Bullet Climax: Difference between revisions

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[[File:SSBWiiU Bullet Climax.jpg|thumb|200px|'''Bullet Climax''' in ''[[Super Smash Bros. for Wii U]]''.]]
[[File:SSBWiiU Bullet Climax.jpg|thumb|200px|Bullet Climax in ''[[Super Smash Bros. for Wii U]]'']]
'''Bullet Climax''' is [[Bayonetta]]'s neutral special move in ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''. The move is based on one of the techniques Bayonetta can use in her games. Bayonetta fires her guns (either her handheld ones or her heel guns) at opponents, though unlike her Bullet Arts, this move deals hitstun to opponents. This move can be charged by holding down the button and can be canceled while charging by shielding or tilting the analog stick (which causes her to roll). In addition, by repeatedly tapping the button, the duration of her firing can be extended for a time.
'''Bullet Climax''' is [[Bayonetta]]'s neutral special move in ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''. The move is based on one of the techniques Bayonetta can use in her games. Bayonetta fires her guns (either her handheld ones or her heel guns) at opponents, though unlike her Bullet Arts, this move deals hitstun to opponents. This move can be charged by holding down the button and can be canceled while charging by shielding or tilting the analog stick (which causes her to roll). In addition, by repeatedly tapping the button, the duration of her firing can be extended for a time.
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{{SSB4 Moves}}
{{SSB4 Moves}}
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U Special Moves]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U Special Moves]]
[[it:Tempesta di piombo]]

Revision as of 15:12, March 10, 2018

Bullet Climax in Super Smash Bros. for Wii U.

Bullet Climax is Bayonetta's neutral special move in Super Smash Bros. for Nintendo 3DS / Wii U. The move is based on one of the techniques Bayonetta can use in her games. Bayonetta fires her guns (either her handheld ones or her heel guns) at opponents, though unlike her Bullet Arts, this move deals hitstun to opponents. This move can be charged by holding down the button and can be canceled while charging by shielding or tilting the analog stick (which causes her to roll). In addition, by repeatedly tapping the button, the duration of her firing can be extended for a time.

External links

Template:SSB4 Moves