Super Mario Fushigi no Janjan Land: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
(→‎Gameplay: Correcting)
Line 4: Line 4:
{{br}}
{{br}}
==Gameplay==
==Gameplay==
This game is hard to understand at first.  You load your medals so you can shoot them into the machine from the right or left. After that you use the buttons to fire the coins out on to the field. As they fall down they fall in one of many pockets that activate points in the game. On the side during the main game Mario just moves automatically.  Each time a coin goes into one of the side pockets Mario will jump either small or big. You can trigger many events by getting Mario to jump at the right time.
Players load their medals so they can shoot them into the machine from the right or left. After that, players use the buttons to fire the coins out on to the field. As they fall down, they fall in one of many pockets that activate points in the game. Mario usually moves around automatically, though each time a coin goes into one of the side pockets, Mario will jump either small or big. Players can trigger many events by getting Mario to jump at the right time.


There are a couple bonus games available during gameplay.
There are a couple bonus games available during gameplay.
-One of them is a Koopa race. You have to make a coin land in one of the center pockets to make Mario jump in time. If you beat the Koopa to the end you get bonus coins dropped in the lower playfield.
*One of them is a [[Koopa Troopa|Koopa]] race. Players have to make a coin land in one of the center pockets to make Mario jump in time. If players beat the Koopa to the end, they will get bonus coins dropped in the lower playfield.
-Another bonus involves making Mario jump as much as you can. You get a bunch of coins for every jump but you can get more if you make Mario jump big.  Game ends after about 30 seconds and you then get all of the coins you collected dropped onto the lower field.
*Another bonus involves making Mario jump as much as possible. Players get a bunch of coins for every jump, but they can get more if they make Mario jump big.  Game ends after about 30 seconds and then players collect all of the coins they dropped onto the lower field.


The goal of this game is to collect keys available throughout the game and if you manage to collect 5 keys in total at one time, you will get to challenge Bowser. Here you play a series of minigames which if you pass them all, you can get up to 200 medals dropped onto the lower playfield which is the jackpot of this game. The first part involves shooting coins into the side pockets to play a bingo game until you either bingo at least one line or get a bomb which ends the game with a loss. If you land a coin in one of the toad pockets in the center Mario will power up and turn from 1-5 cards and mark them off on your bingo card as if you hit those numbers yourself. If you coin lands in the middle slot, Bowser shuffles the side pocket board, changing which numbers you get from hitting the side pockets.
The goal of this game is to collect keys available throughout the game, and if players manage to collect 5 keys in total at one time, they will get to challenge [[Bowser]]. Here, players partake a series of minigames, which if players pass them all, they can get up to 200 medals dropped onto the lower playfield which is the jackpot of this game. The first part involves shooting coins into the side pockets to play a bingo game until either the player scores a bingo at least one line or get a bomb which ends the game with a loss. If players land a coin in one of the [[Toad (species)|Toad]] pockets in the center, Mario will power up and turn from 1 to 5 cards and mark them off on the player's bingo card as if they hit those numbers themselves. If a player's coin lands in the middle slot, Bowser shuffles the side pocket board, changing which numbers they get from hitting the side pockets.


==Jackpot Chance==
==Jackpot Chance==

Revision as of 19:35, December 14, 2017

Logo

Super Mario Fushigi no Janjan Land (スーパーマリオ 不思議のジャンジャンランド), translated as Super Mario Ching-Ching Land of Mystery, is a rare arcade game found only in Japan, developed by Capcom and released in 2003. It is a single-player Medal Game with many themes from Super Mario Bros. 3. Over the years, it was followed by three multi-player arcade games: Super Mario Fushigi no Korokoro Party, Super Mario Fushigi no Korokoro Party 2 and Mario Party Fushigi no Korokoro Catcher.

Gameplay

Players load their medals so they can shoot them into the machine from the right or left. After that, players use the buttons to fire the coins out on to the field. As they fall down, they fall in one of many pockets that activate points in the game. Mario usually moves around automatically, though each time a coin goes into one of the side pockets, Mario will jump either small or big. Players can trigger many events by getting Mario to jump at the right time.

There are a couple bonus games available during gameplay.

  • One of them is a Koopa race. Players have to make a coin land in one of the center pockets to make Mario jump in time. If players beat the Koopa to the end, they will get bonus coins dropped in the lower playfield.
  • Another bonus involves making Mario jump as much as possible. Players get a bunch of coins for every jump, but they can get more if they make Mario jump big. Game ends after about 30 seconds and then players collect all of the coins they dropped onto the lower field.

The goal of this game is to collect keys available throughout the game, and if players manage to collect 5 keys in total at one time, they will get to challenge Bowser. Here, players partake a series of minigames, which if players pass them all, they can get up to 200 medals dropped onto the lower playfield which is the jackpot of this game. The first part involves shooting coins into the side pockets to play a bingo game until either the player scores a bingo at least one line or get a bomb which ends the game with a loss. If players land a coin in one of the Toad pockets in the center, Mario will power up and turn from 1 to 5 cards and mark them off on the player's bingo card as if they hit those numbers themselves. If a player's coin lands in the middle slot, Bowser shuffles the side pocket board, changing which numbers they get from hitting the side pockets.

Jackpot Chance

As soon as you get at least one bingo you get a medal bonus and a chance to win the jackpot of 200 medals. Now you must insert medals and fire them onto the playfield until a coin falls in one of the center pockets which determines what you get. The peach pocket is worth 25 medals, the right toad pocket is worth 50 medals, and the left toad pocket is worth the mini jackpot of 100 medals. If you play and win the 100 medal mini jackpot you can choose to stop and have 100 medals dropped onto your field right away or try to double up. If you choose to go for the double up you have to play the same game again with different values for the center pockets. If the coin lands if one of the toad pockets you get nothing but 40 medals as a constellation prize. If you land in the center Peach pocket however, you rescue Peach and win the jackpot of 200 medals. You then move back to main game after the jackpot chance is over.

Gallery

External Links

This article is a stub. Please consider expanding it to include any missing information.