Checkpoint: Difference between revisions

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'''Checkpoints''' are objects within a [[level]] which mark the point where the player can continue from after losing a [[extra life|life]].
'''Checkpoints''' are objects within a [[level]] which mark the point where the player can continue from after losing a [[extra life|life]].


In ''[[Super Mario Bros.]]'', ''[[Super Mario Bros.: The Lost Levels]]'' and ''[[Super Mario Land]]'', checkpoints were unmarked, with the player simply resuming from a place in the level they had passed; while in ''[[Super Mario Bros. 2]]'', every [[Warp Door]] served as a checkpoint, as did the [[Mini Rocket|rocket]]s from [[World 4-2 (Super Mario Bros. 2)|Worlds 4-2]] and [[World 7-1 (Super Mario Bros. 2)|7-1]], and ''[[Super Mario Bros. 3]]'' went without any form of checkpoint in its short levels.
In ''[[Super Mario Bros.]]'', ''[[Super Mario Bros.: The Lost Levels]]'' and ''[[Super Mario Land]]'', checkpoints are unmarked, with the player simply resuming from a place in the level they had passed; while in ''[[Super Mario Bros. 2]]'', every [[Warp Door]] serves as a checkpoint, as do the [[Mini Rocket|rocket]]s from [[World 4-2 (Super Mario Bros. 2)|Worlds 4-2]] and [[World 7-1 (Super Mario Bros. 2)|7-1]]; ''[[Super Mario Bros. 3]]'' has no checkpoints due to having shorter levels.


The first ''[[Super Mario (series)|Super Mario]]'' game to introduce a specific checkpoint, i.e., an object which did not serve any other purpose, was the [[Midway Gate]] of ''[[Super Mario World]]''. Subsequently, other variations were used, including the [[Bell (Super Mario Land 2: 6 Golden Coins)|Bell]] of ''[[Super Mario Land 2: 6 Golden Coins]]'' and the [[Middle Ring]] of ''[[Super Mario World 2: Yoshi's Island]]''. Since the release of ''[[New Super Mario Bros.]]'' for the [[Nintendo DS]], however, ''Super Mario'' games have largely standardised on the use of [[Checkpoint Flag]]s.
The first ''[[Super Mario (series)|Super Mario]]'' game to feature a physical checkpoint, i.e., an object which did not serve any other purpose, is the [[Midway Gate]] of ''[[Super Mario World]]''. Subsequently, other variations were used, including the [[Bell (Super Mario Land 2: 6 Golden Coins)|Bell]] of ''[[Super Mario Land 2: 6 Golden Coins]]'' and the [[Middle Ring]] of ''[[Super Mario World 2: Yoshi's Island]]''. Since the release of ''[[New Super Mario Bros.]]'' for the [[Nintendo DS]], however, ''Super Mario'' games have largely standardized on the use of [[Checkpoint Flag]]s.


{{Checkpoints}}
{{Checkpoints}}
[[Category:Checkpoints| *]]
[[Category:Checkpoints| *]]

Revision as of 18:40, March 17, 2018

Checkpoints are objects within a level which mark the point where the player can continue from after losing a life.

In Super Mario Bros., Super Mario Bros.: The Lost Levels and Super Mario Land, checkpoints are unmarked, with the player simply resuming from a place in the level they had passed; while in Super Mario Bros. 2, every Warp Door serves as a checkpoint, as do the rockets from Worlds 4-2 and 7-1; Super Mario Bros. 3 has no checkpoints due to having shorter levels.

The first Super Mario game to feature a physical checkpoint, i.e., an object which did not serve any other purpose, is the Midway Gate of Super Mario World. Subsequently, other variations were used, including the Bell of Super Mario Land 2: 6 Golden Coins and the Middle Ring of Super Mario World 2: Yoshi's Island. Since the release of New Super Mario Bros. for the Nintendo DS, however, Super Mario games have largely standardized on the use of Checkpoint Flags.