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Revision as of 05:43, March 23, 2018
A Weapon Balloon[1] is a type of balloon in Diddy Kong Racing and its Nintendo DS remake, Diddy Kong Racing DS. As their name suggests, Item Balloons, when touched, grant the racers with items to attack their opponents or improve the racers' performance. Many Item Balloons appear in every course in the game. When touched, the balloons break and disappear for a short amount of time, but appear soon after for another player to grab.
Item Balloons come in five different colors: red, blue, yellow, green, and rainbow, and the type of item given by them depends on their color. For example, Green Balloons give the player an oil slick, while Blue Balloons give them a speed boost. Additionally, balloons of the same color can be hit multiple times to earn powered up versions of the items earned from them. However, if a balloon of a different color is hit, the weapon from this balloon replaces the previous item, downgrading it. In the DS version of the game, this is changed so that the previous item is not changed when a balloon of a different color is hit, and the balloon instead simply breaks.
Items Given by Balloon
Note that some balloons give different weapons in the DS version. Also note that Power-Up Token upgrades are exclusive to the remake as well.
Red Balloon
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Number of Balloons
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Weapon (Nintendo 64 version)
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Weapon (Nintendo DS version)
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One forward-firing missile
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Missile.
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One homing missile
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Five normal missiles
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One 10x multi-shot missile
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One homing missile
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+
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None
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Three missiles that circle the racer and launch themselves at nearby opponents.
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Blue Balloon
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Number of Balloons
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Weapon (Nintendo 64 version)
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Weapon (Nintendo DS version)
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A small speed boost
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Standard Turbo Boost (Orange Engine Blast)
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A bigger speed boost
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Powerful Turbo Boost (Light Green Engine Blast)
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A large speed boost
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Extremely Powerful Turbo Blast (Purple Engine Blast)
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+
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None
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Activates auto-pilot and enables the user to gain up to three speed boosts through the Touch Screen.
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Green Balloon
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Number of Balloons
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Weapon (Nintendo 64 version)
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Weapon (Nintendo DS version)
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An oil spill or gas cloud
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An oil slick or gas cloud
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A land or floating mine
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A land or floating mine
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A snare bubble which delays enemies for a significant time
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A bubble trap
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+
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None
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Five fake Silver Coins
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Yellow Balloon
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Number of Balloons
|
Weapon (Nintendo 64 version)
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Weapon (Nintendo DS version)
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A short-lasting shield which protects against hits.
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Standard Energy Shield
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A longer-lasting shield which protects against hits.
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Longer-lasting shield.
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A long-lasting shield. If the players run into opponents, the opponents spin out.
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A long-lasting shield.
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+
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None
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Makes the racer invisible with a long lasting shield
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Rainbow Balloon
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Number of Balloons
|
Weapon (Nintendo 64 version)
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Weapon (Nintendo DS version)
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A yellow magnet which pulls the player towards their locked-on target
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A weak, yellow magnet
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A stronger, red magnet which pulls the player towards their locked-on target
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An advanced, red magnet
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A powerful magnet that reverses the pull of the weaker counterparts, dragging opponents backward towards the player
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A powerful magnet the pulls opponents towards the player
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+
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None
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A missile with the target selected through the Touch Screen.
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Gallery
References
- ^ Diddy Kong Racing Instruction Manual (UK) pg. 23