Fire (move): Difference between revisions

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[[File:Mr. Game & Watch Fire Wii U.jpg|thumb|250px|'''Fire''' in ''[[Super Smash Bros. for Wii U]]''.]]
[[File:Mr. Game & Watch Fire Wii U.jpg|thumb|250px|'''Fire''' in ''[[Super Smash Bros. for Wii U]]'']]
[[File:MrGWFire-Melee.png|thumb|200px|left|Fire in ''[[Super Smash Bros. Melee]]''.]]
[[File:MrGWFire-Melee.png|thumb|200px|left|Fire in ''[[Super Smash Bros. Melee]]'']]
'''Fire''' is [[Mr. Game & Watch]]'s up special move since ''[[Super Smash Bros. Melee]]''. Based on the actual [[Fire (Game & Watch)|Game & Watch]] of the same name, a pair of firefighters briefly appear on both sides of Mr. Game & Watch to propel him into the air with their trampoline; in ''[[Super Smash Bros. Brawl]]'' the firemen also slightly push any nearby opponents away. In ''Super Smash Bros. Melee'', Mr. Game & Watch simply falls back toward ground after the jump, while in ''Super Smash Bros. Brawl'' onward his parachute neutral aerial move in the previous game is part of this move instead, automatically deploying once Game & Watch reaches the peak of the jump. The parachute can be retracted by attacking or pressing down on the control stick, while holding left or right allows the player to control Mr. Game & Watch's horizontal movement. Unlike most up special moves, Mr. Game & Watch is not left helpless afterward, and thus is able to attack, but he cannot use this move again until he lands on the ground.
'''Fire''' is [[Mr. Game & Watch]]'s up special move since ''[[Super Smash Bros. Melee]]''. Based on the actual [[Fire (Game & Watch)|Game & Watch]] of the same name, a pair of firefighters briefly appear on both sides of Mr. Game & Watch to propel him into the air with their trampoline; in ''[[Super Smash Bros. Brawl]]'' the firemen also slightly push any nearby opponents away. In ''Super Smash Bros. Melee'', Mr. Game & Watch simply falls back toward ground after the jump, while in ''Super Smash Bros. Brawl'' onward his parachute neutral aerial move in the previous game is part of this move instead, automatically deploying once Game & Watch reaches the peak of the jump. The parachute can be retracted by attacking or pressing down on the control stick, while holding left or right allows the player to control Mr. Game & Watch's horizontal movement. Unlike most up special moves, Mr. Game & Watch is not left helpless afterward, and thus is able to attack, but he cannot use this move again until he lands on the ground.


In ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', two custom variants can be unlocked for this move. '''Heavy Trampoline''' deals increased damage on the way up but does not give Mr. Game & Watch as high of a jump and only hits during the start of the jump. '''Trampoline Launch''' sends Mr. Game & Watch an increased distance into the air but does not give him a parachute; the move also launches anyone else nearby.
In ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', two custom variants can be unlocked for this move. '''Heavy Trampoline''' deals increased damage on the way up but does not give Mr. Game & Watch as high of a jump and only hits during the start of the jump. '''Trampoline Launch''' sends Mr. Game & Watch an increased distance into the air but does not give him a parachute; the move also launches anyone else nearby.
{{NIWA|title=Fire|SmashWiki-p=Fire}}
{{NIWA|title=Fire|SmashWiki-p=Fire}}
{{SSBM}}
{{SSBM Moves}}
{{SSBB}}
{{SSBB Moves}}
{{SSB4}}
{{SSB4 Moves}}
[[Category:Game & Watch Series]]
[[Category:Game & Watch Series]]
[[Category:Super Smash Bros. Melee Special Moves]]
[[Category:Super Smash Bros. Melee Special Moves]]
[[Category:Super Smash Bros. Brawl Special Moves]]
[[Category:Super Smash Bros. Brawl Special Moves]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U Special Moves]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U Special Moves]]

Revision as of 12:10, December 21, 2017

Fire is Mr. Game & Watch's up special move since Super Smash Bros. Melee. Based on the actual Game & Watch of the same name, a pair of firefighters briefly appear on both sides of Mr. Game & Watch to propel him into the air with their trampoline; in Super Smash Bros. Brawl the firemen also slightly push any nearby opponents away. In Super Smash Bros. Melee, Mr. Game & Watch simply falls back toward ground after the jump, while in Super Smash Bros. Brawl onward his parachute neutral aerial move in the previous game is part of this move instead, automatically deploying once Game & Watch reaches the peak of the jump. The parachute can be retracted by attacking or pressing down on the control stick, while holding left or right allows the player to control Mr. Game & Watch's horizontal movement. Unlike most up special moves, Mr. Game & Watch is not left helpless afterward, and thus is able to attack, but he cannot use this move again until he lands on the ground.

In Super Smash Bros. for Nintendo 3DS / Wii U, two custom variants can be unlocked for this move. Heavy Trampoline deals increased damage on the way up but does not give Mr. Game & Watch as high of a jump and only hits during the start of the jump. Trampoline Launch sends Mr. Game & Watch an increased distance into the air but does not give him a parachute; the move also launches anyone else nearby.

Template:SSBM Moves Template:SSBB Moves Template:SSB4 Moves