | ||
==Ending== | ==Ending== |
Revision as of 19:32, May 25, 2018
- This article is about the minigame in Mario Party 9. For the obstacle in the Mario Golf series, see Bunker.
Template:Minigame-infobox Sand Trap is a Bowser Jr. minigame in Mario Party 9. The name of this minigame is a play on "sand trap", an obstacle in golf.
Introduction
Bowser Jr. stands in the top right corner of the field. Both players Ground Pound, and Bowser Jr. narrowly escapes as the block he was standing on disappears. He then taunts the players from his new square.
Gameplay
The pair must try to force Bowser Jr. to fall by removing the square he is standing on. One player can highlight rows, and the other player can highlight columns. The sand block where a glowed row and column intersect will disappear. However, if a player is not well aligned with the switch for the row or column, it will not be highlighted. A square stops being highlighted after one second. Bowser Jr. can be trapped and made easier to remove by eliminating all of the squares around the one he is standing on. If the players fail to drop Bowser Jr. when the timer runs out, Bowser Jr. wins.
Ending
If the players are victorious, Bowser Jr. will struggle in mid-air for a second before screaming and falling. The players strike victory poses.
In-game text
- Rules – "Drop Bowser Jr.! Ground-pound a switch to highlight a row of blocks. Do it at the same time as your team mate to make a block disappear where your two rows intersect."
- Controls – "Hold the Wii Remote sideways. Press to move, to jump, and while jumping to perform a ground pound."
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 砂ばくの落とし穴[?] Sabaku no Otoshiana |
Desert Pitfall | |
Chinese | 沙漠陷阱[?] Shāmò xiànjǐng |
Desert Trap | |
German | Sandtreibjagd[?] | Sand Traction Hunt | |
Italian | Sabbie cadenti[?] | Falling Sands (pun on "Falling stars") | |
Spanish | Trágame, tierra[?] | Swallow me, ground |